Showing posts with label strategy game. Show all posts
Showing posts with label strategy game. Show all posts

Axis & Allies: Iron Blitz Edition Review

Axis and Allies: Iron Blitz Edition
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Despite the problems of this game (dim AI, some bugs), it is still the best strategy game I've ever played, next to chess. I've spent countless hours over-the-board, but now I can play with friends in about half the time with out all the mess. We used to constantly run out of chips, or scatter the pieces with the dice, or we'd argue about the rules.
The game has many new choices, including marines, destroyers, paratroopers, kamakazis, etc, and also the option to edit the pieces' or territories' statistics. Don't bother playing the computer, unless you're new to the game, because the only challenge is to see how quickly you can win. You can play multi-player from one computer, with a network card, or over the internet (MSN Zone). There are a few bugs, but save often and you won't have too many worries about it.
The game is out-of-print and Hasbro Interactive sold the rights to Infogrames, so your best bet is put in an "auction alert" on amazon and wait until you receive an email telling you that someone is selling it.

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Stand at the threshold of history and take command of the greatest military conflict ever--World War 2. From the opening shots of Germany's blitzkrieg to the events leading up to the dramatic beach assaults by Allied troops, the fate of the world is in your hands. Find your enemy's weakness, order your naval forces into position, deploy your ground troops, achieve air dominance, and wage a campaign never attempted in World War 2. Dare to create new alliances, play out fascinating what-if scenarios, and get ready to experience military history on a new level.

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Battlefield 2 Review

Battlefield 2
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I read S.Hogan's 'irritatinginferior' review and felt compelled to add my two cents.
I think he didn't give the game enough time or just isn't very good at it because i'm having a lot more fun with it than he is. Vehicle transport is a big part of the game and sure its annoying if a bunch of guys on your team leave without you, but you can request a vehicle drop from your commander or wait for a new vehicle to spawn, or... move on foot.

Problems he had with identifying enemy units in-game are no longer an issue, anyone within a reasonable distance from you in the game.. say 40 feet or so, has their name and color to indicate friend or foe, at all times, you no longer have to aim at someone to find out. Not to mention the uniforms and skin color are usually different.
Some games are dominated by those who get to the planes and helicopters first, but Ive found thats only the case if your playing on a smaller map (and if the pilots are good). With enough players on the map there will be too many ground targets for air vehicles to keep up with and they will ultimately be shot down. There are some very skilled pilots that play this game and they take it very seriously. If you enjoy flight simulators this would probably be worth a go. Ive seen some really impressive videos of pilots in this game, there are several different types of jets and helicopters, if you can't fly very well but want to fight from above I would suggest getting a joystick or just playing as a second gunner.
The game can be a bit choppy at times, mostly dependent on your system. Check the system requirements before purchasing the game, this will not run very well on older systems, but does take full advantage of some of the newest video cards available. I recommend at least 1GB ram to play, 2GB would of course be better but not necessary.
camping or 'baseraping' is a problem as stated, but thats due to the nature of the game. If the enemy is taking over a base you might not want to spawn there because of it, but if you think youve got a shot at stopping them then you might try to spawn there at your own risk. No one likes to die right after they spawn but you can play smart and minimize this.
Gulf of Oman is a fun map, but not my favorite. Seemingly everyones favorite is 'Strike at Karkand'. Its played more than the others anyways. Overall there is a good variety of maps, with all the expansions (special forces expansion comes with the deluxe edition, there are two other expansions downloadable from EA online, Armored Fury and Euro Force) there are plenty of maps to choose from and most offer a variety of gameplay options, meaning it wont always be the same fight, same choke points etc. most of the maps are pretty good, there are some custom maps available as well.
The sniper does seem pretty weak compared to some other games but I think its balanced pretty well. If you enjoy playing as a sniper it wont be the strength of the gun that annoys you but the lack of a extra-zoom feature. there is only one standard zoom length for the sniper rifle. This of course varies between each sniper rifle and there are 2 unlockable ones available as well.
Speaking of unlockable weapons, there are a total of 14 unlockable weapons, 2 for each 'kit' wether it be for the assault kit, sniper kit, anti-tank kit etc. The unlock weapons do seem to be better than the original but they all have different specifications so some people prefer the stock weapons, I am not one of those people.

S.Hogan said the only difference with special forces was zip lines and jetskis, but this is not true. With special forces comes the addition of some new armies including British SAS, Russian Spetsnaz and Insurgent forces. They each have their own set of weapons, some weapons overlap but the difference in stock weapons for various army types (including the USMC, MEC, and Chinese of the original game) is pretty good. Not only is there a fairly realistic variation of weapons per army but vehicles as well. As a British SAS soldier you would be more likely to drive a Desert Raider buggy around, whereas if you were an insurgent force you would drive a pickup truck with a turret gun.
Special forces also introduces Grapple hooks and Zip lines. Night Vision on a select few maps, as well as tear gas as a standard weapon with the support kit. (The gas mask becomes critical in those situations.) There are also new maps with special forces, and new vehicles etc.
"Incredibly slow loading times between games" This is absolutely right. Some servers will play a map 2 times then load a new map, the load times occurs between switching maps, so it is wise to play servers that will stick with a few maps with lots of rounds between load times. Some servers play just one map all the time, so there is a very minimal load time. On average it seems to take about 4-5 minutes to load up a game, the games last anywhere between 5 - 40 minutes depending on various factors.

"So, I payed $40 for 2 days worth of pointless gameplay. " This guy obviously didnt put enough time into the game. With a little practice and getting to know the maps/kits/weapons/vehicles, squad/commander tactics im sure he would have found it at least a litte more enjoyable, personally I can't get enough.

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Lock and load, soldier! Battlefield 2™ Deluxe Edition features the fully updated original hit game plus the Battlefield 2: Special Forces expansion pack. Engage the enemy on their home turf, at the world's most dangerous hot spots. You have all the tools you need to get the job done—tanks, strike jets, assault carriers, you name it. In the Battlefield 2: Special Forces expansion pack, you fight the battles you don't see on the nightly news. Become an elite soldier or insurgent in intense online battles while unleashing the latest weaponry on land, in the air, and at sea. With authentic Special Forces firearms, a full arsenal of technologically advanced gadgets, and night-fighting stealth tactics, the covert armies give you even more weapons in your fight for a new world order.

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Rome: Total War Gold Edition Review

Rome: Total War Gold Edition
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I originally played this game for the PC and was excited when it finally came out for mac. My impression has been mixed.
Rome: Total War
This is the better of the two games. I first started playing as Brutii and so far so good. I have had no problems. However, when I tried the game as Gaul, problems started to arise. I was besieged early on by a Roman army, but when I tried to attack with the army in the settlement, the game just froze. On one settlement, there were added buildings to one of the religious buildings (5 tiers of upgrades instead of the usual 3).
Rome Total War: Barbarian Invasion
This is the game I have had problems with. I started playing with the Franks. When I tried to capture the Saxons capital, the game crashed. I tried several ways (play the battle out, auto-resolve, etc.) but the game crashed each time. The same thing happened when I played as the Saxons trying to take London from the Romano-British.
Overall, the game has been fun to play. Other than the above mentioned problems, the game play has been very smooth. I am hoping a future update will fix some of these problems. I have sent an email to Ferral Support, and am still waiting to hear back. Until then, I will give the game 3 stars for the conversion problems.

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Rome: Total War Gold Edition brings together Rome: Total War and it's expansion, Barbarian Invasion. Available in one offering, this is the opportunity for armchair Generals to conquer and control the greatest empire ever known by man. In Rome: Total War you must guide one of three noble Roman families on a century spanning quest to seize control of the Roman Empire. In Barbarian Invasion witness the decline of Rome as it come under attack from Barbarian Hordes and a bitter internal struggle between rival factions. Rome: Total War Gold Edition is the 2nd in the "Feral Legends" series that brings classic games to the Mac for the first time, with unbeatable prices for a "legendary" value!

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Cities XL 2011 Review

Cities XL 2011
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*This is from my review of the downloadable version*
* I haven't encountered any crashing bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.
*** Just a Reminder*** If you have the original Cities XL ('09) you can get CXL '11 for half the price. All you need is your serial number. Go to Citiesxl.com. ***
**Update** There is a patch now available**So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.
Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.
If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.
There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.
The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.
Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.
The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!
One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....
One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings. I wish we were able to change the physical features of the land we choose to put our city, otherwise, it's very expensive to terraform.
For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. But again, the bigger the city, the game lags. Not terrible, but it's noticeable as in Simcity 4. The game was rumored to have multi-core support but it doesn't.
Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."
All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the...Read more›

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With Cities XL 2011, build and develop gigantic cities on realistic 3D maps, thanks to an incredible collection counting more than 700 buildings and unique structures. You are the virtual mayor and as such, you will need to find the right balance between economic development for your city, public transportation, housing, social services, leisure activities and even special events in town. Realism has been pushed a little bit deeper with larger cities, more realistic and more sophisticated than ever before!

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Stratego Review

Stratego
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I put in a lot of hours playing Stratego as a kid. With the goal of searching through a board filled with different ranking army members to capture the enemy's flag, Stratego contained the right amount of pure strategy with just enough luck that a well placed bomb could easily turn the tide. I would have loved to have seen a reputable conversion of this classic. Unfortunately, Hasbro, in their zeal to cash in on the popularity of board games, rushed this problematic hunk of junk out the door so quickly that it's virtually unplayable.
First of all, this game was made in 1998, so the graphics are pretty chunky and clunky. Secondly, and this is a huge problem, they made it so you are unable to tell any of your pieces apart! Remember all those pieces you have on the board? Now you have to remember the ranks of all of your pieces as well as the enemy. This problem could have easily been solved by displaying the ranking as you mouse over your individual pieces, but nope! Makes too much sense.
Third, weren't the highest ranking members #1, #2, and so on respectively? I'm certain the miner was #8 in rank. Well, in this version the numbers are backwards (!) Now your miner is a #2 and your top ranked marshal is a #10. So now not only do you have to remember the numerical rank of all your pieces, you also have to remember them backwards.
Are you starting to get the feeling none of the developers have ever played this game before?
This feeling will be confirmed once you play against the computer. The A.I. is so incredibly bad that it will put its top ranking pieces on the front line, charge your line, but won't attack anyone unless they move. My first game against the computer my scout spotted the top ranked #1 (err... #10) piece on the front line. It then came straight at me and sat there until I sent my spy over to kill him. Well, that was easy. And when you charge the computer it gets even better. Just send one of your top ranked pieces over. One by one it sends lower ranked pieces at you and it's not until it gets right next to your top ranked guy that it "remembers" how tough your guy is. As soon as the computer moves away from you, chase it down and kill it. Tough game, eh?
Unlike the other reviewers, I was able to get it to work on Windows XP, but even at a bargain bin price this game is a joke. One was all it took for me to hit the uninstall button. So take it from me, your Amazon spy, drop the bomb on this game and send it to the trash can it came from. What a waste.

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Stratego, the popular board game of battlefield strategy, comes to life on the computer. You have an army of men and weapons at your disposal. Your mission: capture your opponent's flag and protect your own. Your troops range in rank from scout to marshal--but your opponent doesn't know the ranks of your players. Each is disguised as an innocent drummer boy marching across the battlefield while cautiously sidestepping hidden bombs. When engaged in battle, characters morph into toy soldiers, and their ranks determine who emerges victorious. This is the game for developing your strategic skills.

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Sid Meiers Civilization IV: Complete Review

Sid Meiers Civilization IV: Complete
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Civilization 4 is an excellent game, especially with the expansion packs. Everyone who enjoys strategy, empire building, city/nation management, etc. will love this game. It has it's flaws (most of these are opinions, however) such as culture identifying national borders (Berlin has been overwhelmed by the culture of Paris and has joined my Empire MWAHAHAHA!) but these do not detract from the gameplay value and the never-ending replayability. The game is tons of fun to play multiplayer as well.
However, be warned about this Complete Edition. The copy comes with version 3.13 of BTS of which several new updates have been released, however the Complete Edition is not compatible with these updates! To update, you will either have to alter your directory, or manually install. Not a big-deal at all, it just won't work with the auto-update in game.

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With Sid Meier's Civilization IV History As YouKnow It Is History.Product InformationWith over 6 million units sold and unprecedented critical acclaim from fans and press around the world Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win new tools to manage and expand your civilization all-new easy to use mod capabilities and intense multiplayer modes and options. Civilization IV will come to life like never before in a beautifully detailed living 3D world that will elevate the gameplay experience to a whole new level.Sid Meier's Civilization is a turn-based strategy game that challenges players to build and expand an empire throughout all of human history and become the most powerful ruler in the world. Choose one of 18 nations to lead and go head to head with some of the most famous leaders in history. Each civilization has its own special characteristics - some are fairly peaceful while others are expansionists and conquerors. You'll battle your foes with a huge arsenal of weapons beginning with primitive archers and warriors then catapults knights and frigates and eventually with modern tanks submarines mobile infantry helicopter gunships stealth bombers and nuclear weapons.Civilization IV is more than just a great combat game: you can also achieve victory through diplomatic cunning cultural or religious alliances and technological dominance.Civilization IV delivers faster mid and late game AI turns and offers greater control over your civilization's government and religions while at the same time de-emphasizing the less fun micromanagement (cleaning up pollution for example). And there's more! Civ IV has been designed from the ground-up to deliver fantastic multiplayer gaming options as well as unpreceden

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Sid Meier's Civilization IV: Gold Edition Review

Sid Meier's Civilization IV: Gold Edition
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I find that the improvements outweigh the negatives in Civ IV. I've played Civ III for a while, and was always frustrated with the unrealistic means of making it more difficult at higher levels - such as warriors defeating Knights in battle, other Civs building wonders in record turns, things like that. In Civ IV, those issues seem to be repaired. I've found that the rules they give us for combat movements, cost, etc., are not bypassed to make the game more difficult at higher levels.
I like the added variety of leaders and their abilities, seems more realistic and helpful for long term strategy. I also like the addition of more wonders, though they have changed some of the benefits of certain wonders so I needed to get used to the same thing being different.
I also am enjoying the new "Permanent Alliance" option. I just finally used that and really liked the dimension it added to game play.
The graphics do bother me a bit - too bouncy. I've changed settings as much as I can to get away from it, but it is still a bit bouncy and makes me dizzy.
I'm also not pleased with the bug that makes the game not work with my graphics card - which I have yet to find a fix for. I am playing it on another computer. One of my son-in-laws also can't use the game since his graphics card doesn't seem to be supported. He has a much bigger, badder, multimedia computer.
It also has a problem with the online updates. I updated and had serious issues which I had to call the manufacturer to fix - couldn't start the game, couldn't uninstall the game, couldn't reinstall the game - totally useless. A Direct X fix repaired that, but I don't think I even got the update after all the work! I'm quite leary of trying again. Then my son, who also has the game, updated his and it caused serious corruption for him too. I told him what my fix was, and it didn't work for his. He has to call and see what to do now. Updates aren't supposed to break the game, they are supposed to fix it. The game works fine without the updates, so I'm going to forego any future attempts to update.

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The classic strategy game combined with its incredible expansion pack, for the Civ IV strategy action you crave. / Rated T: Teen

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Medieval II Total War Review

Medieval II Total War
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I picked up Medieval II Total War / Total War Kingdoms Gold Pack for $30 and I have to say, for that price it's a great deal. There are months of gameplay packed into this game. I was up until 4am, 4 nights in a row!
Concept: 9/10
In Medieval 2GP, you play as 1 of 17 different Factions / Nations in an attempt to use diplomacy, treachery, and military might to take over the world. The game features a Battle Mode where you can fight a Battle against AI, a Short Campaign where you must wipe out 1 or 2 rival nations and occupy a good portion of the world map, or a Grand Campaign, where you must occupy Jerusalem and a very large portion of the world. The "Short" Campaign could take you anywhere from 8 - 40 hours to finish. With the expansions, there are more maps, 13 more Factions, and 110 more military units... There is also a dedicated Modding community that has further enhanced the game.
Graphics: 8/10
The graphics are impressive on the high settings and it's pretty incredible to watch 4000 soldiers clash on the battlefield with arrows raining from the sky and catapults destroying fully destructible cities.
NOTE: I had an awful time getting my NVidia 7900GT to work with this game, but I finally found the solution on a forum. Creative Assembly's and SEGA's websites were less helpful than a Magic 8 Ball. I'll post the solution in the Comments Section below.
Gameplay: 7/10
There are three types of gameplay in the game. There is a World Map where you can move armies and units across a battlefield and into enemy territories. You strategically use diplomats, merchants, religious figures, spies, assassins, princesses, and armies to thwart your opposing nations. This plays out like old school RISK.
There is faction management, where you govern your cities, raise or lower taxes, build structures that provide troops and upgrades for your army, balance your budget, put your leaders in the most optimal places, and assemble your armies. Your Heirs, Commanders, and Governors have stats... some make great generals, some make great governors. It's up to you to put them in the right places. If you have a brother in-law who is a weak commander and not very loyal, you can send him off to fight the Mongols Far Far away from your homeland. Think of it as chlorine in your family gene pool. You don't want his offspring inheriting your kingdom.
There are the battles. The battles are fought between units in an RTS, rock, paper, scissors, type of battle. Archers are great at long range, Horsemen can run over the archers, spearmen can set themselves in a defensive formation and impale a cavalry charge. There are also infantry (swordsmen) who fare well against the spearmen. There are literally hundreds of different types of units. There are open field battles in different types of environments, mountains, snow, forests...
There are castle sieges where you must use catapults, rams, ladders, siege towers, to take over a walled city. And there are castle sieges where you must defend your city from invaders. During a battle, you can also pause the action and issue commands, or speed it up 2x - 6x so you don't have to wait for the troops to get into position.
If you want to play the game RISK style, you can have the AI simulate the battles and get a results screen that says something like: Victory, you lost 200 men, the enemy lost 650 men.
If you want to play the game like an RTS, you can have the AI govern your cities, while you fight the battles. It was a great idea to cater the game to both styles of play.
Strategies: 8/10
The AI is pretty simple in the game, and once you figure out how to play, you will rarely lose a battle. You can use units and the terrain to your advantage. Unlike Starcraft, you don't have to kill every enemy on the battlefield. You can break their morale and get them to run away. If you see a bunch of enemy swordsmen, you can pepper them with arrows and kill half of them as they are charging, then run them down (literally) with heavy calvary. The game displays their morale and you can see when they are about to break. When they flee, you can let them retreat, or run them down to finish them off.
On the World Map, you can hide your armies in the woods to ambush enemies, or position them in choke points to halt enemy advances. If you are at war with another Christian Faction, the Pope may order you to cease fire for a few turns, which usually allows the enemy to regroup and counterattack. But you can actually destroy an enemy city without attacking it. Send spies, and assassins to take out the governor, kill the militia, and the citizens could riot and rebel against their king. If you have a charming princess, you can marry an enemy general into your family, stealing their army... or you can send diplomats to negotiate with your enemy and harm their economy. There are many ways to topple an enemy town. You can even form an alliance with another nation, and use spies and assassins on them if you don't get caught. If they declare war on you, the Pope may excommunicate them for violating the alliance, or even launch a Holy Crusade against them! How you conquer your enemies is completely up to you.
Interface Screens: 5/10
Switching screens to manage your cities is pretty clunky and it seems that you have to click to 3 different screens to gather information before you make a decision. This gets a little irritating after a while because it feels like everything is 3 clicks away, when it should be 1 click. For example, after a battle, if you decide to execute your Prisoners of war, a box appears on the far left of the screen. Left Click on the Box and it says, "Your Commander has +1 Dread" - right click to close the box. Now find your commander on the battle map, left click on him, then double right click to bring up his stats to see how much Dread he actually has and what it means. It would have been great if that first window showed my all of my commander's stats and his location.
Issues: Diplomacy. Diplomatic Negotiations are pretty broken in the game. It feels like a die roll, instead of strategy. You may ask another nation for Map Information and offer 200 gold. They may refuse and GIVE YOU 1000 GOLD. The game would have been much better if the Map Information cost X, and you had to negotiate to get X down.
Overall: 8/10
Learning the World Map and Battle Strategies is great fun and feels rewarding, but the limited AI and clunky interface keep the game from being GREAT!
The game is rated T for Alcohol References, Blood, Mild Language, a bit of innuendo, and Violence in the form of large scale battles.
Buy it cheap if you want months of light strategy and epic battles.
If you're looking for a Starcraft Killer, you should probably keep looking.

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Medieval: Total War Gold Edition is the compilation of the critically-acclaimed Medieval: Total War and its official expansion pack - Total War Kingdoms. Set in the turbulent Middle Ages, Medieval puts you in command of your own empire as you crush neighboring kingdoms and unify all of Europe, the Mediterranean, and the Middle East. Medieval: Total War Kingdoms features four entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.In both games, you rule all aspects of your kingdom throughout centuries of medieval warfare. Lay siege to mighty fortresses and command vast armies across the battlefields of Europe and North Africa. This is Total War.

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Making History 2: War of the World Review

Making History 2: War of the World
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The 1930s and 1940s are a critical time in world history. The Great Depression and World War II dominate these years and our history. Fascism is on the march; communism is completing control of the USSR and testing the waters elsewhere. Democracy is reeling as the Depression causes massive problems that have no easy solutions. In the middle of all the politics, real advances occur in manufacturing techniques as technology builds the foundation of our modern world. Horses give way to automobiles; wood and fabric aircraft disappear, paved roads improved transportation and lifestyles changes.
Making History II puts you in control of a nation trying to survive this difficult and exciting time. As a national leader, you will allocate resources to nation building, international trade, research and defense. A careful balance will keep you popular, balance the budget and make others reconsider attacking you. Mess it up and you can lose you office or see your nation defeated in war. No two nations are the same. Technology is not uniform. Highly advanced nations have paved roads, universities and modern factories. Less advanced nations have dirt roads and small factories. The game allows you to play as any nation starting you with a government, technology level, cash on hand, alliances and relationships with the other nations. After that, it is up to you. Espionage allows you to steal research. Pay money to influence a nation to like you or make their government unpopular. Give them aid to help the government. Build up the military and go to war. Each action makes nations like you more or less. The less a nation likes you, the more likely they are to attack you. One of the failings of the game is the large democracies are more belligerent than the historical record. This can result in unexpected attacks; Great Britain attacking Brazil in 1938 surprised me. However, Brazil had several espionage operations exposed and was conducting an aggressive military buildup. Two small wars had resulted in the annexation of Uruguay and Paraguay. The Unites States had Brazil under a full trade embargo but came into the war on the side of Brazil. Play IS NOT forced into the historical norm, just about anything can and will happen.
Documentation is almost useless. Rushing the initial game into production resulted in major problems, corrected in the current version. However, the documentation problem remains. You cannot learn to play the game with the supplied instruction manual. Muzzy Lane maintains an active Making History site that can supply all the documentation, tutorials and answers to question needed. This site and a stable game with no obvious problems makes for an interesting and varied game play.
Making History II is NOT a click fest. This is NOT a fast-paced shoot `em up style gaming experience. This is a thought fest. You need to consider where you are and what direction you need and want to go in. Long-term goals need to be set and plans worked. Espionage can help, to a point, but national development has to occur. Each weekly turn, allows you to allocate production, conduct diplomacy, spy, set trade policy, monitor progress of existing projects, respond to offers of trade or alliances, declare war, make peace, fight battles, swear and any number of other things.
To learn the game, I played Brazil. This is a regional power with a small industrial base. After two games, I have master the mechanics and can move to a major power. The graphics are very good with nice animation. The AI is challenging and online game play is expected in early 2011. In addition, a large fan base has developed additional scenarios for the predecessor games and is starting to do the same for this one. I expect many, many hours of enjoyable gaming and recommend the game for anyone who is interested in this era.


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Making History II lets grand strategy players experience the role of a WWII era national leader embroiled in the toxic mix of waning empires, economic crisis, and ethnic "fault lines" that famously resulted in a global war that transformed the world. Now armchair generals and grand strategy masters can attempt to write their own history, and choose to either defend the world from tyranny or embark on a quest for global conquest. There are diplomatic decisions about everything from alliances to colonization, such as whether you grant full independence or create a puppet state. Cities are customizable via a series of constructible add-on buildings, allowing you to build a giant shipyard in New York or a munitions factory in Stuttgart. Military forces can be upgraded, repaired and reinforced and veteran units develop experience over time. Every nation in the world is playable, but the choices and strategy can be vastly different. The choice is up to each player to determine how they wish to develop their nation, thereby creating their own winning strategyInitiate infrastructure projects that modernize your nation and expand your economic potentialConstruct weapons factories, shipyards, research labs and a variety of other buildings that add specific abilities to your cities and regionsIntelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the home front and abroadEach nation has a unique set of characteristics that influences behaviorPopulations are divided by culture, ethnicity, religion and political ideology; factors that destabilize nations, provoking revolts, coups and civil warsManage your colonies, liberate new nations, establish puppet states or annex their territoryEngage in espionage and interfere in the internal affairs of your neighborsNew innovative Multiplayer system

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Sid Meier's Civilization V Review

Sid Meier's Civilization V
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Just to give this review some perspective, I've been playing the various iterations of Civ for a very, very long time. I remember playing the original like it was yesterday. Beavis and Butthead on the TV, Nirvana on the radio, and me on my Packard Bell. I spent hours in my mom's basement, wasting away from rickets while the normal kids were soaking up the sunlight, going out on dates, playing sports, and leading generally normal, productive lives. Civ 1 really messed up my life...but in a completely awesome way.
I mean, I couldn't get enough. Doubly so with Civ 2. The things you could do with that game. It had...personality. I remember little stuff, like the different architectural styles, that gave the game such an immersive quality. I remember how every time I played, the world had its own story, and how things would seem to take on a life of their own. The endless war with the Mongols, my alliance with the Germans, butting heads with Caesar. I learned more about history there than I ever did in school. It was fantastic. I didn't even play to win most of the time. I was a fifteen year-old kid in a sandbox.
I got older, and Civ grew with me. I spend endless hours on 3 and 4, balancing game commitments and my real life. When Civ 5 was announced, I didn't hesitate. I bought it immediately.
In short, it didn't take me long before I realized that this new Civ was nothing like the Civ of old. I've never played Revolutions, but I've heard there is a lot of overlap. I don't know. What I do know is that this game is boring. Really, really boring. Never have I clicked the "next turn" button like I have here. Maybe it's because it takes forever to build anything...so long, in fact, that it's easier just to hoard gold and buy things. Maybe it's because expansion and/or conquest isn't really encouraged. The seemingly massive happiness hit just makes it unreasonable. So I sit there, just watching the world slowly go by.
And how slow it is...the loading screen between turns has become my nemesis. I've turned the "superb" graphics down to their lowest setting, just to speed things up, and to keep things from jumping from one side of the world to the other every time I scroll my mouse. Just to be clear, I have a computer that can run all the latest shooters, yet cannot run a turn-based strategy game aimed at a mass audience.
The AI is dumb and unfinished. If my dog had fingers, he could win on prince at least. I don't consider myself the smartest strategist, but I have never lost a war in Civ 5. Ever. I started on warlord, then prince, then king. Onward and upward I went, until I quickly realized that the AI wasn't getting smarter. It was just cheating. This was acceptable 15 years ago, not now.
Why is Gandhi determined to kill me? After 2000 years of good relations, he wants to kill me. Not a biggie, mind you, because all he does is park archers next to my swordsmen, where I can promptly slaughter them. After I defeat his army (without taking any cities), he offers me all of his resources, all of his gold, and all of his cities (except for his capital, of course). He just gives up. I take him up on his offer, because I am obviously smarter than him. But that means my happiness tanks, my production stops, and my steady income stream is now in the red. Whatever. I still have 3 swordsmen and 2 archers. I can conquer the world with that. Screw culture.
Did I mention the music? Man, it's boring. No more period specific soundtrack, tribal or classical. Just the turn-based equivalent of elevator music. I'm sure the graphics are the bees-knees, but with me playing on the lowest graphics setting, I will never know. City-states, which were made out to be a big deal, are not. They ask for stuff, you give it to them (or not). They give you stuff (or not). That is the extent of the city-state strategy. Boring.
Actually, the city-state thing reminds me of a problem I have that extends beyond the poor quality of this game. Professional reviews. Why did every professional game review outlet give Civ 5 high marks. 9/10. A+. Really? Every review I've seen has been the same. "It has hexes!" "It has city-states!" "One unit per tile!" "Ranged combat!" "Beautiful graphics!" I even saw reviews gushing over how cool the opening sequence was (you know, the one you can't skip).
For one, I am tired of seeing the old man in the hut every time I load up. I find it oddly fishy that no "professional" reviewer has brought up the bugginess; the fact that you need an internet connection; the fact that you need Steam; the fact that the AI stinks; etc, etc, etc. Just hexes and city-states. Either they were told to write a good review by the "powers that be," or they spent a total of 3 hours playing before writing their reviews. Either way, I will never trust a professional review source ever again.
I gave this game 2 stars, because I believe it still has the potential to be good. After a few expansions, some mods, a Rhys and Fall, a Fall From Heaven. Yeah, it could be good. I've played around 60 hours, and still see a spark of genius here. But it will take an awful lot of work. Right now, it's like watching paint dry.

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Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization turn-based PC strategy game series. As with earlier installments in the series, Civilization V features the famous "just one more turn" addictive gameplay that has made it one of the greatest game series of all time. In addition to this it also features improved diplomacy, unprecedented modding tools and functionality, new ranged combat over a hex oriented board rather than squares, an in-game community hub facilitating improved online play and more.


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