Showing posts with label world war ii. Show all posts
Showing posts with label world war ii. Show all posts

WWII Battle Tanks: T-34 vs Tiger (I) Review

WWII Battle Tanks: T-34 vs Tiger (I)
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I work with computers all day long. Tried for 4 hours to get this to work on a desktop with Windows XP Pro without any success. I was able to get it to run on a laptop with Vista Ultimate after downloading several patches from the Microsoft site and installing two "dll" registry files. Not recommended to a novice. If you look on the programming company's site you will see many complaints to them that never get answered. Good Luck !!!


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The tank simulation WWII Battle Tanks: T-34 vs. Tiger takes place in Belarus during the summer of 1944, in which the Soviet Union launched Operation Bagration, the Belarusian offensive, against the retreating German Wehrmacht. After Kursk, this was the most significant struggle of the two tank armies and resulted in the complete destruction of the German Army Group Center and the Soviet recapture of all territories within their 1941 borders. The player can experience the battlefield from within the Russian T-34 and the German Tiger, with fully animated 3D interiors and playable Driver, Gunner and Commander positions. The tanks' dynamics include realistic physics, accurate ballistics and elaborate damage models. Interior models feature historically accurate gun-sight optics. The vast Belarusian landscape of the early 20th century, with its rolling hills, villages and large forests was carefully recreated from historical reference photos and maps. The rich battlefield environment includes AI controlled Russian and German tanks, infantry, armored-personnel-carriers, anti-tank-guns and airplanes. Stunning special effects, such as explosions, fires and smoke, the ability to completely destroy vehicles and buildings, all combine to create a lifelike combat environment. Features German and Russian Campaign missions are based on Operation Bagration, the codename for the Soviet Belarusian Offensive during World War II. Control your tank from fully modelled and animated 3D positions. driver, gunner and commander. AI controlled vehicles include: T-34/85, T-34/76, Tiger, Sk.Kfz.251, M3A1,ZIS-5, Opel Blitz, ZIS-3, Pak. 40, IL-2, FW-190. ***SYSTEM REQUIREMENTS *** Microsoft Windows XP / Vista, CPU 3.0 GHz, 1 GB RAM (2 GB for Vista), 1x speed DVD-ROM drive or better, 2GB of free Harddisk space, nVidea GeForce 6600 or ATI Radeon 9600 (128 MB), DirectX version 9.0c.

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Axis & Allies: Iron Blitz Edition Review

Axis and Allies: Iron Blitz Edition
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Despite the problems of this game (dim AI, some bugs), it is still the best strategy game I've ever played, next to chess. I've spent countless hours over-the-board, but now I can play with friends in about half the time with out all the mess. We used to constantly run out of chips, or scatter the pieces with the dice, or we'd argue about the rules.
The game has many new choices, including marines, destroyers, paratroopers, kamakazis, etc, and also the option to edit the pieces' or territories' statistics. Don't bother playing the computer, unless you're new to the game, because the only challenge is to see how quickly you can win. You can play multi-player from one computer, with a network card, or over the internet (MSN Zone). There are a few bugs, but save often and you won't have too many worries about it.
The game is out-of-print and Hasbro Interactive sold the rights to Infogrames, so your best bet is put in an "auction alert" on amazon and wait until you receive an email telling you that someone is selling it.

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Stand at the threshold of history and take command of the greatest military conflict ever--World War 2. From the opening shots of Germany's blitzkrieg to the events leading up to the dramatic beach assaults by Allied troops, the fate of the world is in your hands. Find your enemy's weakness, order your naval forces into position, deploy your ground troops, achieve air dominance, and wage a campaign never attempted in World War 2. Dare to create new alliances, play out fascinating what-if scenarios, and get ready to experience military history on a new level.

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Combat Flight Simulator: WWII Europe Series (Jewel Case) Review

Combat Flight Simulator: WWII Europe Series (Jewel Case)
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I've got the first 2 entries in the CFS series, and have mixed feelings about each of them. I suspect that the series takes a radically new turn in CFS3, but I can't be sure. CFS1 and CFS2 look and fly pretty much the same - building a military flight sim out of the tried and true MS Flight Simulator engine (which has the double benefit of feeling and looking real AND the ability to add-on 3rd party aircraft). Unfortunately, the developers took the concept of "MS Flight Simulator with guns" too seriously and never craft much of a military sim to go with the engine - the missions are canned and the campaigns are not only scripted, but short. In CFS: Europe, you can fly allied or axis missions in one of two campaigns - the Battle of Britain (mostly over southern UK, summer-early fall, 1940) or the one for western Europe, 1943. Though the lack of American missions are understandable for the first campaign (Pearl Harbor was still over a year away when the "Battle of Britain" came to an end) the lack of flyable British missions in the second campaign is odd. As a yankee, you'll start out flying the not-very-spritely P-47, before progressing to the faster and more nimble Mustang (and boy, will you feel the difference). Bombers appear in the game, but CFS is strictly a fighter-flyable affair. Ofcourse, if you want to tweak the game yourself, you can find scenery, aircraft and missions to suit your tastes, but that still doesn't excuse how bare a sim CFS is - it's almost as if the programmers decided that there was no point to adding in a wider variety of planes, weapons, scenery or campaigns since they knew that serious users would do it themselves. The game engine is pretty, and allows hardcore users to take real control of their planes (start-up, manifold pressure, mixture, et. al.), but it's nothing spectacular. Ground modeling looks pretty, but there's little complexity to it - bit-mapped images (and not much variety to them) "painted" on naturally irregular topography. Ground targets have very basic damage modeling - hit them enough and they just disappear in unconvincing, "Buck Rogers in the 25th Century" style fireballs. Some of the missions seem a tad unrealistic - sending short-ranged Spitfires on strafing missions across the channel when the RAF had barely enough fighters of any kind to stem the tide of Luftwaffe bombers? The missions are also repetitive, though real WWII pilots probably flew an even lower variety of missions than you'll find flying a single tour here. Still, your American bomber formations always meet a small number of the same kinds of fighters - FW-190's and Me-109's. The early German jets appear - but only as ground targets in a late-war mission. You can add AI (that is, non-flyable) aircraft as well, but not as easily. The variety of add-on planes is as limitless as the imagination of the flight-sim community, but is otherwise constrained by the fact that this is a WWII sim. That means that you can fly F-14's against Mitsubishi A6M's ("Splash the Zeros, I say again, SPLASH the Zeroes!"), but you can forget about using the complex sensor suites and sophisticated weapons of modern aircraft on this game (and, as with all entries of the MS Flight Sim series, vertical movers like helos or Harriers are limited in terms of simulating hover-flight). Flight is challenging, but slidable realism allows newbies a softer learning curve. The fluid sense of flight is lacking though - with cloud effects looking less convincing than those used on "EF2000" from 1996. Better effects were found in "Jane's WWII Fighters" which also had more compelling enemies, and a more dynamic campaign (if a more prosaic flight engine).
In short, this is a basic game - good for those who want a simple and fun WWII sim, but can't run the Jane's game.

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Platform:WINDOWS 95/98/ME/XPPublisher:ATARIPackaging:JEWEL CASERating:EVERYONEMicrosoftCombat Flight Simulator combines Flight Simulator realism with air combat excitement. Enlist with the Royal Air Force the Luftwaffe or the U.S. Army Air Force - and prepare to experience the most realistic air combat simulation ever to take flight. Fly the Real Thing. The realistic flight models will challenge pilots to learn the different characteristics of each airplane.Campaigns Missions Quick Combat or Free Flight game modes. Add More Aircraft Missions and Scenery. Import thousands of planes from the Internet or bring your favourite scenery or aircraft from selected Microsoft Flight Simulator products into Microsoft Combat Flight Simulator. Choose from eight historic fighters including theHawker Hurricane Mk ISupermarine Spitfire Mark IFocke-Wulf Fw 190 A8Messerschmitt Bf 109ESupermarine Spitfire Mark IXMesserschmitt Bf 109GRepublic P-47D ThunderboltNorth American P-51D Mustang System RequirementsWindows95 98 ME XP Processor - P133 MHz System Memory - 16 MB Graphics Card - 8 MB Free Hard Drive Space - 230 MB CD-ROM - 4 speed DirectX - 6 or higher

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Company of Heroes Review

Company of Heroes
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Company of Heroes Game of the Year is a great game. However, I didn't realize that the first game would be trying to get it to recognize the DVD. After installation I kept getting a disk validation error. If I happened to be online when I started the game, it would try to log on and update and said I needed a 115MB patch. This is not the correct patch! I contacted THQ and got back an Email about turning off anti-virus software and any virtual drives. My anti-virus was off and I don't use virtual drives, so that didn't help, however they were nice and trying to be helpful. Finally, after endless searching and investigating, I found out how to solve the issue on my own. If you happen to end up with the same issue, I think I can save you a lot of grief with the following:
Locate and install the patch en_2101_2102_patch.exe manually (This must be done first. If you just try to install the second patch it will give you an unrecognized version error and exit.)
Locate and install the second patch EN_2102_2103_patch.exe manually.
After this I was finally able to get the game to recognize the disk and run. After that it was smooth sailing. Good luck.


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From the studio that brought you the blockbuster Game of the Year titles Homeworld and Warhammer 40000: Dawn of War comes the next revolution in action strategy. Company of Heroes is a WWII real-time strategy game that brings to life the journey of the brave men of Able Company as they fight across Europe in the greatest war mankind has ever known.From the opening shots of the D-Day invasion of Normandy players will find themselves immersed in a rich single player campaign. Experience the cinematic intensity and the courage and bravery of the heroes that defined a generation set against the backdrop of the most dynamic battlefield ever seen in a game. Essence Engine: Relic's next generation cutting-edge engine provides graphics quality and a physics driven world that is unprecedented in an RTS game.Environmental Strategy: Real-time physics and a completely destructible environment guarantee no two battles ever play out in the same way. Destroy anything and re-shape the battlefield in your image! Use buildings and terrain to your advantage or deny them to the enemy.Living Soldiers: Advanced squad AI brings your soldiers to life as they interact with their changing environment take cover and execute advanced squad tactics to eliminate all enemy opposition.2-8 Player Competition Via LAN or Internet: Go online with friends and join in the ultimate battle of Axis versus Allies. Format: WIN XP Genre:ENTERTAINMENT UPC:752919493304 Manufacturer No:49330

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WarBirds Dogfights Review

WarBirds Dogfights
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This is a game in the flight-sim genre. There is a lot of gameplay here, but you need to work at it! If you are new to this flight sim series, definitely do the training offered in the beginning, and pay particular attention to how the views work. After completing the training, fly the campaign missions which lead you through 1-v-1,2-v-2,3-v-3 scenarios, on up to massive aerial battles with hundreds of aircraft in the air! On the higher levels, the AI is particularly deadly. There are also "bonus" instant-action missions which become available after you reach a certain level in the campaign, as well as lots of additional training missions, and "free flight" modes. In general, the offline portion of the game can be a lot of fun!
While the offline campaign play is great for honing your fighter-pilot skills, you must try out the online game to really get the "Warbirds Experience". The game offers a free 30-day online account (click go online, and then account setup). Online, you will find lots of players from around the world who, besides shooting you down, will also offer help and assistance.
The graphics, while not jaw-dropping, are decent and well designed for the flight-sim genre. The interface isn't as smooth as it could be, but functions well enough.


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Gameplay In WarBirds: Dogfights players can take to the air as a member ofeither the Allies or Axis powers in the historic air battles in both theEuropean and Pacific theaters of WWII. Once ready to log some time in livefire combat scenarios they choose one of three levels of pilot expertise:Rookie, Pilot, or the highly skilled Ace, as they take off in one of morethan 100 historically accurate aircraft. Gameplay environments includedin the game are historical recreations of WWII areas of England, Europe,and North Africa, including cities like London, Paris, and Berlin. Alsopresent are areas representing Pacific battle campaigns, the battle forthe Philippines, Midway and more. The game features more than 40 base combatmissions, as well as dynamic mission generation functionality which ensuresvirtually unlimited mission play options in single player mode. In eachbattle the player can score points, build rank, and acquire medals to competefor the coveted title of WGFP - Worlds' Greatest Fighter Pilot in theair battles of WWII. Key Game Features
Aerial combat simulation featuring all the great dogfighting battles of World War II.
Dynamic mission generator in single player, ensuring that no two missions are ever the same.
Over 100 realistically modeled World War II aircraft and the ability to fly for the Axis or Allies in a full campaign for victory.
Every mission is scored for kills and mission success, allowing players to win rank and medals in a quest to be the World's Greatest Fighter Pilot (WGFP).
Unlock bonus missions by racking up successful mission accomplishments,and enjoy new bonus missions downloadable every 120 days.
The single player campaign can also be used as a gateway to the world famous massively multiplayer online game WarBirds through the free month's worth of playing time included.

System Requirements

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Company Of Heroes: Opposing Fronts Review

Company Of Heroes: Opposing Fronts
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First of all, there are a lot to like about the CoH series. The graphics, the physics and the unit strategy elements of the CoH series of games are by far among the best in the RTS games I have played, and I have played RTS games for almost 20 years starting from a very young age. This series of games present campaigns in managable segments and load them with tons of strategic elements to make them fun and refreshing. The opposing fronts game adds two more armies: Britsh 3rd Army and the German Panther Elite to which you can command (in addition to the original CoH's US Army's 101 air born able company and the German troops).
My interest in the WWII history made this game even more fascinating to me personally as I can engage my computer units in some historically signifcant WWII campaigns. The game does a good job of including bits of actual WWII history to further engage the players. The representation of the units and equipment is also quite authentic, true to the real life. However, this can be somewhat problematic as the Panther Elite troops tend to be very strong (true to real life). In a small skirmish setting, this in-balance leads to some game play problems, as in a multiplayer game, a player commanding Panther Elite units can quite easily over power other players due to the high fire power and the great mobility of the Panther Elite units.
Panther Elite units are heavily armored, fast moving, and the basic grenadier units are good in both fighting and vehicle repair. The Panther Elite also has the best troop carriers, best armor protection and incredible mobility and mobile fire support to provide fast recharge to mobile units. This make the Panther Elite a force that is very difficult to defend against in games against actual human players. The problem with balance is not significant in playing against the computer in campaigns as the balance is well tuned in those missions. But in playing against human opponents on an even play field, a player playing Panther Elite has significant advantage in the game play.
With British units, the mode of play is more concentrated in defense and longe range barrage, as the British tanks are slow, the engineering units are also slow and expensive. The British troops need more leadership guidance, and has relatively weak weaponry in comparison to the German and even the Americans. The artillery units of British is where the action is for this faction, so I guess depends on your prefence in gameplay, the British could be fun. But for me, I prefer a quick and efficient run of armored units, so Panther Elite units are far more entertaining, much to my dismay (as my historitical learning, and dispise of Nazis always tugs at me whenever I play the Panther Elite and lay waste to allied units).
The intallation process was a huge pain however, which is why the game gets 4 instead of 5 stars, the intall from the Opposing Fronts game DVD reverted my patched intallation of CoH to an earlier version, so upon login I had to download patches AGAIN!! What's so insane is that the patches are not cumulative. In order to get to version 2.2 let's say, one has to download and install version 1.2, 1.3, 1.4, 1.5... INDIVIDUALLY!! This is the most insane patching scheme I have ever seen. Every other game can handle patching any previous version to the latest patch with just one install, but not CoH series, this just drives you nuts. It tooks over 3 hours overall to install CoH: OF then having to download and install all the patches.
Stability is overall great on my system, with a Dual core proecssor with a Nvidia 8800GT video card on 2 GB of RAM. I did not experience crashing problem many others experienced, but I also didn't get the game until patch 2.2 is released which seemed to fixed a great deal of issues.
Overall, this game is lots of fun to play and a big pain to install and patch. But if you can stand the wait (give you self 3 hours on a fast internet connection) it takes to install, you will be rewarded with an execellent RTS experience as long as you have the right hardware to handle the game (fast video card and lots of RAM for all the eye candy). Make sure to patch the game to the latest version.


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The next chapter in the #1 rated RTS franchise thrusts players into a hellish war torn landscape to command two battle-hardened armies in relentless campaigns for honor and country. Players lead the tenacious British 2nd Army during the heroic World War II liberation of Caen, France, and command the German Panzer Elite as they struggle to repelthe largest airborne invasion in history.

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Combat Flight Simulator 3 Review

Combat Flight Simulator 3
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I bought this for the sole purpose of playing Over Flanders Fields: Between Heaven and Hell, a World War I add-on for CFS3 available at www.overflandersfields.com
Despite some known glitches like incompatibility with virus software and jittering with dual core processors (fixed with an AMD dual processor patch) CFS3 was easy to install.
CFS3 is good looking and fun to fly, but due to the limitations of the flight modeling it won't completely satisfy hard core sim pilots looking for the ultimate in WWII realism. For those wanting to add-on WWII planes, scenery, airfields, etc, there are numerous mods for CFS3 available at fan sites like www.combatfs.com (you might try Mediterranean Air War or European Theatre of Operations).
The Over Flanders Field: Between Heaven and Hell add-on is a fantastic addition to the game, and one of the few ways to engage in WWI era flight. The last great WWI flight sim was RedBaron3D, which never reached it's potential while Sierra/Dynamix was behind it. But over the years, a number of mods (Full Canvas Jacket, Western Front, Hell's Angels) made RB3D playable and more historically accurate. The authors of those mods have now taken CFS3 to unbelievable heights through OFF:BHAH, with high resolution scenery, 39 flyable aircraft, 3200+ historically accurate aircraft skins, the best campaign manager I've ever seen, etc., etc. The experience of flying a campaign in the OFF:BHAH world is simply incredible. As realistic as it gets.
I have played dozens of flight sims and FPS games over the years, and have to say OFF:BHAH IS THE BEST MONEY I HAVE EVER SPENT ON A GAME!!!


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As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome?

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Microsoft Combat Flight Simulator 3: Battle for Europe Review

Microsoft Combat Flight Simulator 3: Battle for Europe
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Things are often very relative in the gaming world. If CFS3 was actually Microsoft's first shot at a combat sim, it probably would merrit much higher reviews from the simming community and myself. After all, the game does boast an interesting campaign engine, a good variety of different planes to fly, including bombers and prototypical aircraft, some nice atmospheric effects, and the ability to man different positions on the bombers. Of course, many of these pro's have already been implemented in other WW2 combat sims of years past.
Unfortunately, this is not Microsoft's first shot and those of us who have loyally followed their series of flight sims, both combat and civilian, expect a certain progression with each new release. I, myself, was extremely pleased with said progression in both FS2002 and CFS2. Both games, I felt, learned from the mistakes of their predecessors, but at the same time, remained faithful to the series. And both greatly enhanced the look and feel of flight simming while not expecting too much from the machines they ran on. This is where CFS3 fails in my eyes.
So here are my major beefs.
Graphics: Where did they dream up this graphics engine? It looks and feels more like a first-person shooter than a flight sim. Is this really CFS3 or am I playing Counterstrike on a very wacky map? Sure it has nice clouds, but this game just does not have the visual cohesiveness of FS2002 nor CFS2. The virtual cockpits just don't look as good as in CFS2. The ground objects are also out of proportion to the aircraft. Do a little low-level strafing and things just don't look right.
Performance: My biggest gripe. If this new graphics engine was supposed to provide better performance by utilizing the video card more, they blew it. I have a P4 1.9ghz, 512mb rambus, with a TI4600 128mb Geforce4 and, with NO programs running in the background, the game stutters - especially when firing the guns. UNACCEPTABLE. The game just doesn't look good enough to justify such a drop in performance.
Damage models: These were supposed to be greatly improved. If so, I don't see it. Every plane I have shot down follows the same annoying pattern: pour tons of rounds into any part you like and eventually the whole plane blows up. No pieces of wings falling off, no tails detaching, no engines blowing, just one big boom. Would someone please go back to 1998 and look at the damage models in Activision's Fighter Sqadron? They did it right.
AI: I am getting so sick of computer pilots that have the uncanny ability - even as novices - to maintain control and maneuverability of their aircraft when you have damaged them, when one little hit on your alieron from their guns renders your aircraft unflyable.
Selection of aircraft: It was very thoughtful of Microsoft to include some oddball prototypical aircraft in their selection, but why oh why, at the expense of planes like the B17, Do17, He111, Ju87, and ME110? This is Europe, right? Oh, and thanks for the lack of compatibility with CFS2 aircraft.
Yes, all my griping makes the game sound a lot worse than it actually is, but with all the used copies of CFS3 I've seen on auction sites and the number of bad reviews it's gotten from other users like myself, I think it's obvious that Microsoft has made a boo-boo or two on this one. Let's pray they don't use this graphics engine on FS2004.

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Anti-aircraft fire blankets you. Blast debris hurls toward your propeller. And you wonder why you didn't join the navy. This ain't no free-flight, cloud-gunner, glory ride. This is ground assault: the real, gritty combat that can make or break a battle, and take your life in one massive explosion. Bombs shatter enemy airfields, trains, and tank columns as you streak across the European countryside in WWII's greatest planes, dodging small-arms fire, gripping your joystick with sweaty palms and white knuckles, pumped with adrenaline-living history.
As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron or Staffel bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome.
In Combat Flight Simulator 3, it's 1943, and no one knows what's going to happen.
New features include:

Enhanced campaign play sends you on involved tactical missions in a campaign where success or failure can move the frontline, influence the quality of equipment available, and even change the outcome of the war
New collection of 18 aircraft featuring bombers with crews (fly medium bombers and take control of the bombardier or gunner position), stunning 3-D cockpit detail, accurate performance and damage modeling, medium bomber operations, WWII state-of-the-art aircraft (including the first jet fighters)
Custom graphics engine powers super-high detail ground-attack targets and improved scenery with enhanced 3-D modeling and texturing
Cooperative multiplayer missions and free-for-all dogfights via the Internet and LAN
Reactive world: areas of the campaign world will trigger events, spawn aircraft, generate flak, etc. in response to your presence
Role playing elements: pilots have qualities like Bombing Skill, Vision, and Health
Strategy: you make decisions that influence how the war is fought, where to put the pressure on the enemy, and what aircraft improvements are crucial to the war effort


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Brothers in Arms: Hell's Highway Review

Brothers in Arms: Hell's Highway
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Mine is the PC version.
I was amazed by the graphics. True to the other BIA it is historicaly accurate and the creators went above and beyond to assure the detail of the game! Job well done!!
The "cut-scenes" are excellent and play out like a movie. By far the best that I have seen for history buffs of WWII and fans of FPS.
A standard has been set and others will have a hard time measuring up to a most excellent gaming expirience!
I am running this game on a Dell XPS 410, Duo Core, 3 gb Ram and one Nvidia 8800 GT 512 with the addition of a 500W Power supply.
The game is maxed out on all details and runs extremely smooth!
No problems at all!

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Making History 2: War of the World Review

Making History 2: War of the World
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The 1930s and 1940s are a critical time in world history. The Great Depression and World War II dominate these years and our history. Fascism is on the march; communism is completing control of the USSR and testing the waters elsewhere. Democracy is reeling as the Depression causes massive problems that have no easy solutions. In the middle of all the politics, real advances occur in manufacturing techniques as technology builds the foundation of our modern world. Horses give way to automobiles; wood and fabric aircraft disappear, paved roads improved transportation and lifestyles changes.
Making History II puts you in control of a nation trying to survive this difficult and exciting time. As a national leader, you will allocate resources to nation building, international trade, research and defense. A careful balance will keep you popular, balance the budget and make others reconsider attacking you. Mess it up and you can lose you office or see your nation defeated in war. No two nations are the same. Technology is not uniform. Highly advanced nations have paved roads, universities and modern factories. Less advanced nations have dirt roads and small factories. The game allows you to play as any nation starting you with a government, technology level, cash on hand, alliances and relationships with the other nations. After that, it is up to you. Espionage allows you to steal research. Pay money to influence a nation to like you or make their government unpopular. Give them aid to help the government. Build up the military and go to war. Each action makes nations like you more or less. The less a nation likes you, the more likely they are to attack you. One of the failings of the game is the large democracies are more belligerent than the historical record. This can result in unexpected attacks; Great Britain attacking Brazil in 1938 surprised me. However, Brazil had several espionage operations exposed and was conducting an aggressive military buildup. Two small wars had resulted in the annexation of Uruguay and Paraguay. The Unites States had Brazil under a full trade embargo but came into the war on the side of Brazil. Play IS NOT forced into the historical norm, just about anything can and will happen.
Documentation is almost useless. Rushing the initial game into production resulted in major problems, corrected in the current version. However, the documentation problem remains. You cannot learn to play the game with the supplied instruction manual. Muzzy Lane maintains an active Making History site that can supply all the documentation, tutorials and answers to question needed. This site and a stable game with no obvious problems makes for an interesting and varied game play.
Making History II is NOT a click fest. This is NOT a fast-paced shoot `em up style gaming experience. This is a thought fest. You need to consider where you are and what direction you need and want to go in. Long-term goals need to be set and plans worked. Espionage can help, to a point, but national development has to occur. Each weekly turn, allows you to allocate production, conduct diplomacy, spy, set trade policy, monitor progress of existing projects, respond to offers of trade or alliances, declare war, make peace, fight battles, swear and any number of other things.
To learn the game, I played Brazil. This is a regional power with a small industrial base. After two games, I have master the mechanics and can move to a major power. The graphics are very good with nice animation. The AI is challenging and online game play is expected in early 2011. In addition, a large fan base has developed additional scenarios for the predecessor games and is starting to do the same for this one. I expect many, many hours of enjoyable gaming and recommend the game for anyone who is interested in this era.


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Making History II lets grand strategy players experience the role of a WWII era national leader embroiled in the toxic mix of waning empires, economic crisis, and ethnic "fault lines" that famously resulted in a global war that transformed the world. Now armchair generals and grand strategy masters can attempt to write their own history, and choose to either defend the world from tyranny or embark on a quest for global conquest. There are diplomatic decisions about everything from alliances to colonization, such as whether you grant full independence or create a puppet state. Cities are customizable via a series of constructible add-on buildings, allowing you to build a giant shipyard in New York or a munitions factory in Stuttgart. Military forces can be upgraded, repaired and reinforced and veteran units develop experience over time. Every nation in the world is playable, but the choices and strategy can be vastly different. The choice is up to each player to determine how they wish to develop their nation, thereby creating their own winning strategyInitiate infrastructure projects that modernize your nation and expand your economic potentialConstruct weapons factories, shipyards, research labs and a variety of other buildings that add specific abilities to your cities and regionsIntelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the home front and abroadEach nation has a unique set of characteristics that influences behaviorPopulations are divided by culture, ethnicity, religion and political ideology; factors that destabilize nations, provoking revolts, coups and civil warsManage your colonies, liberate new nations, establish puppet states or annex their territoryEngage in espionage and interfere in the internal affairs of your neighborsNew innovative Multiplayer system

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Return to Castle Wolfenstein Review

Return to Castle Wolfenstein
Average Reviews:

(More customer reviews)
Most FPS fans cut their teeth on Castle Wolfenstein back so many years ago. At the time it seemed amazing to be able to walk around in a 'virtual world'. This time around, the graphics still are what impress.
The game is more an interactive movie than a blast-em-up that the original was. The atmosphere, the music, the sound, all work together to draw you into the world of the occult.
You are, of course, in WW2, an American spy caught by the Nazis. The Nazis are trying to unearth an immortal power locked away one thousand years ago in northern Germany. The story is revealed to you with well done cinematics as the game progresses, and in the meantime you have to fight your way through enemies of all shapes in sizes with your trusty knife and guns.
The graphics are of course far superior to the original, and it's impressive to compare the two versions (the original is included with this copy). Back then we thought Wolfenstein had amazing graphics ... and today we feel the same way. There are points from which you can look down at the entire castle complex with all its layers and textures, and then wander down through the castle, looking out every window and door. True, the graphics aren't as crisp as some of the fresh games coming out now, but the improvement is still rather impressive.
The game is definitely a first person shooter, so non-FPS players probably won't be thrilled with it. Also, the game can definitely be trounced by a good FPS player in a matter of weeks. Still, that is just the beginning. You can now take your characters on line and play against other humans in a variety of scenarios. If you think the AI was challenging, wait until you test yourself against other humans who are FPS fans!
Recommended for FPS players who like a compelling storyline and the startling turns of a horror movie.

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