Showing posts with label securom. Show all posts
Showing posts with label securom. Show all posts

World Soccer Winning Eleven 8 International (DVD) Review

World Soccer Winning Eleven 8 International (DVD)
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I have been a huge fan of WE7 and I was definitely expecting at least slightly better gameplay for this one. I am deeply disappointed. This game makes me think of crashing my laptop on a regular basis and there is not enough words for the frustration I am having.
The first thing I noticed was the more fluent controls the game has compared with WE7. But the following days, as I started to get deeper into the game, I noticed lots of problems with the game:
1) The success rate of penalties in the game for a difficulty of 3 stars is around 1/3. Every time you are awarded a penalty you are having a few seconds of happiness just to watch the keeper punch the ball back to the field. You want to run to the ball which is just a few meters away before the defence but the player just rejects to move. Other times, the player just kicks the penalty outside.
2) There is no randomness in the game, as opposed to WE7. For example if you approach from the same angle on a one on one with the keeper, you always get the same result. After playing the game for 2 weeks, I clearly know what is gonna happen even before i make the move.
3) The keeper is 5 times a "human" keeper, which reminded me of the early EA sports FIFA series. In WE7, if you are very close to the post and shoot it, the keeper just watches the ball go in, which is very realistic. In this game keeper shows a super-human strength and saves it. Especially if you like scoring from outside, WE8 is not the game for you.
4) One good thing about WE8, compared with WE7 is, the bookings are very realistic. You don't get random yellows and you always get a booking when you (feel like you) deserve it.
5) Menus are very fast which was not the case in WE7. This is maybe the only thing I liked about WE8.
6) In WE7, in a one on one situation, the players that are chasing you could not reach you easily. In this one, unless you make a "super-hiper" dribble (which takes a couple of seconds to accelerate), they catch you like a chicken. Usually you hit the keeper before you get into that accelerated mode, so basically there is no easy "one to one" in the game, which is not realistic.
7) Headers from the post area, if the player is marked by another player, always goes high above the post. There is no slight randomness in it. The only way to score from a corner is to send the long pass before the defence gets into position. The fact that scoring is not possible after the defence gets into position, is very unrealistic.
8) There was a huge problem with player cursor selection in WE7. If you hope they fixed it, you are quite wrong. The player closest to the ball is selected regardless of the key being pressed. As a result, you press "down" hoping that the player above the ball will run down towards the ball, but what happens is the game chooses the player below the ball and you end up moving that player away from the ball. Then to fix it you press "up" and this time the game selects the upper player and you end up moving this player too away from the ball. The opponent is one to one with the keeper in the end. This happens almost in every game. As an amateur programmer, I can see that it is very simple to fix that by just taking into consideration the key being pressed. I don't know what Konami people were thinking when they were programming it...
As my last words. Don't buy this game. Instead buy WE7. If you already have WE7, don't ever give it away to your friend hoping than WE8 would be better. I did it and I'm in pain. It is much realistic than WE8 and FIFA-2005. If you have FIFA-2005, WE8 can be a slight upgrade (definitely not in terms of graphics)..

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Aim for the upper right-hand corner with Winning Eleven 8 International, a pure soccer approach to a supreme gaming experience. The series returns with a wealth of moves, tricks and more in-depth gameplay. Choose between 136 club teams, 57 national and up to 4,500 of the world's greatest soccer players. Players are brought to life through photo-realistic graphics and authentically modeled features, as well as individual styles of play, movement and ball control. Representing a mammoth step forward over its predecessor, every element of the game has been tweaked, reworked and enhanced for an intense soccer experience.

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Rollercoaster Tycoon 2: Triple Thrill Pack Review

Rollercoaster Tycoon 2: Triple Thrill Pack
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"Roller Coaster Tycoon 2 - Triple Thrill Pack" finally delivers the RCT2 I wanted. It not only lets you simulate building amusement parks, complete with rides, food & drink stalls, and other attractions, but this pack includes a huge number of different coasters and examples of each type, and also allows you to try to build your own coasters. There are many other types of amusement park rides, including log flumes and water slides, merry-go-rounds and ferris wheels, go kart race tracks and car rides, and many others. There are also over a dozen scenarios ranging from fairly easy to fairly difficult. The fact that all the scenarios are accessible from the beginning of the game is a big plus.
The replay value of this game is great. I find myself coming back to see if I can better my previous rating or ending park value, or both, or add something to my previous parks to make them more interesting. I know I've spent countless hours designing little tweaks to make my parks or rides "just right".
The primary program, "Roller Coaster Tycoon II," provides many good features that are a big improvement over RCT1, but the same graphics engine is used. I really like this sim game - probably more than any other game like it. If you like amusement parks and roller coasters, and you like games like "Civilization" and other simulations, you'll love Roller Coaster Tycoon 2.
"Wacky Worlds" adds a lot of scenery like the Great Wall of China, the Taj Mahal, the Eiffel Tower and many others to make your park a true international experience. There are over 20 new scenarios, 50 new ride types (not all of which will be coasters), and about a total of 250 new game elements. But the total of the new elements in "Wacky Worlds" wasn't worth the price of admission all by itself.
"Time Twister" adds even more great rides and some really wonderful scenarios to the overall mix. There's a few for every age - from the Medieval to the present and beyond. There's also a few new rides and attractions. "Time Twister" also suffered from not having nearly enough material to satisfy RCT fans by itself.
But now you can Triple your fun with this all in one pack. Amazon.Com doesn't have half stars, so I can't give this game the 4 1/2 stars it deserves, but I'm sure if you've found previous games in the series interesting. you'll love tripling your fun!
If you've never tried Roller Coaster Tycoon, and you like amusement parks, you'll love the ability to design and build your own amusement park. RCT2 gives you almost everything that the old game had. But if you've already tried RCT1 you may find that this game just isn't different enough from the original, even though it includes the new scenario designer and other new features. The graphics haven't been updated much at all - and the graphics were already a little dated in RCT1.
But if you =really= want the =complete= pack, do an Internet search for "RCT2 User Created Expansion Set" and download that. You will be highly surprised at the many new features, rides and other things that fan-created expansion does for this game.
Now that my predictions have come to pass and everything is available for RCT2, I very highly recommend this purchase over any of the other stand alone sets, including the incomplete "Combo Pack". But if you already =love= RCT2, then just wait a few weeks - Chris Sawyer and Atari are rolling out RCT3 - which finally has a 3D feel and a coaster cam! If you've never tried to build your own amusement park, and had a secret yen to try it, then RCT2 is a great game. Watch out Disney World - here comes Roller Coaster Tycoon 2!

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The Complete RollerCoaster Tycoon 2 Series!Product InformationTriple your thrills! Add rides and scenery to the world's greatestattractions with the complete RollerCoater tycoon 2 collection! Travelthrough time span the globe or simply create the most gut-wrenching rollercoasters imaginable. Test your Tycoon skills with 25 amazing Six Flagscoasters and 5 Six flags parks including Six Flags Magic Mountain and Six FlagsGreat Adventure. Create incredible roller coasters with the amazing RollerCoaster Designer thrill your guests with over 200 rides and attractions andtake on more than 45 scenarios that challenge beginners and experts alike.Customize your parks with themes from around the world and historic timeperiods.Product Title IncludedRollerCoaster Tycoon 2RollerCoaster Tycoon 2 Time Twister Expansion PackRollerCoaster Tycoon 2 Wacky Worlds Expansion PackProduct OverviewRollerCoaster Tycoon 2The best-selling game that started the "Tycoon" craze ramps up the funwith all-new rides features and gameplay that make creating and running theultimate amusement park more fun more creative and totally addictive! Those of you that think you have mastered the previous 'Tycoon' games andcreated the most nauseating coaster designed the ultimate theme park or managedthe financeslike a top CEO can think again. RollerCoaster Tycoon 2 provides a new dimensionof creative freedom that allows you to take your parks and rides to anunprecedented level of fun. Break ground and start from scratch open the gates to existing parks or justcreate the most gut-wrenching roller coaster ride ever - now you can play yourway. As a RollerCoaster Tycoon there are NO LIMITS!Features:New gameplay options in RollerCoaster Tycoon 2 allow you to play your way and focus on the aspects of the game you love the mostIncludes 25 coaster designs and 5 Six

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Star Wars Empire At War Gold Pack Review

Star Wars Empire At War Gold Pack
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I like Star Wars as well as your average 30-something red-blooded American male, but I am by no means a fanboy; in fact, I have found that most Star Wars related games in the past decade are kind of 'meh'. With that said, I loved the original Empires at War, it was a great game that combined a strategic game of planet conquering with two types of RTS games in which you fought for control of planets on land and in space - it didn't rest on the Star Wars Franchise to please the user, the Star Wars heroes, vehicles, and troops are just an added bonus. User created mods are freely available on the net, and that expands replayability immensely. I pulled it off the shelf the other day to find some of the new mods use the expansion - the original expansion no longer seems to be available from Amazon, but the gold package has both the original and expansion. The original was a great twist on the basic RTS style of game, and one of my favorites, gameplay-wise. Eye candy isn't as good as more modern titles, but gameplay has held up well. IMHO, the original game is still worth the price, and I'm sure the expansion just sweetens the pot.
Note that their cover art for this product is for the original game, not the gold edition; I was waffling on whether to buy it until I saw the customer pic, as it didn't seem the gold edition had the expansion and there is no mention of it in the product description. Per Lucasart's website, the gold edition does indeed have the Forces of Corruption expansion included (and looks like the second picture in the gallery). Thanks to 'JJAV' for the clarifying customer pic.

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Star Wars: Empire at War Gold Pack PC

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Brothers in Arms: Hell's Highway Review

Brothers in Arms: Hell's Highway
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Mine is the PC version.
I was amazed by the graphics. True to the other BIA it is historicaly accurate and the creators went above and beyond to assure the detail of the game! Job well done!!
The "cut-scenes" are excellent and play out like a movie. By far the best that I have seen for history buffs of WWII and fans of FPS.
A standard has been set and others will have a hard time measuring up to a most excellent gaming expirience!
I am running this game on a Dell XPS 410, Duo Core, 3 gb Ram and one Nvidia 8800 GT 512 with the addition of a 500W Power supply.
The game is maxed out on all details and runs extremely smooth!
No problems at all!

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Fallout 3 Review

Fallout 3
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The next release by Bethesda after the gorgeous but surprisingly shallow game Oblivion, Fallout 3 is a vast improvement on almost every level over the company's previous efforts, providing an extreme level of high-quality content and a truly massive game experience at the expense of average writing and a poorly-implemented main plot.
First off, graphics. I'm running the game at High quality (as opposed to Very High) on a computer using parts that were cutting edge about two years ago. Visually, this game is a total knockout; painstakingly and stunningly rendered down to the smallest detail, from the wreckage and debris everywhere even to the level of most NPCs. The character models in particular stand out as a vast improvement over Oblivion's, although the character animations - particularly on hills - is still as stilted as ever and you will notice some repetitive faces. Where the game truly shines is in the environmental design, particularly on the graphical level - I can safely say that no other game has ever felt as real and vibrant (albeit dead, considering it's post-apocalyptic) as Fallout 3. The environment truly feels real, especially coupled with a surprisingly logical and high-quality approach to level design - office buildings and schools are laid out like office buildings and schools, most buildings have bathrooms inside. Wreckage and debris are used strategically to block off areas and direct the player, rather than bizarre architectural choices as in Oblivion (who builds a fort in the shape of one long tunnel?). I can't rave enough about the high-quality graphics, a few relatively minor animation issues and mild NPC face repetition notwithstanding. Downtown DC, with its half-demolished monuments and museums, is absolutely breathtaking. The game is also fully voiced, and the voice acting is relatively high-quality. Although you'll likely begin to notice NPCs who sound suspiciously similar - especially old women, who all sound identical - the acting is considerably better and they've reused voice actors a lot less than in the Elder Scrolls games. People who follow such things may recognize Raphael Sbarge (KotOR) and John DiMaggio (Futurama; FFX) in a few places. Liam Neesan does a decent job with fairly bland lines as the PC's saintly father and Ron Perlman is back to narrate the surprisingly tepid introductory and final movies. But Malcolm McDowell steals the show as the unsettlingly patriotic President Eden, mostly through a series of Roosevelt-esque radio speeches the player can choose to listen to at will through.
This is easily the most fun game I've played in a long while. They've stripped out a lot of things that bogged down earlier Bethesda efforts and even to an extent earlier Fallout games, which lends itself to a much more fast-paced, almost survival horror-esque feel to much of the game. The VATS system is a huge disappointment to anyone expecting true turn-based combat - it's much more like bullet time than anything else - but taken on its own merits is a pretty clever gimmick that is actually pretty fun to use. Combat in general is satisfyingly fast-paced, and a clever, logical approach to level design keeps the player moving along nicely in most areas while still giving the feeling that you might be down to your last clip of bullets or stimpack. Radiation - and particularly irradiated food, which heals you at the cost of adding to your rad level - is an interesting new dimension which is unfortunately barely touched on, as weightless, radless Stimpacks are weightless and much more effective than drinking water or food. Buffs take the form of drugs with a variety of effects, and can make the difference between survival and death - but watch out for (easily cured, and mostly pointless) addictions. There are a few glaring issues with the gameplay, however: the speech and dialog options, while again an enormous improvement over previous Bethesda games (FO3 features dialog trees instead of topic buttons, allowing for more dynamic conversations), require little to no thought on the part of the player - a far cry from the clever dialog puzzles former Fallout developer Black Isle was known for. High stats in Lockpicking or Science basically just buy you the ability to play their associated minigames at higher difficulty levels; if you're bad at Mastermind or have poor reflexes, don't expect to succeed at them, even with a maxed-out skill value. Combat is decently balanced but startlingly illogical in places, and at low levels it frequently takes an entire clip of shotgun shells to the face to take down a single human opponent; similarly, the economy is bizarrely stacked, with the reward for single-handedly saving a town from total annihilation being less valuable than a single night at the local inn. Cash in general is hard to come by for much of the game; even vendors rarely have enough to buy more than a fraction of your loot at a time. Fortunately, there are a few nearly limitless sources available to you, if you're willing to put in the work for the money, and the trade system allows for direct bartering. Character design and advancement is basically just a dumbed-down version of the previous games' systems, and badly in need of balancing. A few of the non-combat stats are ridiculously overpowered (you'll have a tough time getting through the game without a high Lockpick and Repair skill) and, unlike its predecessors, you won't be able to get through much of Fallout 3 without putting a significant commitment into combat skills (which comprise about half the skill set). However, it's still easily possible to cater to most play styles, and clever players with an eye on the strategy guide will have little trouble maxing out all their skills and most of their attributes before hitting the level 20 cap.
The main plot is extremely short by design, taking somewhere between 8-10 hours for players progressing at normal speed to complete; taking note of one of the defining characteristics of the Fallout franchise, Bethesda opted to make huge swaths of the main quest optional (you can stumble upon information or people who will lead you further into the plot, bypassing intermediary steps), lending the game a feeling of versatility that more tracked-in games lack. Consequently, the game feels a lot more dynamic and flexible, even accounting for several quests that are essentially good guy/bad guy choices and at least two where there isn't even a bad guy choice. However, because Bethesda opted to only consider quests with their own subplots "sidequests", there's a lot to do in the Wasteland that is entirely freeform, and the game often rewards players for free-roaming and for following clues provided in the game's copious flavor text. The result is an unusually detail-oriented, lovingly crafted world that feels logical and realistic, aside from the relatively limited dialog options. The game is well worth buying solely for the wealth of awesome content lurking in the wings of the game, and already has an active modding community likely to produce still more content to keep you entertained long after the game's disappointingly average main plot has faded into memory. This is even true on the item level: there are a variety of awesome and entertaining gimmick weapons, the opportunity to buy and customize houses (which provides extremely tangible benefits, unlike the Oblivion equivalent) and several unique items lying around that can by claimed and repaired by the player. Fallout 3 has a level of detail rarely seen in any game.
On the downside, a few of the sidequests have glaringly obvious logical errors in them. Your character generally acts like an old hand at wandering the Wasteland straight out of his hermetically sealed childhood home, regardless of what dialog options you choose. And despite the general emphasis on free roaming, you do get railroaded in several places - your response options to a given NPC's behavior generally consist only of fairly transparent light side/neutral/dark side options where they exist at all, and the main plot abandons all pretense of player control in the second half - but for the most part, you're free to turn around at any point up until the very end and go back to free roaming, which is where the real meat of the game is anyway. The main plot itself is significantly better than Oblivion's, but falls apart at the climax, leading into an unexpected, abrupt and deeply unsatisfying resolution; also, in a radical departure from the rest of the game, the last few subquests in the main plot are essentially mandatory dungeons followed by a staggeringly black-and-white moral choice. Fortunately, the weakest elements of the game are mostly contained in the last two or three subquests of the main plot, and you can easily get months of playtime out of this consistently excellent sandbox exploration game without ever having to sit through the most disappointing parts ever again.
A few other things to mention that I left out of the review:
-The only DRM included with the game is a simple disc check (you only even need a serial number for Windows Live)
-There is a large and skilled pool of modders already producing custom content for the game, even without official word on a Construction Set.
-The load times are blazing fast. I have Word files that take longer to open than FO3 maps.
-The game is excessively buggy at the moment, and only PC users will be able to use most of the bug fixes. Console users may want to hold off until a patch is released.

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3 playable characters, each with their own unique traits, strengths and attributes. Unleash over 50 ranged, explosive weapons on hoards of radioactive and mutant creatures and bosses. Tons of unique equipment to acquire from defeated enemies.

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