Showing posts with label mac games. Show all posts
Showing posts with label mac games. Show all posts

Rome: Total War Gold Edition Review

Rome: Total War Gold Edition
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I originally played this game for the PC and was excited when it finally came out for mac. My impression has been mixed.
Rome: Total War
This is the better of the two games. I first started playing as Brutii and so far so good. I have had no problems. However, when I tried the game as Gaul, problems started to arise. I was besieged early on by a Roman army, but when I tried to attack with the army in the settlement, the game just froze. On one settlement, there were added buildings to one of the religious buildings (5 tiers of upgrades instead of the usual 3).
Rome Total War: Barbarian Invasion
This is the game I have had problems with. I started playing with the Franks. When I tried to capture the Saxons capital, the game crashed. I tried several ways (play the battle out, auto-resolve, etc.) but the game crashed each time. The same thing happened when I played as the Saxons trying to take London from the Romano-British.
Overall, the game has been fun to play. Other than the above mentioned problems, the game play has been very smooth. I am hoping a future update will fix some of these problems. I have sent an email to Ferral Support, and am still waiting to hear back. Until then, I will give the game 3 stars for the conversion problems.

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Rome: Total War Gold Edition brings together Rome: Total War and it's expansion, Barbarian Invasion. Available in one offering, this is the opportunity for armchair Generals to conquer and control the greatest empire ever known by man. In Rome: Total War you must guide one of three noble Roman families on a century spanning quest to seize control of the Roman Empire. In Barbarian Invasion witness the decline of Rome as it come under attack from Barbarian Hordes and a bitter internal struggle between rival factions. Rome: Total War Gold Edition is the 2nd in the "Feral Legends" series that brings classic games to the Mac for the first time, with unbeatable prices for a "legendary" value!

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True Crime: Streets of LA Review

True Crime: Streets of LA
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I don't understand why this game is selling for around $50.00!!! I just bought it and the first 15 minutes were frustrating! My computer is well over the system requirements and it's still choppy! It seems like it's several frames behind even when I take it down to the lowest resolution. The camera is horrible! You have no control over it, and for some reason it goes where it wants to instead of staying behind the character. I was being shot at and I couldn't even see the guy shooting at me, I was running around in circles untill he killed me. I was fighting a guy and the camera was showing a close up of my face the whole time! It wasn't untill after the fight that I realized I wasn't fighting him any more but started beating up a civilian! Also for some reason the graphics keep popping, the roads will flash white as well as some other elements making it hard to judge where I was going and what I was looking at.
This game should be selling it at the most for $20.00. I just read the manufacter review at the top and even they talk about how bad the camera work is. What I don't understand is if they know that it's going to make you so frustrated that you will punch your screen...then why sell it? especially at the price they're asking. I hope either a patch comes out that fixes most of these problems or at least lower the price. It's sad, this game has potetional if they can fix some minor things.

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True Crime: Streets of LA takes you into the life of Nick Kang, a cop whose lethal skills earn him a dangerous job. He's going deep undercover, to defend L.A. from the Chinese & Russian mobsters that are drowning it in blood. It's a wicked combination of duel, brawls, stealth and racing games. Shoot it out, fight the crooks by hand, or outrun them in the fastest cars on the street. Multiplayer mode with five challenging modes -fight, race and shoot your way to being king of the streets

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Railroad Tycoon 3 Review

Railroad Tycoon 3
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After anxiously waiting for a Mac release of Railroad Tycoon 3, I find that it's a much-needed upgrade of Railroad Tycoon 2. However, that's really all it is -- I'd be tempted to call it Railroad Tycoon 2.5 rather than 3. There are probably enough changes to track building and industries to warrant a new version number, but other than that and a few interface changes, RT3 is essentially the same game as RT2.
The most obvious difference is in the graphics. The new 3-D engine is fantastic. You can actually watch the side rods of most of the steam engines go round and round. Tracks are a bit high off the ground, which is a little distracting at first, but overall the graphics are a huge improvement.
Track laying is substantially improved from the previous version of the game, as well. Most significant is the return of tunnels, one of the most maligned omissions in RT2. You can also build a bridge over another railroad or duck under an existing bridge, a feature fans of this game series have long wished for.
Gone is the grid with its limitations of tracks at only eight angles. You can now create smooth, sweeping curves at any angle you please. That said, the gradients could use some tweaking. Particularly annoying are the ramps leading to bridges. It's silly to have a 3% grade just because you're crossing a river. Likewise, I found it very difficult to create a railroad in even slightly hilly terrain that didn't resemble a roller coaster. And don't think this is a model layout design aid, either. It's impossible to force tracks to go where you want them.
Maintenance shops and service towers are now separate elements. You can't place a service tower at a depot and have a locomotive serviced while it's making its station stop. This hurts the game's realism a bit and can be annoying if, like me, you're used to the old style station expansions. The good news is that such facilities can be placed anywhere, even where there's no station, and you can demolish them to save money when they are no longer useful.
The construction and demolition tools aren't all that intuitive. To bulldoze a building, for example, you have to enter the track building interface and select the bulldozer. And industry construction is done from the station building interface. No doubt this was done to minimize the number of tool buttons in the main interface, but it feels klunky -- especially if you're used to the old RT2 interface.
While access to the controls has changed somewhat, most of the core game controls will look extremely familiar to anyone who's played RT2. Building and changing train consists works essentially the same way as in RT2, with a few excellent additions. One major change is the "auto manage" option which autmatically sets the train's consist depending on what loads are available at the station. You can select the minimum and maximum number of cars on each train, and select whether the train will carry any kind of car, just freight cargoes, or just express cargoes. You can also manually control the trains' consists. For more realism it would be nice if passenger cars were always placed together in the consist, but I'll admit that's picking a very small nit.
A couple of very handy shortcuts have also been added to train building, including the ability to copy trains. Mac users will find this process rather klunky and very un-Mac-like, but at least it's there and works. One new feature I really like is the ability to replace locomotives based on their class or age. This comes in very handy for keeping your locomotive fleet current. There's also a checkbox which will make the consist the same at all stations in the train's route. Beware, though -- the change happens as soon as you check the box and isn't undoable by unchecking the box!
The economy and stock market works essentially the same as it did in RT2. You can buy and sell shares of your railroad or your competitors, set your company's dividend, sell bonds, and sell stock. Selling stock is just as useless for raising money as it was in the previous version, even though you're now allowed two sales of stock per year instead of just one. You also still have to have a good credit rating to sell a bond.
I haven't gotten into the map editor yet, but from reading the manual, RT3 seems to have the one limitation I was afraid it would have -- you can't use maps from RT2. With the huge number of user-built maps from RT2, this is probably the biggest disappointment in the entire game. It's understandable, however, given the number of changes made to the industries and track building. Still, some sort of conversion utility would be nice for map developers so we don't have to start from scratch.
All in all, this is a fair upgrade over the previous version of the game. I'm not all that sure that this version was worth either the wait for the Mac port or the $45 price tag, but now that I have it I certainly won't be getting rid of it!

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The long awaited sequel to the king of the "tycoon" games in here!Build the ultimate railroad empire and recreate history in this 3D sequel to the tycoon game that started it all.Watch cities grow as you carve out cross-country routes. Manipulate a realistic stock market. Acquire businesses and dominate industries as you amass a fortune greater than Vanderbilt.Railroad Tycoon 3 features over 55 highly detailed locomotives 180 different buildings and 40 cargo types. Play in "sandbox" mode to create the ultimate rail system. Challenge friends over the internet or LAN. Create your own scenarios with the included scenario/map editor.System Requirements:Processor: 400 MHZOperating Sys.: Mac OS X v10.2.8. or higherRAM: 256 MBHardDrive: 1200 MBGraphics: 32 MB 3D video cardModem: 56K (optional for Internet play)Other: 4x CD-ROM Mouse and KeyboardFormat: MAC 10.2 OR LATER Genre:ENTERTAINMENT Rating:E - Everyone UPC:828068103149 Manufacturer No:10314

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The Sims 3: Fast Lane Stuff - Expansion Review

The Sims 3: Fast Lane Stuff - Expansion
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This stuff pack was a total waste of money. EA Games is cheating thier customers by offering so little for $20.00. I won't be buying another stuff pack unless I hear that they are offering more then what is in this pack. A few outfits, a few cars and stupid garage decorations just are not worth the money they asked for.

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HOYLE Puzzle & Board Games (2010) Review

HOYLE Puzzle and Board Games (2010)
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Why Encore feels the need to release yearly versions of the Hoyle series is totally beyond me. I think they spend most of their time designing a cool-looking box for the disk instead of improving the games themselves. I also feel that they are just assuming that by placing the "Hoyle" name on the box means that people will automatically buy their product.
The 2010 is basically identical to the 2009 version. The games don't appear to have been changed at all. In fact, all of the Hoyle games, (Card, Puzzle & Board), seem remarkably similar in gameplay as Hoyle versions of the last several years.
I also use Hoyle Table Games and Board Games from 2004. This is when they were made by Sierra. These titles work fine under Windows 7 and interestingly, they are just more fun. Newer doesn't always mean better in terms of software.
If you have any Hoyle Puzzle/Board/Table games from the past, you may as well skip the 2010 edition. You're just throwing good money away. Otherwise, find an older edition on eBay.
I'm fed up with Encore and these yearly titles that offer little in the way of new games or improvements to the games already included. Please do not fall for this sham like I did and save your $20.

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The New & Improved HOYLE Casino 2010 Has Arrived! Improved Game Logic & Play. Tournaments & Leaders Boards. Meet, chat & play with the HOYLE. Community in the FREE on-line Royal Suite. Play hundreds of Casino Games in real environment settings. Built-in compatibility for both PC & MAC! HOYLE Casino 2010 is fun for all ages and skill set. Meet and compete with new friends in the Royal Suite or play against your computer. Create your own game character with the HOYLE Face Creator or go shopping with your HOYLE bucks. No matter what your game choice, it is sure to be a good time.

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City of Heroes Architect Edition Review

City of Heroes Architect Edition
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Ok, there's already numerous reviews up explaining all the wonders of player created content and all the amazing things you can do with the latest update. I want to mention a few things that don't always get enough coverage.
First of all, YOU DO NOT NEED TO BUY THIS DISK if you just want to be able to play with the mission creator. You can get by just as well by buying one of the out of date expansions if you can find one for cheap (Game Stop was recently selling CoV Collectors Editions for a whopping $5.00, a bargain for the Heroclix figures alone, plus it comes with the game, an art book, and a month of free game time). If you already play the game or get the game via any other source (including the $20.00 Target game cards that come with a 30 Jet Pack), you will still be able to play with the Mission Architect system and design your own missions, story arcs, and custom villains.
So you might ask now, "Well why would I buy this then?" Simple... It comes with an up to date patch of the game. If you've ever had to download and patch an MMO that's been up and running for a couple years, you know that that can take hours or even DAYS depending on your internet speed. With the DVD that comes with this purchase (yes, it's a DVD, so you need a DVD drive to take advantage of this feature) you can install or reinstall the game much faster than downloading or even installing from an older disk and patching. That's pretty handy all by itself.
Another great advantage to it is the bonus costumes. Over the past year or so, the CoH team has taken to offering "Super Booster Packs" which are small premium expansions. It started with "The Wedding Pack" which included some very nice bridal and formal wear costume pieces and some matrimonial character emotes (like being able to throw rice). It was a niche product for a small percentage of the players that wanted those costume pieces, but the company claimed it generated enough extra revenue to allow them to put more resources into providing part of a free content update earlier. Because of this success, every few months they have released an additional premium upgrade that includes very high quality costume pieces, emotes, and a temp power that all fit a central theme. The last one was the Cyborg pack, and it was very popular. Along with the release of the Mission Architect system they have released the Magic themed Super Booster Pack, which includes some excellent Victorian style coats and cloaks, witches hats, High Collared Shoulder Capes/cloaks, and a nifty "fortune telling" power that allows you to generate a random buff for an ally.
Under normal circumstances, these Super Booster Packs cost $9.99 (plus applicable taxes) and could only be purchased online through the NC Soft Online Store. For some folks this isn't a problem, but for others who don't have a credit card or paypal access (or people living in certain nations) it was impossible to buy these upgrades. With the purchase of this edition of the game however, you also get access to your choice of the Cyborg Pack or the Magic Pack.
This is a great deal to start off with just because of the cost. When you add the free month of game time (normally $14.99) to the Booster Pack price ($9.99), this edition is a Five dollar savings! (possibly a couple bucks more depending on whether you pay tax on internet purchases in your region. I have to pay tax on my purchases from the online store, but not from Amazon, so I save almost 8 dollars overall by buying on Amazon as long as I can get something else at the same time to qualify for Super Saver Free Shipping). Also, if you don't have either booster pack yet, you can buy two copies of this edition, and use one activation code for each booster pack. The free game time you receive continues to add up so it won't be wasted!
One last thing about the Architect system itself... If you're at all like me, you may use the City of Heroes character creation system to build dozens or even hundreds of different characters just for the sake of creativity. Before, we were limited to just building characters in one of the 12 slots available on each server, and if we ran out of slots we sometimes had to erase an existing character in order to create a new one, even if we just wanted to build a character based on some concept rather than actually playing it though the whole game. With the Mission Architects ability to create custom characters to include in the missions you write, you can now make an unlimited number of characters (well, there is theoretically a limit since each character file is saved locally on your hard drive and takes up 5-10k of space, but if you have half a gig of free space, you'll probably never be able to make that many characters), and you don't have to level them up to try out special costume options likes capes, auras, or even Vanguard & Roman costume pieces. So now those of us suffering from "creative overflow" can build alts to our heart's content without having to sacrifice established characters in the game to do it!

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Breaking New Ground with Mission Architect Introducing user created content. City of Heroes is pushing the MMO genre forward, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game's detailed character creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization. Now every player can be an Architect. City of Heroes City of Heroes is a new kind of massive multiplayer online game. If you've ever wanted to defend your city from evildoers as a mighty superhero, now's your chance. Choose your powers, join a team and go online for tremendous role-playing action. You'll also have to watch your Fame meter -- the higher your reputation gets, the more bonuses and rewards you'll get. Team up with other players online, to form new superhero groups and take down the bad guys more effectively. City of Villains City of Villains is the standalone sequel to critically acclaimed MMORPG City of Heroes. Using a staggering assortment of new powers, abilities, and customization options, players can now experience sinister game play from the other side of the mask. With diabolical craft and guile, players forge new super-powered villain characters in an attempt to dominate the world. Heroes and authorities of Paragon City will do all in their power to thwart these evil plans of destruction. It will take a supreme effort for true domination. Key Game Features:
A copy of both City of Heroes and it's counterpart, Cityof Villains, access to the innovative Mission Architect, and yourchoice between two exclusive in-game item packs, the Cyborg Pack orthe Magic Pack.
Special online play rate for both City of Heroes and Cityof Villains*.
First month of play included.
Includes 13 free major content updates.
Win/Mac support.
Mission Architect features.
Create Stories - Present your story to other players in the game through the story title, description, and character dialogue.Stories can be as short as a single mission and as long as five.
Create Characters - Use existing characters from City of Heroes lore or create your own characters from scratch using the costumecreator and a robust powers selection interface. Create individual characters which can be used as enemies, allies and contacts or createwhole enemy groups to fill your missions.
Write Dialogue - Every character that you place into a story or mission has its own dialogue. Whether it's the contact that directscharacters to their mission, the hostages that you rescue, or the enemies that you must defeat, they all speak through text bubblesat various points during your encounters.
Define Objectives - Defend, collect, defeat, destroy, rescue, and more. Mission architects can string objectives together makingmissions as simple or complex as desired, using up to a current maximum of 25 objectives per mission.
Use Advanced Options - For characters and missions select alignment, placement, difficulty, animations, behavior and more. Everymission objective has multiple advanced options, allowing you to truly customize how you want your story to play out.
Test and Iterate Before Publishing - Take as much time as you want to create your content and test it by yourself or with others.Once your masterpiece is complete, you can Publish it for other players to enjoy and rate.
Sort Stories and Search for Key Criteria - Players can use the Mission Browser to sort published stories by rating, date, length,and title, or search for content using key words like the character who created them or the subject matter within the stories.
Hall of Fame - Stories that have achieved a critical combination of high player ratings and number of views will be elevated into Hall of Fame status and will be listed under the Hall of Fame section.
Developer's Choice - Stories that are hand-picked by the developer will be deemed Developer's Choice and listed within theDeveloper's Choice section.


System Requirements: *Players can play both City of Heroes and City of Villains (included in the Anniversary Edition) for the single subscription fee (approximately $15 per month).

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