Showing posts with label flight simulator. Show all posts
Showing posts with label flight simulator. Show all posts

Microsoft Combat Flight Simulator 2: Pacific Theater Review

Microsoft Combat Flight Simulator 2:  Pacific Theater
Average Reviews:

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I had trouble getting this one to run, but finally was successful. I am running an AMD/K6-2 (350) CPU, with 64 Mb of RAM, and a Diamond Monster 3D II accelerator, with a Flightstick Pro and rudder pedals. According to the package, I meet all of the requirements. My operating system is Microsoft's Windows ME.

I loaded CFS2 twice, but when I tried to play it could not get past loading the scenery, when my screen went black. The machine locked up! Finally after trying the new drivers for the Diamond Monster, which I found on their European site, I got it to run properly.

You would think, though, that Microsoft, with all of their expertise, could design a game that would run without so many hassles.

The game is good. Graphics are superb, sound is good, and the scenery is excellent. The game runs smoothly, when you finally get it to run. I found some fault, of course.

First, I dislike the annoying cones that point you at the nearby enemy. They are certainly not realistic. Also, the enemy planes flit about in a most unrealistic fashion, and make them unrealistically hard to track. Even closing at a combined speed of 600 miles an hour, another aircraft should be more easily followed. However, Microsoft is no guiltier than many other simulation designers in such matters.

Modeling of the aircrafts' flight characteristics is not bad, but not entirely realistic, either. I took an F6F "Hellcat" up to 10,000 feet above Kwajalein atoll, an airstrip from which I have flown, and put her into a spin. This is an aircraft that was relatively easy to fly (I soloed in 1946 in the real thing.) Although I kicked reverse rudder and neutralized the controls properly, she would not recover from the spin and go into a dive. The F6F was not notorious for having bad spin characteristics.

Also, dropping your landing gear at a couple hundred miles an hour should not result in "gear damage." Pilots often did it in combat, to get a sudden reduction in speed.

Another problem is the slow reaction of the machine guns to the gun button. And after the button is released, they inexplicably keep on firing for a couple or three seconds.

The copy writers who wrote the Pilot's Manual fell into the same trap as everyone else in comparing the F6F with the F4U "Corsair." They claimed that the F6F is "far from the fastest U.S. fighter" but that it was in the "top rank of American fighters in the Pacific theater, along with the Vought Corsair." They claim a top speed for the Hellcat of 327 knots (376 mph) at 17,300 feet, while the Corsair is credited with a top speed of 363 knots (417 mph) at 19,900 feet, making the Corsair seem much faster. One gets tired of hearing such unfair comparisons.

I've got news for them: an article in Flight Journal last year by Corky Meyer (a Grumman test pilot) described a side by side test of the Corsair and Hellcat, flat out at the same altitude (they had the same R2800, 2,000 horsepower Pratt & Whitney engine, but different dash numbers) had them performing at the same speed over the ground, but the Corsair was indicating a higher speed due to the different placement of the pitot tube.

Because of its wing design, the Corsair had a quicker roll characteristic than the Hellcat. It was also more unstable and difficult to fly, and taxiing and landing visibility was hampered by the long engine nacelle. They called it the "Ensign Eliminator." Otherwise, they were very evenly matched in their performance characteristics.

The copy writers call the Corsair "big, tough, and fast," which it was of course, but the F6F pilots shot down over 70 percent of all air-to-air kills in the Pacific war. It is a vastly under rated airplane, by the desk jockeys.

Here are some figures: The Hellcat is credited with 5,156 air victories during WWII, and 306 Hellcat pilots shot down 5 or more enemy planes (the definition of an "ace.") Corsairs shot down 2,140 enemy, and made only 93 aces, although they enbtered service in the Pacific first. The famed Mustang was credited with only 296 kills, and made only 5 aces. The little F4F "Wildcat," with 1,006 kills made 58 aces, and was bad-mouthed as being obsolete at the war's beginning. Looking only at results, one wonders at the critics remarks.

But, this is a fine game. The graphics are right up there with Jane's WWII Fighters, and it will be a source of much pleasure for a lot of people.

Joseph Pierre, USN (Ret)


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In Combat Flight Simulator 2, you'll expereince an era of history that defines the future -- you'll become a combat pilot during the Second World War!

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Battle of Britain 2: Wings of Victory Limited Edition Review

Battle of Britain 2: Wings of Victory Limited Edition
Average Reviews:

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It is a shame that none of the many thousands of people who own and are playing this game have posted here. Amazon is not and never was a a major distribution channel for this game. The handful of reviews here are simply not a fair representation of what most people who currently own and play this game feel about it.
For example MAROS who gave it a one star terrible review says he was trying to play it on an ATI9250 and GeForce 5600FX card. Those are very low end and almost ancient cards. Of course he had issues. BoB2, like most flight sims is very PC demanding and requires DX9.0C fully compliant hardware. Is it fair that he trashed the game and the PC he was using to try it is an obsolete POS? I don't think so.
I suggest people go to SimHQ, Airwafare, Shockwave Productions or even the Ubisoft General Discussion forums (Ubisoft is the distributor of IL2, a competitor of BoB2) for REAL and FAIR perspective and commentary on this game. Even on the Ubisoft boards, there is grudging respect for BoB2 now and many of the IL2 players are now converts and play both games regularly. Word of mouth is spreading and many people are discovering how good this underrated game actually is now.
SimHQ a website dedicated to ALL types of air, sea and land combat games just recently awarded BoB2 the "Best Air Combat game of 2006". I think the folks at SimHQ and many hundreds of other simmers who post at many of the well-known flight sim boards should be considered more fair and credible than someone like MAROS.
Yes, in its original out of the box release form Battle of Britain II was incredibly buggy. It got a lot of (deserved) bad press and publicity due to the bugginess and issues. Subsequent patches resolved many but not all issues. With version 2.05 most of the major bugs were fixed and there were many many enhancements and improvements over any prior versions. Even so, one somehwat big flaw remained and that was the need for the "DEP workaround". A simpe workaround setting in something in WinXP. Some users who still had crashes were either too lazy or frustrated to even bother checking the tech support forums and simply gave up.
The latest patch, version 2.06 is about to be released (days or at most a couple of weeks). It has a HUGE number of additional enancemnents including all new Flight Models and significantly improved coding that has fixed almost all AI warpy behavior. Most importantly, even the need for the DEP workaround has been fixed.

If you want to SEE the game in action, go to YouTube and/or google search "BoB2" or "Battle of Britain II In Dulce Decorum" for many community created videos incuding one I created over 7 minutes long. There is an awesome BoB2 video on googlevideo by a guy named 150GCT_MANTA as well.
I own the entire IL2 series, including 1946. A great game in its own right, especially with its multiplayer capability which BoB2 lacks. BoB2 is INCREDIBLY immersive, has a massive campaign mode, has what is widely regarded as one of the best offline AI in ANY aircombat prop sims. The battles are on a massive scale and white-knuckle at times in intensity. It is the ONLY game of any genre I have ever played where the AI are at times as good or better even than good human opponents in other games.
The game also has FULL support for Track IR in 6 Degrees of Freedom. It has amazing Force feedback effects, especially for the flight model with FFB for buffet, drag, approaching stall, impacts, touchdown on the fields, gear extending, cannon and machine gun fire and impacts, etc. The FFB effects BLOW AWAY those of CFS3 and FS9 or FSX and only Il2 comes close as far as FFB.
Its no skin off my back if people don't buy the game. I am NOT a Dev nor affiliated with the company in any way except as a very happy owner of it and a beta tester.
Like I said, go to some of the well-known combat flight sim forums for a REAL indicator of what this game is all about in its PRESENT form.
SimHQ
Airwarfare
Ubisoft
Shockwave Productions




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Battle of Britain 2: Wings of Victory lets you become supreme commander of the British or German forces. Observe enemy movements and plan accordingly -- or take off the general's hat and hop into the cockpit. Destroy the enemy when you can and get you and your comrades home alive. Whatever you choose, you'll take part in the most authentic historical re-creations of these amazing battles. Get ready to strap yourself in for the fight of your life!

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Microsoft Flight Simulator 2002 Professional Review

Microsoft Flight Simulator 2002 Professional
Average Reviews:

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***** First of all and very important - Frames per Second *****
Before install this new version, I was afraid about the Frame Per Second (FPS) performance. The FPS in the previous version (2000) was hilariously bad and, as this new version has a lot of visual improvements over the previous version, I expected something like slide show. GUESS WHAT? The image runs smoothly, even at the highest screen resolution and all scenery options turned on. The frame rate stability (stutters) has been greatly improved since Flight Simulator 2000. Hats off to Microsoft on improving the image flow.
***** Install the simulator *****
The install engine reports that a complete install will require 1.6G of hard disk space - it will actually require 2.3G. The load time is about 20 minutes using full install option, but the CD is not required to run the game. All of 3 disks are required during the installation process.
***** Running by the first time *****
The first time you run the simulator, a lot of things are made: The scenery textures are uncompressed, the databases and indexes are built, the navaids and facilities are configured etc. After all (this takes 4~5 min., aprox.), you will be inside the Cessna 182S Skylane cockpit at (as always) Meigs Field runway 36.
***** First look *****
If you do not change any settings and take off, you will notice that something is different in Chicago: There are a lot of small buildings where, in the previous version, are only flat area. This is what Microsoft call auto-generated scenery: The trees, houses, offices, schools and other kind of buildings are automatically generated as you fly over the area, but sky-crappers are not auto-generated, only small buildings. The amount of auto-generated scenery can be changed.
If you turn on the aircraft lights, you will see great improvements: the NAV and strobe lights effect are simply fantastic, even creating aircraft fuselage reflections.
Make a turn and prepare to land on Meigs Field: On the final approach you will see better runway lighting effect. Just before touching the runway, set your view to spot plane and watch: your tires generate smoke at the moment of the touch.
***** Air traffic control *****
Microsoft Flight Simulator now comes with integrated air traffic control (ATC) system. You work with ATC using a semi-transparent window that shows messages and options. For example, if you are on Meigs Field and call the ATC window (to display or hide the ATC window you must press SCROLL LOCK), you will have the ATC window as following:
CHOOSE A MESSAGE TO TRANSMIT TO MEIGS GOUND ON
1 - Tune MEIGS Ground on 121.800
2 - Request Taxi - Remain in Pattern
3 - Request Taxi - Depart Straight Out
4 - Request Taxi - Depart North
5 - Request Taxi - Depart South
6 - Request Taxi - Depart East
7 - Request Taxi - Depart West
You choose an item using the correspondent number. After each choice, your ATC window modifies, so you have another set of options applicable to each situation. When you select an item from the ATC menu, you will see the text of the message on screen and hear the pilot voice saying the phrase. Your messages to controllers are audible (unless you turn the pilot voice off).
Other cool feature of ATC is the autotune. When autotune is on, your radio and transponder are automatically tuned to correct frequency. This frees you to concentrate on flying the aircraft and navigating to your destination.
The ATC adds a new level of realism of Flight Simulator. If you already have knowledge of the ATC system, you will love this new feature. If you are new to ATC, the guys worked hard to make your introduction to the system fun and easy.
***** Crowded skies *****
You are not alone in the sky. There are a lot of planes around you, and these planes make use of ATC messages. You can even listen the communication between the controllers and these planes. This is a very welcome feature.
***** The fleet *****
Now we have the Boeing 747-400 with great sound and panel. All planes now come with painting schemes. For example, you can fly the Boeing 737 using one of the three virtual airlines painting schemes provided.
***** Other cool stuffs *****
Improved textures, improved aircraft design, improved lighting effects, improved, improved, improved... Everything is improved with this new version.
***** This guy should have a powerful machine *****
Average...
I have a P-III 800 MHz, 256 Mb RAM, Asus GeForce2 MX 32 Mb and Quantum Plus AS 40 Gb 7200 RPM. Oh, I am running Windows XP Corporate. As you see, it is an almost ordinary configuration.
If you have an average processor, enough RAM and a good graphic card, try Microsoft Flight Simulator 2002. You will love it.

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Microsoft Flight Simulator 2002, Professional Edition is the latest version of Microsoft's highly realistic aviation simulation--the top-selling PC flight simulation ever produced. FS 2002 Pro introduces many exciting features, including interactive air traffic control (ATC) and auto-generated scenery, plus challenging new aircraft and stunning visual enhancements that truly make Flight Simulator 2002, Professional Edition "as real as it gets."
Flight Simulator 2002, Professional Edition includes a wide variety of aircraft for you to fly--from a new Cessna 172S single-engine trainer and a Caravan floatplane to the Boeing 747-400 jumbo jet. You can splash down in a lake, hover in the Bell 206B JetRanger III helicopter, or practice aerobatics in the Extra 300S. FS 2002 Pro includes 16 aircraft, four more than in the standard edition.
Features exclusive to the professional edition include tools for creating your own planes and buildings, and a multiplayer "instructor's seat" capability. The most dramatic new features common to both editions are the interactive air traffic control system, crowded skies, and auto-generated scenery.
The interactive air traffic control feature adds a new dimension to Flight Simulator. Now you can ask for takeoff clearance, get vectors for an instrument approach, and hear other traffic as you fly. In fact, the "other traffic" is itself a new feature: a new artificial intelligence system generates air traffic around and between airports.
It'll be hard to pay attention to the air traffic, however, as the scenery in FS 2002 Pro is so attractive. As you fly above cities, towns, farmland, and dramatic landscapes, Flight Simulator adds buildings and vegetation appropriate to the terrain below. Office buildings, factories, homes, farmhouses, and trees smoothly blend in on the horizon and fill the entire area with detail that adds unprecedented depth and reality to the game.
Other features include more than 21,000 airports, multiplayer capability, improved weather effects, a moving map and GPS system, in-depth flight analysis, and more.

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FS Repaint V2 Review

FS Repaint V2
Average Reviews:

(More customer reviews)
I bought this product after trying the free demo. The software is easy to learn, and fun to use. The learning curve is about five minutes. FS Repaint V2 is well worth the money.
I would recommend this product to anyone who owns FSX.
Technical support, (if you need it), is excellent!
The program does everything it promises, and more.
The results are truly amazing! You are limited only by your imagination.
My favorite feature is being able to add my own logos and pictures to my aircraft. If you are looking for a way to enhance your Flight Simulator experience, this is the best thing I've seen in a long , long time. Abacus puts out some great products, and this one ranks among the finest. Great Job, Abacus!
SwordfishSix, Alert Five, on Cat one, ready for launch! Happy Landings!

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FS Repaint is the absolute simplest way to change the look your Flight Simulator aircraft.This clever software package was originally developed several year ago by the team of Jorge Santoro and Marco Paulo. Now they've revamped this popular utility to support the aircraft of Flight Simulator X.FS Repaint is the ready for you to make small changes or paint a whole fleet of aircraft. System Requirements:FSX or FS2004; Video card supporting Direct X (128MB video RAM recommended)Format: WIN 98MENT2000XPVISTA Genre:ENTERTAINMENT UPC:090869557081 Manufacturer No:S708

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Combat Flight Simulator: WWII Europe Series (Jewel Case) Review

Combat Flight Simulator: WWII Europe Series (Jewel Case)
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I've got the first 2 entries in the CFS series, and have mixed feelings about each of them. I suspect that the series takes a radically new turn in CFS3, but I can't be sure. CFS1 and CFS2 look and fly pretty much the same - building a military flight sim out of the tried and true MS Flight Simulator engine (which has the double benefit of feeling and looking real AND the ability to add-on 3rd party aircraft). Unfortunately, the developers took the concept of "MS Flight Simulator with guns" too seriously and never craft much of a military sim to go with the engine - the missions are canned and the campaigns are not only scripted, but short. In CFS: Europe, you can fly allied or axis missions in one of two campaigns - the Battle of Britain (mostly over southern UK, summer-early fall, 1940) or the one for western Europe, 1943. Though the lack of American missions are understandable for the first campaign (Pearl Harbor was still over a year away when the "Battle of Britain" came to an end) the lack of flyable British missions in the second campaign is odd. As a yankee, you'll start out flying the not-very-spritely P-47, before progressing to the faster and more nimble Mustang (and boy, will you feel the difference). Bombers appear in the game, but CFS is strictly a fighter-flyable affair. Ofcourse, if you want to tweak the game yourself, you can find scenery, aircraft and missions to suit your tastes, but that still doesn't excuse how bare a sim CFS is - it's almost as if the programmers decided that there was no point to adding in a wider variety of planes, weapons, scenery or campaigns since they knew that serious users would do it themselves. The game engine is pretty, and allows hardcore users to take real control of their planes (start-up, manifold pressure, mixture, et. al.), but it's nothing spectacular. Ground modeling looks pretty, but there's little complexity to it - bit-mapped images (and not much variety to them) "painted" on naturally irregular topography. Ground targets have very basic damage modeling - hit them enough and they just disappear in unconvincing, "Buck Rogers in the 25th Century" style fireballs. Some of the missions seem a tad unrealistic - sending short-ranged Spitfires on strafing missions across the channel when the RAF had barely enough fighters of any kind to stem the tide of Luftwaffe bombers? The missions are also repetitive, though real WWII pilots probably flew an even lower variety of missions than you'll find flying a single tour here. Still, your American bomber formations always meet a small number of the same kinds of fighters - FW-190's and Me-109's. The early German jets appear - but only as ground targets in a late-war mission. You can add AI (that is, non-flyable) aircraft as well, but not as easily. The variety of add-on planes is as limitless as the imagination of the flight-sim community, but is otherwise constrained by the fact that this is a WWII sim. That means that you can fly F-14's against Mitsubishi A6M's ("Splash the Zeros, I say again, SPLASH the Zeroes!"), but you can forget about using the complex sensor suites and sophisticated weapons of modern aircraft on this game (and, as with all entries of the MS Flight Sim series, vertical movers like helos or Harriers are limited in terms of simulating hover-flight). Flight is challenging, but slidable realism allows newbies a softer learning curve. The fluid sense of flight is lacking though - with cloud effects looking less convincing than those used on "EF2000" from 1996. Better effects were found in "Jane's WWII Fighters" which also had more compelling enemies, and a more dynamic campaign (if a more prosaic flight engine).
In short, this is a basic game - good for those who want a simple and fun WWII sim, but can't run the Jane's game.

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Platform:WINDOWS 95/98/ME/XPPublisher:ATARIPackaging:JEWEL CASERating:EVERYONEMicrosoftCombat Flight Simulator combines Flight Simulator realism with air combat excitement. Enlist with the Royal Air Force the Luftwaffe or the U.S. Army Air Force - and prepare to experience the most realistic air combat simulation ever to take flight. Fly the Real Thing. The realistic flight models will challenge pilots to learn the different characteristics of each airplane.Campaigns Missions Quick Combat or Free Flight game modes. Add More Aircraft Missions and Scenery. Import thousands of planes from the Internet or bring your favourite scenery or aircraft from selected Microsoft Flight Simulator products into Microsoft Combat Flight Simulator. Choose from eight historic fighters including theHawker Hurricane Mk ISupermarine Spitfire Mark IFocke-Wulf Fw 190 A8Messerschmitt Bf 109ESupermarine Spitfire Mark IXMesserschmitt Bf 109GRepublic P-47D ThunderboltNorth American P-51D Mustang System RequirementsWindows95 98 ME XP Processor - P133 MHz System Memory - 16 MB Graphics Card - 8 MB Free Hard Drive Space - 230 MB CD-ROM - 4 speed DirectX - 6 or higher

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Microsoft Flight Simulator 2002 Standard Review

Microsoft Flight Simulator 2002 Standard
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I have a private pilot cert. I used FS98 to improve my landings, when I was training. It was just good enough. The thing about landing is you have to gradually pull back on the yoke to stay in a certain configuration, relative to the runway. When you fly around with an instructor, you are paying the big bucks to do something lasting 10 seconds. Anyway, you could get better at doing this with the flight sim.
I didn't like FS2000 because I thought the landing sim was sloppier. The one is 2002 is better, and the graphics are good enough that you can judge where the runway is and just fly down. That means you can turn off the power (to the sim aircraft) and pretend you are doing emergency landings...
A lot of flight instructors have griped that their students come in off of MS FS and they don't look out the window. In other words, they fly the instruments because that's how the flight sim works best. As the graphics improve, you have a better shot at seeing how you are, relative to the horizon, and whether things are going the way you want.
You can get a set of pedals for this sim. The problem is one of using rudder and ailerons in turns. When you get down to the runway, you have to cross control to stay on the centerline. This is tough with a twist control for the rudders.

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Microsoft Flight Simulator 2002, Standard Edition is the latest version of Microsoft's highly realistic aviation simulation--the top-selling PC flight simulation ever produced. FS 2002 introduces many exciting features, including interactive air traffic control (ATC) and auto-generated scenery, plus challenging new aircraft and stunning visual enhancements that truly make Flight Simulator 2002, Standard Edition "as real as it gets."
Flight Simulator 2002, Standard Edition includes a wide variety of aircraft for you to fly--from a new Cessna 208 Caravan floatplane to the Boeing 747-400 jumbo jet. You can splash down in a lake, hover in the Bell 206B JetRanger III helicopter, practice aerobatics in the Extra 300S, or fly like a famous World War II fighter ace in a Sopwith Camel. FS 2002 Standard includes a total of 12 aircraft.
The most dramatic new features common to both the standard and pro editions are the interactive air traffic control system, crowded skies, and auto-generated scenery.
The interactive air traffic control feature adds a new dimension to Flight Simulator. Now you can ask for takeoff clearance, get vectors for an instrument approach, and hear other traffic as you fly. In fact, the "other traffic" is itself a new feature: a new artificial intelligence system generates air traffic around and between airports.
It'll be hard to pay attention to the air traffic, however, as the scenery in FS 2002 is so attractive. As you fly above cities, towns, farmland, and dramatic landscapes, Flight Simulator adds buildings and vegetation appropriate to the terrain below. Office buildings, factories, homes, farmhouses, and trees smoothly blend in on the horizon and fill the entire area with detail that adds unprecedented depth and reality to the game.
Other features include more than 21,000 airports, multiplayer capability, improved weather effects, a moving map and GPS system, in-depth flight analysis, and more.

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Jane's Combat Simulations: F-15 Review

Jane's Combat Simulations: F-15
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"Jane's F-15" answers the ages-old question of "what if my new computer becomes too obsolete to fly the hot new games?" If you manage to overcome a murderous learning curve and a textbook sized manual, you'll quickly find yourself so engrossed in this game that you'll never have to worry about newer and possibly better (though not necessarily more realistic) games.
In short, "Jane's F-15" is probably one of the most complex sims ever published. Though called F-15, this sim zeros on the F-15E, the so-called "Strike Eagle" built for ground-target attack missions. Unlike air-superiority (which the F-15E is capable of in both real life and this game, but not ideally suited for it in either) ground attack missions are more complex, requiring the player-pilot to navigate at low altitude and deal with a myriad of different threats from above and below. That is, you'll not only have to deal with swarms of MiG fighters, but also with clouds of enemy missiles and hostile terrain.
If that sounds like a single-plane version of the survey sims published in the "Jane's Fighters" Franchise - i.e. ATF, IAF and USNF '97 to name a few - forget it. "F-15"'s emphasis on this single airplane is comprehensive. Instead of a generic and non-functioning cockpit with common pop-up windows as in those other titles, "F-15" has a fully functioning cockpit with a mouse-click interface and an extremely complex sensor/weapons suite. Tired of radars that come in only one mode for ground or air attack? (I'm sure real pilots would appreciate the simplicity) "F-15" has numerous sub-modes for either counter-air or ground-strike sensors, including one based on the Strike Eagle's famous SAR (Synthetic Aperture Radar) in which a high-frequency beam almost draws a radar-photographic of ground targets. As for the flight model - forget about "Fighters Anthology". Stalls are nasty, directional coupling (in which clutzy control inputs on one directional axis destabilize your control on another) is common and the default setting is Hi-Fi.
On the minus end, the game lacks a training module - which would be okay for a sim with as undemanding as "F-22 Raptor" or "iF-22" or "F-22 Lightning 3" or some WWII sim. Instead, F-15 offers a few single "training" missions which look like watered down versions of the game's real missions. Ofcourse you can look at the single missions and instant action as training-simulation, but that only waters down the sim as a whole - it's all a simulation when you come right down to it. Instead, the game could have offered some state-side training on conspicuously mock-targets using practice weaponry and in planes with high-viz skins, something that would have made the "real missions" stand out. By limiting your options to the traditional "single missions, instant action, campaign and MP", "F-15" unnecessarily steepens the learning curve and dumbs down the game's premise of being a higher-minded sim. That is, on the one hand, it beats down on you relentlessly with its realism, and then gives you nothing better to do than blast something.
PROS - Incredibly realistic and engrossing.
CONS - a high-maintenance sim that will monopolize your computer time; lack of a training module deprives game of substance to back its complexity; Jane's manual is in depth but, on this edition, on-disc rather than paper - you can print it out, but hopefully you've got a friend at Kinko's or otherwise get your ink cartridges at cost.
System issues: F-15 ran well on my P200MMX (with 32mb RAM and a 12mb Voodoo2 card). Moving up to my newer machine, I found no compatibility issues with WinXP
IN SHORT: If you want the most complex sim of a modern jet fighter, but your system can't run "Jane's F/A-18", the this is the game for you.

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The next generation in jet combat from Jane's, with the most realistic graphics, physics, avionics, and gameplay in the sky. All the incredible speed and firepower of the world's deadliest strike fighter is now at your command with F-15. Produced by Andy Hollis (F15 Strike Eagle series, AH-64D Longbow) with cooperation from Jane's top military analysts, F-15 is the next-generation jet-combat sim from Jane's Combat Simulations. Presenting the most realistic graphics, physics, avionics, and gameplay ever designed for thePC, F-15 delivers the blood-pounding thrill of high-speed air combat--the way it was meant to be. Whether your mission is intercepting bandits or stamping a tank convoy, F-15 packs enough punch to handle every situation.

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757 Captain Review

757 Captain
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I was told to expect great things from the creator of this addon, Captain Sim, i was not disappointed when i installed this aircraft and took it for a test flight.
As mentioned in my title, this is my first payware addon for my flight simming. after finding out that this addon was being sold on amazon for half the price as what is listed on the Captain Sim website, i had to pull the trigger.
Before i purchased this, i was not satisfied with the freeware 757's being offered for Flight Simulator X, i think all of them were converted from FS2004 use, and none of them had a virtual cockpit for FSX. I am getting used to flying from the flight deck rather than flying from spot view from behind the aircraft and virtual cockpit is really useful.
This dvd comes with versions for both Flight Simulator 2004(fs9) and Flight Simulator X(FSX), comes packaged in a convenient plastic dvd case like most games being sold these days(i thought it would arrive in a cardboard ox like the older games did)
This dvd also comes with a 100 page manual that describes instruments.
This addon includes the 757-200 with 2 types of engines and winglet options as well as the -300 with 2 engine types and winglets as well as a freighter version.
one last thing to note is that by purchasing this product, you will have to use the support on the Just Flight site, currently, Captain Sim's requires a order number to log on to its site and you do not get this number when purchasing this product here on amazon or from Just Flight's website(there is an update patch available for this version on the just flight website)

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Only the best for the Captain. This is the most accurate and authentic rendition of the 757 ever created. The systems and flight characteristics reflect those of the real airliner. Hundreds of animations, critically-acclaimed flight models, accurate avionics and a global selection of liveries.The 757 is acknowledged throughout the world as the leader in short to medium range operations. It is hugely popular with operators, crews and passengers and now a professional quality re-creation of this great airliner can be flown in Flight Simulator X or 2004. This spectacular 757 expansion has been developed by the experts at Captain Sim and is a technical masterpiece. It comes in -200, -300 and freighter variants with an impressive selection of airline liveries and different engine variants.If you want the finest 757 for your simulated fleet then look no further – this is the Captain's choice!

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Microsoft Flight Simulator 2004: A Century of Flight Review

Microsoft Flight Simulator 2004: A Century of Flight
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I've owned every version of MS Flight Simulator, since years before Microsoft bought Sublogic's Flight Simulator and made it the basis for Microsoft Flight Simulator.
I've spend many entertaining hours playing Microsoft Flight Simulator, and for the most part, they've added new and very, appealing and worth-while features in each new release. This is also the case in Flight Simulator 2004. I upgraded the day FS 2004 was released, and I've never looked back.
Microsoft Flight Simulator 2004 is a highly entertaining, very realistic looking, and quite realistic acting flight simulator. Overall, I consider it the best Flight Simulator out there. Some people will argue that X-Plane has more realistic flight models and they're probably right. MS FS however, is a close second, and when it comes to the overall gaming experience and look and feel of everything - the MS FS is a clear winner!
IF YOU'RE UPGRADING FROM FS 2002:
* Greatly improved dynamic weather system - You can now have the system automatically update itself in the background with real weather conditions as often as every 15 minutes. The clouds look a lot more realistic than in FS 2002.
* New weather themes - Gives you both static and dynamic weather themes such as a brewing thunderstorm etc.
* Enhanced ATC (Air Traffic Control) - Altitude changes in flight, ATC at all airports, request new flight plan en-route (especially useful if your current one gets cancelled).
* Better 3D virtual cockpits
* Some scenery enhancements, such as signs on taxiways. Most scenery changes are quite subtle.
* Old GPS system has finally been scrapped, and instead replaced by two real life looking Garmin GPS's (slightly stripped down versions, but quite impressive still - Color and all).
* The rain has been improved - Looks more realistic.
* New planes of course - all of them are historic aircraft such as Douglas DC-3, the "Kitty Hawk", the "Spirit of St. Louis", Piper Cub etc.
IF YOU'RE NEW TO MICROSOFT FLIGHT SIMULATOR, OR YOU HAVEN'T UPGRADED IN A WHILE:
* Real-World weather - with dynamic updates and dynamic weather changes. Multiple cloud layers. Plain and simple, the clouds look fantastic!!! The rain and snow need some improvement, but is still very good.
* Worldwide scenery with accurate 3D terrain.
* Scenery Auto-Generation - Buildings are generated on the fly based on what type of area you're flying over.
* More than 24000 worldwide airports - a lot of them very realistic looking.
* 2D and 3D cockpits.
* Various types of planes - Boeing 737, 747, 777, Learjet, Cessna 172 and 182, Extra 300, a couple of more propeller planes, a sailplane, a helicopter, and of course all the historic planes that are new to this version.
* Jeppeson NavData database - ILS, VORs, NDB data etc.
* Landmarks all over the world - Eiffel tower, Statue of Liberty, Alcatraz, Empire State Building, USS Nimitz, the Red Square/Kremlin in Moscow etc.
* Multiplayer capability - Can play over network or internet (MSN Zone).
I still miss the World Trade Center Towers, and the Concorde, but realistically enough, they're both gone from this version. *sniff*
Conclusion: I highly recommend this game, both as an upgrade or if you're buying MS FS for the first time... FIVE STARS!!!

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Microsoft Flight Simulator 2004: A Century of Flight is the next milestone in the award-winning Flight Simulator franchise. Celebrating 20 years of developing and perfecting computer flight simulation, A Century of Flight will allow aviation enthusiasts to experience history at the controls of historic aircraft, such as Charles Lindbergh's Ryan NYP Spirit of St. Louis, the Douglas DC-3 and the world's first successful powered aircraft, the Wright Flyer.

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C-130 Hercules X Expansion for MS Flight Simulator X Review

C-130 Hercules X Expansion for MS Flight Simulator X
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This expansion for the MS2004 and MSX is the best C-130 experience for any experienced and inexperience simulator pilot. The program is very easy to install and comes complete with a 240 page pilot's notes manual for quick reference and for expansive information about the C-130's systems, technology, and checklists.
The book, [...] brings all the proceedures, take/off landing speeds, emergency proceedures, real pilots manuals (PDF) and much more.
The 2004 installation comes with 3 models with 53 liveries (paint jobs). The FSX installation comes with 11 variations of models with 28 paint jobs. This installation is especially cool with the AC-130, KC-130, Blue Angels with jet assist, coast guard and the well known Lynden L-100 with 3 variations.
The interior is as close to photo-realistic as your video card allows, with full virtual cabin. Every button, switch, knob, dial and guage works as in a real C-130 on the pilots, copilots, and nav's areas. Emergency proceedures are especially fun because if you dont do things in the right order, FS doesnt pick up the slack. I have already enjoyed 6+ hours of flying around. I don't plan on putting it down.
One word of advise, get pedals for coordinated turns, and make sure you visit avsim.com for advanced scenery for Little Rock, or Rammstein AB. FS2004 has an awesome add-on for KLRF with the addition of over 70 C-130s on the ramp that complete missions and fly patterns at all times of the day and are a blast with new voice packs. I highly reccommend expanding your Flight Simulator Experience with this pack and some new downloads.

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One of the greatest transport aircraft in history, the C-130 Hercules is brought to life by the experts in high-quality flight simulation aircraft for FSX The new models have animated crew windows, crew door, rear side sliding doors, cargo ramps, operating APU doors, featherable propeller blades, operating para jump wind deflectors as well as the normal operating flight surface and landing gear animations, even the landing lights are animated with much much more details surly making the upgrade well worth while for FSXC-130 Hercules is the result of over 6,000 hours of meticulous development. It is undoubtedly the most sophisticated re-creation of a military aircraft to gracethe simulated skies.

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WarBirds Dogfights Review

WarBirds Dogfights
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This is a game in the flight-sim genre. There is a lot of gameplay here, but you need to work at it! If you are new to this flight sim series, definitely do the training offered in the beginning, and pay particular attention to how the views work. After completing the training, fly the campaign missions which lead you through 1-v-1,2-v-2,3-v-3 scenarios, on up to massive aerial battles with hundreds of aircraft in the air! On the higher levels, the AI is particularly deadly. There are also "bonus" instant-action missions which become available after you reach a certain level in the campaign, as well as lots of additional training missions, and "free flight" modes. In general, the offline portion of the game can be a lot of fun!
While the offline campaign play is great for honing your fighter-pilot skills, you must try out the online game to really get the "Warbirds Experience". The game offers a free 30-day online account (click go online, and then account setup). Online, you will find lots of players from around the world who, besides shooting you down, will also offer help and assistance.
The graphics, while not jaw-dropping, are decent and well designed for the flight-sim genre. The interface isn't as smooth as it could be, but functions well enough.


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Gameplay In WarBirds: Dogfights players can take to the air as a member ofeither the Allies or Axis powers in the historic air battles in both theEuropean and Pacific theaters of WWII. Once ready to log some time in livefire combat scenarios they choose one of three levels of pilot expertise:Rookie, Pilot, or the highly skilled Ace, as they take off in one of morethan 100 historically accurate aircraft. Gameplay environments includedin the game are historical recreations of WWII areas of England, Europe,and North Africa, including cities like London, Paris, and Berlin. Alsopresent are areas representing Pacific battle campaigns, the battle forthe Philippines, Midway and more. The game features more than 40 base combatmissions, as well as dynamic mission generation functionality which ensuresvirtually unlimited mission play options in single player mode. In eachbattle the player can score points, build rank, and acquire medals to competefor the coveted title of WGFP - Worlds' Greatest Fighter Pilot in theair battles of WWII. Key Game Features
Aerial combat simulation featuring all the great dogfighting battles of World War II.
Dynamic mission generator in single player, ensuring that no two missions are ever the same.
Over 100 realistically modeled World War II aircraft and the ability to fly for the Axis or Allies in a full campaign for victory.
Every mission is scored for kills and mission success, allowing players to win rank and medals in a quest to be the World's Greatest Fighter Pilot (WGFP).
Unlock bonus missions by racking up successful mission accomplishments,and enjoy new bonus missions downloadable every 120 days.
The single player campaign can also be used as a gateway to the world famous massively multiplayer online game WarBirds through the free month's worth of playing time included.

System Requirements

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Wings Over Europe: Cold War Gone Hot Review

Wings Over Europe: Cold War Gone Hot
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I have bought all of the major fighter jet sims over the last few years (Lock On Modern Air Combat , Flaming Cliffs , Falcon 4 Allied Force , JetFighter Iv and V , Flanker 2.5 , etc.) and have found this game more enjoyable than ANY of them.
It slants more to the arcade side than the sim side , but in my opinion , that is a good thing. I'm tired of having to read and remember tons of pages of instructions in the true sims in order to have fun flying and shooting things out of the sky.
This game has ,IMHO , nice graphics , great sound effects , nice plane models , and really fun gameplay . If you have a nice joystick to go with it , it's a blast!

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Wings Over Europe: Cold War Gone Hot is an air-combat game thatdelivers the excitement of a visceral seat-of-your-pants dogfightexperience--flying in some of the most legendary jet fighters inhistory! Flyable aircraft include the F-100 Super Sabre F-105Thunderchief F-4 Phantom II F-15 Eagle A-10 Thunderbolt II BritishHunter and the exciting vertical take-off and landing of the Harrier"jump jet."Features:Engage in blood-draining G-pulling action-packed dogfights against 13 different types of Cold War Soviet aircraft. Fly era-specific aircraft through Central Europe in three epic campaigns. From the developers of the highly successful European Air War Strike Fighters: Project 1 and Wings Over Vietnam. Randommission generator provides maximum flexibility and replayability.Campaign missions also have a different outcome each time. Openarchitecture for mod support. Download thousands of user-created skinsaircraft terrain missions campaigns and editors already availableon the Internet. Next-generation environmental effects including volumetric clouds and state-of-the-art dynamic lighting. Highly-accurate planes weapons flight models and challenging enemy AI. Win decorations awards and promotions with each successful mission. Pilot any of the 12 legendary Cold War fighters!

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Combat Flight Simulator 3 Review

Combat Flight Simulator 3
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I bought this for the sole purpose of playing Over Flanders Fields: Between Heaven and Hell, a World War I add-on for CFS3 available at www.overflandersfields.com
Despite some known glitches like incompatibility with virus software and jittering with dual core processors (fixed with an AMD dual processor patch) CFS3 was easy to install.
CFS3 is good looking and fun to fly, but due to the limitations of the flight modeling it won't completely satisfy hard core sim pilots looking for the ultimate in WWII realism. For those wanting to add-on WWII planes, scenery, airfields, etc, there are numerous mods for CFS3 available at fan sites like www.combatfs.com (you might try Mediterranean Air War or European Theatre of Operations).
The Over Flanders Field: Between Heaven and Hell add-on is a fantastic addition to the game, and one of the few ways to engage in WWI era flight. The last great WWI flight sim was RedBaron3D, which never reached it's potential while Sierra/Dynamix was behind it. But over the years, a number of mods (Full Canvas Jacket, Western Front, Hell's Angels) made RB3D playable and more historically accurate. The authors of those mods have now taken CFS3 to unbelievable heights through OFF:BHAH, with high resolution scenery, 39 flyable aircraft, 3200+ historically accurate aircraft skins, the best campaign manager I've ever seen, etc., etc. The experience of flying a campaign in the OFF:BHAH world is simply incredible. As realistic as it gets.
I have played dozens of flight sims and FPS games over the years, and have to say OFF:BHAH IS THE BEST MONEY I HAVE EVER SPENT ON A GAME!!!


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As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome?

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Microsoft Combat Flight Simulator 3: Battle for Europe Review

Microsoft Combat Flight Simulator 3: Battle for Europe
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Things are often very relative in the gaming world. If CFS3 was actually Microsoft's first shot at a combat sim, it probably would merrit much higher reviews from the simming community and myself. After all, the game does boast an interesting campaign engine, a good variety of different planes to fly, including bombers and prototypical aircraft, some nice atmospheric effects, and the ability to man different positions on the bombers. Of course, many of these pro's have already been implemented in other WW2 combat sims of years past.
Unfortunately, this is not Microsoft's first shot and those of us who have loyally followed their series of flight sims, both combat and civilian, expect a certain progression with each new release. I, myself, was extremely pleased with said progression in both FS2002 and CFS2. Both games, I felt, learned from the mistakes of their predecessors, but at the same time, remained faithful to the series. And both greatly enhanced the look and feel of flight simming while not expecting too much from the machines they ran on. This is where CFS3 fails in my eyes.
So here are my major beefs.
Graphics: Where did they dream up this graphics engine? It looks and feels more like a first-person shooter than a flight sim. Is this really CFS3 or am I playing Counterstrike on a very wacky map? Sure it has nice clouds, but this game just does not have the visual cohesiveness of FS2002 nor CFS2. The virtual cockpits just don't look as good as in CFS2. The ground objects are also out of proportion to the aircraft. Do a little low-level strafing and things just don't look right.
Performance: My biggest gripe. If this new graphics engine was supposed to provide better performance by utilizing the video card more, they blew it. I have a P4 1.9ghz, 512mb rambus, with a TI4600 128mb Geforce4 and, with NO programs running in the background, the game stutters - especially when firing the guns. UNACCEPTABLE. The game just doesn't look good enough to justify such a drop in performance.
Damage models: These were supposed to be greatly improved. If so, I don't see it. Every plane I have shot down follows the same annoying pattern: pour tons of rounds into any part you like and eventually the whole plane blows up. No pieces of wings falling off, no tails detaching, no engines blowing, just one big boom. Would someone please go back to 1998 and look at the damage models in Activision's Fighter Sqadron? They did it right.
AI: I am getting so sick of computer pilots that have the uncanny ability - even as novices - to maintain control and maneuverability of their aircraft when you have damaged them, when one little hit on your alieron from their guns renders your aircraft unflyable.
Selection of aircraft: It was very thoughtful of Microsoft to include some oddball prototypical aircraft in their selection, but why oh why, at the expense of planes like the B17, Do17, He111, Ju87, and ME110? This is Europe, right? Oh, and thanks for the lack of compatibility with CFS2 aircraft.
Yes, all my griping makes the game sound a lot worse than it actually is, but with all the used copies of CFS3 I've seen on auction sites and the number of bad reviews it's gotten from other users like myself, I think it's obvious that Microsoft has made a boo-boo or two on this one. Let's pray they don't use this graphics engine on FS2004.

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Anti-aircraft fire blankets you. Blast debris hurls toward your propeller. And you wonder why you didn't join the navy. This ain't no free-flight, cloud-gunner, glory ride. This is ground assault: the real, gritty combat that can make or break a battle, and take your life in one massive explosion. Bombs shatter enemy airfields, trains, and tank columns as you streak across the European countryside in WWII's greatest planes, dodging small-arms fire, gripping your joystick with sweaty palms and white knuckles, pumped with adrenaline-living history.
As a U.S. Army Air Force, Royal Air Force, or Luftwaffe pilot in Microsoft's Combat Flight Simulator 3 you fly in the historical framework of the tactical air war in northwest Europe starting in mid-1943, but there's a significant difference. The skill and perseverance you and your squadron or Staffel bring to each battle can alter the tactical situation and the timeline of the campaign. This open-ended and flexible campaign means you can influence events, alter history, and extend the timeline to add new technology to your arsenal. How you handle these tactical and technological advantages will determine the outcome.
In Combat Flight Simulator 3, it's 1943, and no one knows what's going to happen.
New features include:

Enhanced campaign play sends you on involved tactical missions in a campaign where success or failure can move the frontline, influence the quality of equipment available, and even change the outcome of the war
New collection of 18 aircraft featuring bombers with crews (fly medium bombers and take control of the bombardier or gunner position), stunning 3-D cockpit detail, accurate performance and damage modeling, medium bomber operations, WWII state-of-the-art aircraft (including the first jet fighters)
Custom graphics engine powers super-high detail ground-attack targets and improved scenery with enhanced 3-D modeling and texturing
Cooperative multiplayer missions and free-for-all dogfights via the Internet and LAN
Reactive world: areas of the campaign world will trigger events, spawn aircraft, generate flak, etc. in response to your presence
Role playing elements: pilots have qualities like Bombing Skill, Vision, and Health
Strategy: you make decisions that influence how the war is fought, where to put the pressure on the enemy, and what aircraft improvements are crucial to the war effort


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Microsoft Flight Simulator X Acceleration Expansion Review

Microsoft Flight Simulator X Acceleration Expansion
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Expansion pack won't install - says it requires FSX to be installed first. It is. I can be flying a plane in FSX, and the Expansion Pack Installer says FSX isn't installed. The support rep did say they have been getting a lot of calls from people who are having problems installing the expansion pack...
____________________
Support Update: It's now December, and after a month of working directly with Microsoft Games Support, the problem appears to be caused by running 64 bit Vista Ultimate on an Intel Core 2 Quad processor. The base game, Flight Simulator X, does not install properly, and the expansion pack can't find it. I tried a single cpu system, running XP, and everything installs and runs fine, including the expansion pack.
When you install FSX, if the install screen says "IDS_WELCOME" and "IDS_CONTINSTALL" you've got a problem. Another symptom of a bad install is if the Add/Remove Program screen in Control Panel says "PRODUCT_NAME" instead of "Flight Simulator X". Microsoft does not appear to have a fix yet for the installer failure on 64 bit Vista. XP works fine.

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MicrosoftFlight Simulator X Xpack Win32 English North America DVD DVD Box

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Falcon 4.0: Allied Force Review

Falcon 4.0: Allied Force
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This game/sim is great fun. It has a truly dynamic campaign, which means that your actions do impact the outcome. There isn't another game out there where there is so much going on "in the background" that, aside from playing the game, you can see and use to impact on how you play the game.
I'm no kid, so I don't have time to learn many complex features or learn how to do it on a real F-16. So, while you can have all of the true to life features/requirements of the real jet if you want, you can also scale those down to simplified avionics, etc. There are about 30 training missions with specific instructions on completing them, which cover the major aspects of handling the jet.
As for documentation, if you do want to do all of the "realism" options, you can get plenty of reading material as there is a 716 page .pdf manual).
I would recommend this highly.

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The legend returns! Falcon 4.0: Allied Force is the most comprehensive and powerful combat flight simulator ever made for non-military use. It's just like sitting in the real cockpit.Features incredible attention to accuracy and simulation fidelity.Enhanced with new features and a new theater of operations covering the Balkans and Korean Peninsula.

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Flight Deck 6 Review

Flight Deck 6
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Installation was straight forward and I'm running this with FS2004. Went to the Hawkeye and found a panel with no instuments. Have tried re-booting it and even re-installing, no luck. Did not get a Seahawk helicopter at all! Also noticed there are no buttons to access the maps, throttle, etc. as with other MS airplanes. And some of the gauges are not readable (too small) even with my 19 inch monitor. When I contacted Abacus with my complaints I was told "We're working on it." Sims are good, realistic, responsive but with these problems I would not recommend you get this until or unless they come up with solutions.

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The best-selling Flight Simulator Expansion Pack in the World!Flight Deck one of the world s best sellers has been TOTALLY revised and is now Flight Deck 6. Carrier-based flight is the ULTIMATE challenge in aviation! Climb into the cockpit of these super-detailed high performance aircraft and put your piloting skills to the test. Flight Deck 6 also works with Flight Simulator 2004.We re taking you back to the basics...New to the Flight Deck series is a brush with Naval training. Not only will you experience the rush of landing on a moving carrier but you ll get to go through the paces as a Naval cadet learning to fly combat maneuvers in the propeller trainer the T-34C Turbo Mentor. After passing with the T-34C you will graduate to the T-45 Goshawk jet trainer where you will focus on your landing and more intense maneuvers. After your first carrier landing in the trainer you will be ready for the real thing in the F/A-18C Hornets and F/A-18E Super Hornet as well as the EA-6B Prowler C-2A Greyhound and E-2C Hawkeye. One wrong movement of the stick and you ll be swimming or worse! Landing on a heaving deck can be a white-knuckle terrifying experience for even the most seasoned Navy pilots. There s a good reason that the flight crew refers to a landing aircraft as arecovery.Flight Deck 6 features new Missions for BOTH FSX and FS2004! That s right Flight Deck 6 brings an exclusive mission environment to Flight Simulator 2004 while taking full advantage of the mission system included with the Flight Simulator X.Missions include all 7 aircraft and include aerobatic maneuvers to target practice weapons training carrier landings and more!Flight Deck 6 includes the new USS Harry S. Truman aircraft carrier. You ll be able to practice your takeoffs and landings on an incredibly detailed aircraft carrier. FSX features missions that have you land on a actual MOVING aircraft carrier! Also in FSX as well as FS2004 you can practice simple carrier approaches on the

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