Showing posts with label air combat. Show all posts
Showing posts with label air combat. Show all posts

Combat Flight Simulator: WWII Europe Series (Jewel Case) Review

Combat Flight Simulator: WWII Europe Series (Jewel Case)
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I've got the first 2 entries in the CFS series, and have mixed feelings about each of them. I suspect that the series takes a radically new turn in CFS3, but I can't be sure. CFS1 and CFS2 look and fly pretty much the same - building a military flight sim out of the tried and true MS Flight Simulator engine (which has the double benefit of feeling and looking real AND the ability to add-on 3rd party aircraft). Unfortunately, the developers took the concept of "MS Flight Simulator with guns" too seriously and never craft much of a military sim to go with the engine - the missions are canned and the campaigns are not only scripted, but short. In CFS: Europe, you can fly allied or axis missions in one of two campaigns - the Battle of Britain (mostly over southern UK, summer-early fall, 1940) or the one for western Europe, 1943. Though the lack of American missions are understandable for the first campaign (Pearl Harbor was still over a year away when the "Battle of Britain" came to an end) the lack of flyable British missions in the second campaign is odd. As a yankee, you'll start out flying the not-very-spritely P-47, before progressing to the faster and more nimble Mustang (and boy, will you feel the difference). Bombers appear in the game, but CFS is strictly a fighter-flyable affair. Ofcourse, if you want to tweak the game yourself, you can find scenery, aircraft and missions to suit your tastes, but that still doesn't excuse how bare a sim CFS is - it's almost as if the programmers decided that there was no point to adding in a wider variety of planes, weapons, scenery or campaigns since they knew that serious users would do it themselves. The game engine is pretty, and allows hardcore users to take real control of their planes (start-up, manifold pressure, mixture, et. al.), but it's nothing spectacular. Ground modeling looks pretty, but there's little complexity to it - bit-mapped images (and not much variety to them) "painted" on naturally irregular topography. Ground targets have very basic damage modeling - hit them enough and they just disappear in unconvincing, "Buck Rogers in the 25th Century" style fireballs. Some of the missions seem a tad unrealistic - sending short-ranged Spitfires on strafing missions across the channel when the RAF had barely enough fighters of any kind to stem the tide of Luftwaffe bombers? The missions are also repetitive, though real WWII pilots probably flew an even lower variety of missions than you'll find flying a single tour here. Still, your American bomber formations always meet a small number of the same kinds of fighters - FW-190's and Me-109's. The early German jets appear - but only as ground targets in a late-war mission. You can add AI (that is, non-flyable) aircraft as well, but not as easily. The variety of add-on planes is as limitless as the imagination of the flight-sim community, but is otherwise constrained by the fact that this is a WWII sim. That means that you can fly F-14's against Mitsubishi A6M's ("Splash the Zeros, I say again, SPLASH the Zeroes!"), but you can forget about using the complex sensor suites and sophisticated weapons of modern aircraft on this game (and, as with all entries of the MS Flight Sim series, vertical movers like helos or Harriers are limited in terms of simulating hover-flight). Flight is challenging, but slidable realism allows newbies a softer learning curve. The fluid sense of flight is lacking though - with cloud effects looking less convincing than those used on "EF2000" from 1996. Better effects were found in "Jane's WWII Fighters" which also had more compelling enemies, and a more dynamic campaign (if a more prosaic flight engine).
In short, this is a basic game - good for those who want a simple and fun WWII sim, but can't run the Jane's game.

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Platform:WINDOWS 95/98/ME/XPPublisher:ATARIPackaging:JEWEL CASERating:EVERYONEMicrosoftCombat Flight Simulator combines Flight Simulator realism with air combat excitement. Enlist with the Royal Air Force the Luftwaffe or the U.S. Army Air Force - and prepare to experience the most realistic air combat simulation ever to take flight. Fly the Real Thing. The realistic flight models will challenge pilots to learn the different characteristics of each airplane.Campaigns Missions Quick Combat or Free Flight game modes. Add More Aircraft Missions and Scenery. Import thousands of planes from the Internet or bring your favourite scenery or aircraft from selected Microsoft Flight Simulator products into Microsoft Combat Flight Simulator. Choose from eight historic fighters including theHawker Hurricane Mk ISupermarine Spitfire Mark IFocke-Wulf Fw 190 A8Messerschmitt Bf 109ESupermarine Spitfire Mark IXMesserschmitt Bf 109GRepublic P-47D ThunderboltNorth American P-51D Mustang System RequirementsWindows95 98 ME XP Processor - P133 MHz System Memory - 16 MB Graphics Card - 8 MB Free Hard Drive Space - 230 MB CD-ROM - 4 speed DirectX - 6 or higher

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WarBirds Dogfights Review

WarBirds Dogfights
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This is a game in the flight-sim genre. There is a lot of gameplay here, but you need to work at it! If you are new to this flight sim series, definitely do the training offered in the beginning, and pay particular attention to how the views work. After completing the training, fly the campaign missions which lead you through 1-v-1,2-v-2,3-v-3 scenarios, on up to massive aerial battles with hundreds of aircraft in the air! On the higher levels, the AI is particularly deadly. There are also "bonus" instant-action missions which become available after you reach a certain level in the campaign, as well as lots of additional training missions, and "free flight" modes. In general, the offline portion of the game can be a lot of fun!
While the offline campaign play is great for honing your fighter-pilot skills, you must try out the online game to really get the "Warbirds Experience". The game offers a free 30-day online account (click go online, and then account setup). Online, you will find lots of players from around the world who, besides shooting you down, will also offer help and assistance.
The graphics, while not jaw-dropping, are decent and well designed for the flight-sim genre. The interface isn't as smooth as it could be, but functions well enough.


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Gameplay In WarBirds: Dogfights players can take to the air as a member ofeither the Allies or Axis powers in the historic air battles in both theEuropean and Pacific theaters of WWII. Once ready to log some time in livefire combat scenarios they choose one of three levels of pilot expertise:Rookie, Pilot, or the highly skilled Ace, as they take off in one of morethan 100 historically accurate aircraft. Gameplay environments includedin the game are historical recreations of WWII areas of England, Europe,and North Africa, including cities like London, Paris, and Berlin. Alsopresent are areas representing Pacific battle campaigns, the battle forthe Philippines, Midway and more. The game features more than 40 base combatmissions, as well as dynamic mission generation functionality which ensuresvirtually unlimited mission play options in single player mode. In eachbattle the player can score points, build rank, and acquire medals to competefor the coveted title of WGFP - Worlds' Greatest Fighter Pilot in theair battles of WWII. Key Game Features
Aerial combat simulation featuring all the great dogfighting battles of World War II.
Dynamic mission generator in single player, ensuring that no two missions are ever the same.
Over 100 realistically modeled World War II aircraft and the ability to fly for the Axis or Allies in a full campaign for victory.
Every mission is scored for kills and mission success, allowing players to win rank and medals in a quest to be the World's Greatest Fighter Pilot (WGFP).
Unlock bonus missions by racking up successful mission accomplishments,and enjoy new bonus missions downloadable every 120 days.
The single player campaign can also be used as a gateway to the world famous massively multiplayer online game WarBirds through the free month's worth of playing time included.

System Requirements

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Wings Over Europe: Cold War Gone Hot Review

Wings Over Europe: Cold War Gone Hot
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I have bought all of the major fighter jet sims over the last few years (Lock On Modern Air Combat , Flaming Cliffs , Falcon 4 Allied Force , JetFighter Iv and V , Flanker 2.5 , etc.) and have found this game more enjoyable than ANY of them.
It slants more to the arcade side than the sim side , but in my opinion , that is a good thing. I'm tired of having to read and remember tons of pages of instructions in the true sims in order to have fun flying and shooting things out of the sky.
This game has ,IMHO , nice graphics , great sound effects , nice plane models , and really fun gameplay . If you have a nice joystick to go with it , it's a blast!

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Wings Over Europe: Cold War Gone Hot is an air-combat game thatdelivers the excitement of a visceral seat-of-your-pants dogfightexperience--flying in some of the most legendary jet fighters inhistory! Flyable aircraft include the F-100 Super Sabre F-105Thunderchief F-4 Phantom II F-15 Eagle A-10 Thunderbolt II BritishHunter and the exciting vertical take-off and landing of the Harrier"jump jet."Features:Engage in blood-draining G-pulling action-packed dogfights against 13 different types of Cold War Soviet aircraft. Fly era-specific aircraft through Central Europe in three epic campaigns. From the developers of the highly successful European Air War Strike Fighters: Project 1 and Wings Over Vietnam. Randommission generator provides maximum flexibility and replayability.Campaign missions also have a different outcome each time. Openarchitecture for mod support. Download thousands of user-created skinsaircraft terrain missions campaigns and editors already availableon the Internet. Next-generation environmental effects including volumetric clouds and state-of-the-art dynamic lighting. Highly-accurate planes weapons flight models and challenging enemy AI. Win decorations awards and promotions with each successful mission. Pilot any of the 12 legendary Cold War fighters!

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Flyboys Squadron Review

Flyboys Squadron
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Combat flight simulations for personal computers have been around for more than 25 years and have evolved in a multitude of ways. Some flight sims became arcade games in order to appeal to large segments of gamers (i.e. Ace Combat for Playstation 1 and 2). Others remained hard core to their roots (i.e. Falcon series) requiring players to read a 500+ page manual in order to master both flying and combat. Somewhere along this multi pronged pathway, on-line gaming developed from simple head to head modem encounters to small scale on-line battles... J.W. "Wild Bill" Stealey, who founded MicroProse with Sid Meier in the early 1980s, had a vision of massive aerial battles taking place over the Internet. Nothing like that has been done to date and Mr. Stealey, a retired USAF pilot, decided to form a new video game company with that vision in mind. iEntertainment Network was born in 1995 and its focus became creating large on-line air wars. Over the past 11 years, Mr. Stealey's game development team unleashed numerous blockbuster titles under the TotalSims banner covering both World War I and II. One of the top titles in the series is WarBirds 2006, which after more than 10 years of continuous expansion is a great success story in materializing Mr. Stealey's vision of large-scale on-line aerial combat.
A few days ago I had the honor of joining Mr. Stealey a.k.a. Wild Bill for a test flight of his latest combat flight sim: Flyboys Squadron. This game was developed specifically for the MGM Motion Picture, FlyBoys and as such will be available with the film's DVD albeit in the demo form. Flyboys Squadron is a World War I flight sim that covers a range of aircraft that were dominant between 1914 and 1918 on both sides of the conflict. These fragile machines have been recreated with painstaking detail in the game. At the same time Wild Bill's programmers made sure that the flight model is as realistic to the old birds as possible. Flyboys Squadron was built on the solid graphics engine behind WarBirds 2006 and as such offers performance balanced visuals and superb network code, which result in smooth and fun battles. Aside from the multiplayer aspect, the game offers an in-depth single player campaign. The Single Player missions tend to be a very good training course for the true challenge: going mano a mano against human opponents across the globe. FlyBoys Squadron starts with basic gunnery, teaches the player how to solo and survive in combat, and then sends the player out to take on the Baron or to defend Paris from the enemy Zeppelin bombing attacks! FlyBoys Squadron players also get three Easter eggs located on the main screen of FlyBoys, which allow players to choose aircraft from 1915 to 2006, from Sopwith Camels to the modern Predator UAV, geographical terrains from Flanders to Randolph Air Force Base, Texas to make their own missions and single player games. If the player can survive the 12 exciting and multilevel (from novice to ace) difficulty missions, then he should go online against real players!
Flyboys Squadron is part of the TotalSims on-line subscription service which for a bargain price of $13.95 per month offers three Total Sims games. The first month is free and players should take advantage challenging human players to see how good they are. Another good move after joining the TotalSims on-line subscription service is to find an Online Squadron to be a part of when you are on-line. It is a good way to stay alive as I found flying with the =4th= Fighter Group on-line! TotalSims membership offers two more battle tested combat games including the previously mentioned WarBirds 2006, which is a World War II flight sim, and Armored Assault, which is a World War II tank sim. Another great feature of the TotalSims series is that it is continuously updated. By the time most new FlyBoys Squadron pilots get their games, the game will have at least 2 new airplanes, a new terrain, and other new features from the online update feature. FlyBoys Squadron gamers will get additional missions when they update over the next few months!
What started as a one-hour test flight with Wild Bill quickly turned into a five-hour fun blast. The first thing that I noticed is that all three games share more than the same graphics engine. There is a seamless intuitive design present in all three games, which helps a novice player gain experience quickly. For example, in Flyboys Squadron the training missions are structured so that you get to fly with the AI instructor and learn along the way rather quickly. The difficulty setting in the single player campaign can be set to either normal or difficult mode while a truly innovative setting is called: progressive difficulty. This feature starts the player with fewer challenges early on in the game and increases them as the player progresses. The crown jewel of the gaming experience is the on-line mode.
Wild Bill, his friend Bombr- (a retired Air Force Colonel and real pilot), and I flew couple of sorties over the battlefields over Verdun lurking for the unsuspecting German aeroplanes. Within a few minutes of patrolling the skies, we ran into a German fighter (on-line friend BlueMax) who in the spirit of Manfred von Richthofen taught us a quick lesson in not using teamwork. As we were all shot down one by one in an engulfing inferno of fire and smoke we agreed to collectively avenge our digital deaths by working together. The next time we took off and met BlueMax, he was at our mercy and quickly became another casualty of the on-line carnage. I highly recommend using TeamSpeak while playing the TotalSims games including Flyboys Squadron.
As we finished a very in depth tour of Flyboys Squadron, Wild Bill invited me to meet the very friendly, helpful and fun TotalSims community of gamers. It just happened that the day Wild Bill and I flew there was a huge event, taking place on one of the special iEntertainment Network's Total Sims servers. This massive on-line event is the recreation of a Luftwaffe raid on the group of airfields in Southern England. The on-line battle attracted over 170 players on-line from all over the world with regulars coming from Madrid and Brazil. We were divided in groups on both sides following strict rules of gameplay engagement. This event is one of the many highly anticipated recreations of historically accurate aerial battles that are available as part of the monthly subscription. I have flown combat flight sims since 1987 and must admit that I have never experienced the intensity of air war as I have flying along side many of the die hard fans of this game. This is the kind of thing that I expected Battle of Britain 2 and IL-2 to deliver. Those games focused too much on the single player component as their developers forgot that as humans we tend to have more fun playing against each other than against the computer.
The overall gaming experience with FlyBoys Squadron and the TotalSims games is outstanding. The single player game is great fun with lots of missions and player options. The on-line play is lag free and the games run very smooth on the majority of mid to high-end computes. I highly suggest joining the TotalSims on-line community and seeing how much fun massive multiplayer air war can be.


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Flyboys Squadron is authentic World War I fighter place action! Follow along with the storyline of the movie as a small group of daring young men became history's first fighter pilots. All the thrills of danger of the movie come to life in cinematic new missions. FREE VoIP Servers; one full month of FREE MMO playFeatures:Realistic World War I flying game with over 10 authentic airplanes12 single player missions based on the movieSpecial dynamic online missions with regular updates and online eventsEarn ranks and medals that unlock new featuresBonus Easter Egg missionsFormat: WIN 98ME2000XP Genre:ENTERTAINMENT UPC:707358101181 Manufacturer No:1183

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