Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Rome: Total War Gold Edition Review

Rome: Total War Gold Edition
Average Reviews:

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I originally played this game for the PC and was excited when it finally came out for mac. My impression has been mixed.
Rome: Total War
This is the better of the two games. I first started playing as Brutii and so far so good. I have had no problems. However, when I tried the game as Gaul, problems started to arise. I was besieged early on by a Roman army, but when I tried to attack with the army in the settlement, the game just froze. On one settlement, there were added buildings to one of the religious buildings (5 tiers of upgrades instead of the usual 3).
Rome Total War: Barbarian Invasion
This is the game I have had problems with. I started playing with the Franks. When I tried to capture the Saxons capital, the game crashed. I tried several ways (play the battle out, auto-resolve, etc.) but the game crashed each time. The same thing happened when I played as the Saxons trying to take London from the Romano-British.
Overall, the game has been fun to play. Other than the above mentioned problems, the game play has been very smooth. I am hoping a future update will fix some of these problems. I have sent an email to Ferral Support, and am still waiting to hear back. Until then, I will give the game 3 stars for the conversion problems.

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Rome: Total War Gold Edition brings together Rome: Total War and it's expansion, Barbarian Invasion. Available in one offering, this is the opportunity for armchair Generals to conquer and control the greatest empire ever known by man. In Rome: Total War you must guide one of three noble Roman families on a century spanning quest to seize control of the Roman Empire. In Barbarian Invasion witness the decline of Rome as it come under attack from Barbarian Hordes and a bitter internal struggle between rival factions. Rome: Total War Gold Edition is the 2nd in the "Feral Legends" series that brings classic games to the Mac for the first time, with unbeatable prices for a "legendary" value!

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Medieval II Total War Review

Medieval II Total War
Average Reviews:

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I picked up Medieval II Total War / Total War Kingdoms Gold Pack for $30 and I have to say, for that price it's a great deal. There are months of gameplay packed into this game. I was up until 4am, 4 nights in a row!
Concept: 9/10
In Medieval 2GP, you play as 1 of 17 different Factions / Nations in an attempt to use diplomacy, treachery, and military might to take over the world. The game features a Battle Mode where you can fight a Battle against AI, a Short Campaign where you must wipe out 1 or 2 rival nations and occupy a good portion of the world map, or a Grand Campaign, where you must occupy Jerusalem and a very large portion of the world. The "Short" Campaign could take you anywhere from 8 - 40 hours to finish. With the expansions, there are more maps, 13 more Factions, and 110 more military units... There is also a dedicated Modding community that has further enhanced the game.
Graphics: 8/10
The graphics are impressive on the high settings and it's pretty incredible to watch 4000 soldiers clash on the battlefield with arrows raining from the sky and catapults destroying fully destructible cities.
NOTE: I had an awful time getting my NVidia 7900GT to work with this game, but I finally found the solution on a forum. Creative Assembly's and SEGA's websites were less helpful than a Magic 8 Ball. I'll post the solution in the Comments Section below.
Gameplay: 7/10
There are three types of gameplay in the game. There is a World Map where you can move armies and units across a battlefield and into enemy territories. You strategically use diplomats, merchants, religious figures, spies, assassins, princesses, and armies to thwart your opposing nations. This plays out like old school RISK.
There is faction management, where you govern your cities, raise or lower taxes, build structures that provide troops and upgrades for your army, balance your budget, put your leaders in the most optimal places, and assemble your armies. Your Heirs, Commanders, and Governors have stats... some make great generals, some make great governors. It's up to you to put them in the right places. If you have a brother in-law who is a weak commander and not very loyal, you can send him off to fight the Mongols Far Far away from your homeland. Think of it as chlorine in your family gene pool. You don't want his offspring inheriting your kingdom.
There are the battles. The battles are fought between units in an RTS, rock, paper, scissors, type of battle. Archers are great at long range, Horsemen can run over the archers, spearmen can set themselves in a defensive formation and impale a cavalry charge. There are also infantry (swordsmen) who fare well against the spearmen. There are literally hundreds of different types of units. There are open field battles in different types of environments, mountains, snow, forests...
There are castle sieges where you must use catapults, rams, ladders, siege towers, to take over a walled city. And there are castle sieges where you must defend your city from invaders. During a battle, you can also pause the action and issue commands, or speed it up 2x - 6x so you don't have to wait for the troops to get into position.
If you want to play the game RISK style, you can have the AI simulate the battles and get a results screen that says something like: Victory, you lost 200 men, the enemy lost 650 men.
If you want to play the game like an RTS, you can have the AI govern your cities, while you fight the battles. It was a great idea to cater the game to both styles of play.
Strategies: 8/10
The AI is pretty simple in the game, and once you figure out how to play, you will rarely lose a battle. You can use units and the terrain to your advantage. Unlike Starcraft, you don't have to kill every enemy on the battlefield. You can break their morale and get them to run away. If you see a bunch of enemy swordsmen, you can pepper them with arrows and kill half of them as they are charging, then run them down (literally) with heavy calvary. The game displays their morale and you can see when they are about to break. When they flee, you can let them retreat, or run them down to finish them off.
On the World Map, you can hide your armies in the woods to ambush enemies, or position them in choke points to halt enemy advances. If you are at war with another Christian Faction, the Pope may order you to cease fire for a few turns, which usually allows the enemy to regroup and counterattack. But you can actually destroy an enemy city without attacking it. Send spies, and assassins to take out the governor, kill the militia, and the citizens could riot and rebel against their king. If you have a charming princess, you can marry an enemy general into your family, stealing their army... or you can send diplomats to negotiate with your enemy and harm their economy. There are many ways to topple an enemy town. You can even form an alliance with another nation, and use spies and assassins on them if you don't get caught. If they declare war on you, the Pope may excommunicate them for violating the alliance, or even launch a Holy Crusade against them! How you conquer your enemies is completely up to you.
Interface Screens: 5/10
Switching screens to manage your cities is pretty clunky and it seems that you have to click to 3 different screens to gather information before you make a decision. This gets a little irritating after a while because it feels like everything is 3 clicks away, when it should be 1 click. For example, after a battle, if you decide to execute your Prisoners of war, a box appears on the far left of the screen. Left Click on the Box and it says, "Your Commander has +1 Dread" - right click to close the box. Now find your commander on the battle map, left click on him, then double right click to bring up his stats to see how much Dread he actually has and what it means. It would have been great if that first window showed my all of my commander's stats and his location.
Issues: Diplomacy. Diplomatic Negotiations are pretty broken in the game. It feels like a die roll, instead of strategy. You may ask another nation for Map Information and offer 200 gold. They may refuse and GIVE YOU 1000 GOLD. The game would have been much better if the Map Information cost X, and you had to negotiate to get X down.
Overall: 8/10
Learning the World Map and Battle Strategies is great fun and feels rewarding, but the limited AI and clunky interface keep the game from being GREAT!
The game is rated T for Alcohol References, Blood, Mild Language, a bit of innuendo, and Violence in the form of large scale battles.
Buy it cheap if you want months of light strategy and epic battles.
If you're looking for a Starcraft Killer, you should probably keep looking.

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Medieval: Total War Gold Edition is the compilation of the critically-acclaimed Medieval: Total War and its official expansion pack - Total War Kingdoms. Set in the turbulent Middle Ages, Medieval puts you in command of your own empire as you crush neighboring kingdoms and unify all of Europe, the Mediterranean, and the Middle East. Medieval: Total War Kingdoms features four entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.In both games, you rule all aspects of your kingdom throughout centuries of medieval warfare. Lay siege to mighty fortresses and command vast armies across the battlefields of Europe and North Africa. This is Total War.

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Complete National Geographic- Every Issue Since 1888 Review

Complete National Geographic- Every Issue Since 1888
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This is a beloved treasure of 120 years of knowledge and history, and a very valuable reference resource. There are a few points that ought to be noted:
>>The CNG has poor quality control and customer support over this product. It relies heavily on customer feedbacks to become aware of missing pages and issues, and took very long time (18 months) to address reported bugs. The Complete National Geographic will be incomplete with missing items such as:
- Jul 1960: the first advertising page is missing and replaced by a duplicated page 11.
- Jul 1942 and Feb 1992: Pages missing, causing pagination problems in the issues with double page spreads not appearing on facing pages.
- Mar 1996: Page 35 is missing.
- From 1991 to 2008, at least 30 maps are reported missing. Examples: The World War II double map supplement is missing from Dec 1991. The Sep 2000 map is missing. The "100 Years of Flight" supplement in Dec 2003 is missing. The Jerusalem's Holy Ground map is missing in Dec 2008.
>>The Complete National Geographic contains National Geographic Magazine published through Dec 2008. National Geographic announced "The Complete National Geographic" users will be able to add to their collection after purchasing the product by downloading annual updates on a subscription basis from the internet. Content updates for CNG will be available after the print editions of the previous year have been published. CNG released an updated edition of this DVD set and a 2009 annual update DVD ($14.95) in Sep 2010. The feature to purchase annual updates online wasn't ready until CNG patch 1.65 (requires Adobe Air 2.6) released in Apr 2011. Content update purchases have to be made through the CNG software interface. Stand alone archive files for the purchased content updates may not exist for archive and repeat/multicomputer installation.
>>Updates need to be installed to add missing or fix corrupted pages such as in Apr 1913, Dec 1930, Mar 1950, Apr 1953 (entirely missing), Sep 1960, Aug 1970, Jan 1977, Jul 1979, Feb 1992, Feb 1993, and Dec 2003 issues. However, updates have to be downloaded and installed through the software interface; there isn't an independent update installer for archive and repeat installation.
>>Either the digital magnifier that comes with the software or the maximum zoom needs to be used to clearly read the texts on your monitor. An ASCII text PDF resolution of the scanned pages shouldn't be expected.
>>The patch (revision 1.26) to copy DVD content to local drive was released for Windows in Jan 2010. It takes many hours to copy all 6 DVDs to the hard drive.


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Explore 120 years of amazing discoveries, fascinating maps, and the world's best photography with The Complete National Geographic. This definitive collection of every issue of National Geographic magazine, digitally reproduced in stunning high resolution, brings you the world and all that is in it. Use the advanced interface to explore a topic, search for photographs, browse the globe, or wander on your own expedition.


The Complete National Geographic


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Making History 2: War of the World Review

Making History 2: War of the World
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The 1930s and 1940s are a critical time in world history. The Great Depression and World War II dominate these years and our history. Fascism is on the march; communism is completing control of the USSR and testing the waters elsewhere. Democracy is reeling as the Depression causes massive problems that have no easy solutions. In the middle of all the politics, real advances occur in manufacturing techniques as technology builds the foundation of our modern world. Horses give way to automobiles; wood and fabric aircraft disappear, paved roads improved transportation and lifestyles changes.
Making History II puts you in control of a nation trying to survive this difficult and exciting time. As a national leader, you will allocate resources to nation building, international trade, research and defense. A careful balance will keep you popular, balance the budget and make others reconsider attacking you. Mess it up and you can lose you office or see your nation defeated in war. No two nations are the same. Technology is not uniform. Highly advanced nations have paved roads, universities and modern factories. Less advanced nations have dirt roads and small factories. The game allows you to play as any nation starting you with a government, technology level, cash on hand, alliances and relationships with the other nations. After that, it is up to you. Espionage allows you to steal research. Pay money to influence a nation to like you or make their government unpopular. Give them aid to help the government. Build up the military and go to war. Each action makes nations like you more or less. The less a nation likes you, the more likely they are to attack you. One of the failings of the game is the large democracies are more belligerent than the historical record. This can result in unexpected attacks; Great Britain attacking Brazil in 1938 surprised me. However, Brazil had several espionage operations exposed and was conducting an aggressive military buildup. Two small wars had resulted in the annexation of Uruguay and Paraguay. The Unites States had Brazil under a full trade embargo but came into the war on the side of Brazil. Play IS NOT forced into the historical norm, just about anything can and will happen.
Documentation is almost useless. Rushing the initial game into production resulted in major problems, corrected in the current version. However, the documentation problem remains. You cannot learn to play the game with the supplied instruction manual. Muzzy Lane maintains an active Making History site that can supply all the documentation, tutorials and answers to question needed. This site and a stable game with no obvious problems makes for an interesting and varied game play.
Making History II is NOT a click fest. This is NOT a fast-paced shoot `em up style gaming experience. This is a thought fest. You need to consider where you are and what direction you need and want to go in. Long-term goals need to be set and plans worked. Espionage can help, to a point, but national development has to occur. Each weekly turn, allows you to allocate production, conduct diplomacy, spy, set trade policy, monitor progress of existing projects, respond to offers of trade or alliances, declare war, make peace, fight battles, swear and any number of other things.
To learn the game, I played Brazil. This is a regional power with a small industrial base. After two games, I have master the mechanics and can move to a major power. The graphics are very good with nice animation. The AI is challenging and online game play is expected in early 2011. In addition, a large fan base has developed additional scenarios for the predecessor games and is starting to do the same for this one. I expect many, many hours of enjoyable gaming and recommend the game for anyone who is interested in this era.


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Making History II lets grand strategy players experience the role of a WWII era national leader embroiled in the toxic mix of waning empires, economic crisis, and ethnic "fault lines" that famously resulted in a global war that transformed the world. Now armchair generals and grand strategy masters can attempt to write their own history, and choose to either defend the world from tyranny or embark on a quest for global conquest. There are diplomatic decisions about everything from alliances to colonization, such as whether you grant full independence or create a puppet state. Cities are customizable via a series of constructible add-on buildings, allowing you to build a giant shipyard in New York or a munitions factory in Stuttgart. Military forces can be upgraded, repaired and reinforced and veteran units develop experience over time. Every nation in the world is playable, but the choices and strategy can be vastly different. The choice is up to each player to determine how they wish to develop their nation, thereby creating their own winning strategyInitiate infrastructure projects that modernize your nation and expand your economic potentialConstruct weapons factories, shipyards, research labs and a variety of other buildings that add specific abilities to your cities and regionsIntelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the home front and abroadEach nation has a unique set of characteristics that influences behaviorPopulations are divided by culture, ethnicity, religion and political ideology; factors that destabilize nations, provoking revolts, coups and civil warsManage your colonies, liberate new nations, establish puppet states or annex their territoryEngage in espionage and interfere in the internal affairs of your neighborsNew innovative Multiplayer system

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