Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts

Aion Review

Aion
Average Reviews:

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First off - the graphics are amazing. The graphics engine supports visually stunning landscapes and both the player and non-player characters are crafted with loving care and attention to detail (if you buy this definitely look closely at the monsters you are fighting, the level of detail on each is impressive). Along with this you have such things as fluid cloth animation, physics for hair that moves and depending on wind and movement. What is nice is that this is a very efficient graphics engine as well, and though many people will eventually be bogged down in a large pvp battle, a recent moderate system will run this game with all settings on maximum easily. Don't look too closely though. Circles are actually octagons, the landscape looks like EverQuest from 1990. There's no such thing as "rounded" straight angles and lines on the landscape, everywhere. Oh, and though the armor is amazing, both in design and graphical quality, it is of a sort of anime nature, so the women aren't wearing much and the guys look like mechs. Since the Armor is actually separate models than your character and not just skins it both looks far more impressive than most games (and the pieces match, unlike the clown gear of WoW) and it also suffers from the straight line effect. Triangular breasts and square pants are in store if you don't zoom out after making your initial observations.
But graphics aren't everything, no matter how much the graphics and the customization of character and even equipment might appeal, there needs to be something else. Aion got a couple of things spot on - the skill chains are an interesting way to add some complexity to the normal one-two-three of many games. Note that depending on your class and situation this just means a one-two-two-two-three button press i.e. because of the way the skill chain works, it many times simply activates, the player clicks through, and you move on to your next skill or skill chain.
Crafting is another big point in this game - if you can gather one type of material, you can gather all similar types (i.e. metals, foods, fibers, ect. form one skill) which makes it much more interesting and easy to skill up gathering skills and to support multiple professions. Each character has the ability to master two trade skills and another to a lesser degree. The items made from this process are very useful and often times better than the items that (very rarely) drop in the game. Anyone who enjoys this aspect of games might find Aion a nice home. Also, you do gain experience from tradeskills and gathering, so while it is not a viable way to level, you don't completely give up gaining levels when you tradeskill.
So why the low rating? Because, after having played it for several weeks I can see why people in many reviews talk about a "lack of content". The fact of the matter is that the game space and world is fairly small. You won't notice this until you're at least level 30, but it becomes quite apparent after that. There are limited areas to quest at any level, limited places to get loot or drops, ect. The first instance you have access to is at level 25 with a 18 hour lockout time. Did I mention you'll probably leave with one to two green drops that you can sell for relatively little money? No loot unless you're really, really lucky. You can't come back here after level 28 either. While instances getter better past this point, it's nothing many players of MMOs will be used to.
Quests also practically stop after level 26, at least as a means of gaining gear or experience. By the time you complete most quests you will have better gear than the rewards and usually killing one to two mobs will equal the quest experience reward. Of course, the quests usually are simply "kill 25 of ___" ... and many of these quests are repeatable, over a hundred times. So you can make what people call "grinding" a little more rewarding, even though running back to the quest giver to turn in and reacquire the quest is probably a waste of killing/experience time. If you buy this game with the WoW game mechanic and theory in mind - you're going to be severely disappointed within your first couple of days playing.
There is no escape from pvp. And pvp in this game means being killed while doing the above mentioned grinding. If you don't mind this, it's the game for you. If you want to level up and do it to other people, buy it! But for many this will become a massive source of frustration and annoyance. When it takes you 8 hours of killing individual mobs to level up, and you have two places to do this in, when a higher level player decides you're not going to use that area, it's game over for the day. Seriously, you *will* be killed, over and over again while trying to level up. You will not even have a chance to fight back either since even if the person is you're level (which they won't be) they have come prepared to pvp, so better gear, potions, scrolls ect are at their disposal to ensure that you die and they escape.
***Parents*** If you are considering this game for a child be aware that after level 10 the player enters the one and only channel that connects the entire server together - LFG. This channel is used for chat, selling of goods, and people actually looking for groups. This chat is most times, if not always, littered with racism, sexism (extreme), graphic sexual content, vulgarity, and plenty of complaining, whining and arguing. Since this is the only channel to effectively look for a group in, you're pretty much subject to this no matter what. You will have to read it, you will be exposed to it.
The player base is really an issue, since this is an MMO it's all about the collective experience and a game that is based (aside from all that grinding) on social activity and interaction. I've found most people to be reasonable and many times interesting once you get a legion or a group, but a very large portion of the people that still actually play this game are generally speaking very self involved, unhelpful, aggressive and rude. If you've played World of Warcraft in an Alliance battleground...this is the same thing, all the time, and much, much worse.I don't really want to say don't buy this game, because I really like a lot of the aspects of it, and I'd like to see the community grow ( and mature) so that the game can continue to develop and expand into a more finished title. At the same time, if you have a tight budget, and realize that this game means continuing to pay each month that you play it, I don't want anyone else to buy it like me, to at first think -"what are all these reviews on various websites and especially the game website about? This is great" It's not. Period. The game is Korean made, and there will not be two versions for a North American audience with different tastes. The game has been out for a year prior to it's North America release, so anyone that says it is a new game is confused. The game has been in a released format for over a year.
Unless you really love "ganking" (getting killed while minding your own business by a player) "grinding" (standing around killing the same things over and over and over again for hours if not days) and a less than supportive or involved community of teens at each other's throats I'd highly recommend that you find a different means of occupying your time.
If your immediate response to this review, that states as clearly as I can some of the most important aspects of the game that a prospective buyer/player might have, is "stop whinging" "QQ" and whatever else you use to describe someone who is dissatisfied or unimpressed with a product, then this is the game for you. You will fit into the community immediately, and probably enjoy the game.

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The Aion Collector's Edition includes these in game items, Black Cloud Wing Set and Earring, Special Title, Exclusive Color Dye, and 2 Character Emotes. Also included, a 6.5" hand painted Asmodian Goddess figuirine, Aion soundtrack, and a double sided Aion.Stunning World: Discover a meticulously crafted fantasy world brimming with otherworldly inhabitants, mysterious enemies, and ancient secrets.Innovative PvPvE: Aion introduces a new dynamic to MMOs by combining both PvP and PvE gameplay into an exciting new style.Intense Visceral Combat: Engage in a spectacular and evolving combat system utilizing combos, skill chains, counterattacks, and spectacular aerial combat.Unprecedented Customization: Take individuality to a new level through an incredibly in-depth character creation tool, advanced crafting systems, and extensive item customization.

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EverQuest II Review

EverQuest II
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This peview is intended for an audience of some experience in online gaming, though inexperienced readers may find some good stuff in it as well.
The original EverQuest was a phenomenon. A game for the ages, quite literally. It's lasted for years, and for some people, it's never been boring. Has another online game ever come close to receiving the same acclaim as the original EverQuest? No way!
I had my hopes up for Star Wars Galaxies, and I gave into much of the hype. Unfortunately, for me it turned out a bust. The second I entered the SWG world I was awed by the graphics and the incredible detail. And I even became entranced for a time . . . well, more precisely, a week. The problem with Galaxies (and the success of EverQuest) is game play. SWG has no loot off dead creatures, no experience hook (it didn't take much time to reach master of any one profession). It was eye candy with no core. EverQuest has the "hook". It has the content. This old game has yet to meet its match.
So what about the sequel, EverQuest 2? Will it take the crown from its predecessor? Question marks arise, but I will provide some answers. Reading the developer comments on various forums, I can reveal some interesting details.
- There will be zones, just like in the original EQ
- There will be a "consider" option (con) that shows possible experience gains and follows the original EQ color scheme
- Luclin, Kunark, Velious, Odus and Fadywer will be absent from the original game. Antonica will have split into continents of it's own. The game takes place an age after the original EverQuest
- There will be no kill-stealing or power-leveling, enforced by a "lock" rule. Kiting will be absent
- There will be no twinking, and buffing "newbies" will not be allowed
- There will be item decay on death
- There will be 50 levels to attain originally, with a game engine that supposedly allows up to 200 if the developers choose to have expansions
- There will be standard groups of 6, and raid-groups of 24
- There will be solo-content and group-content
- There will be 47 classes, designed in a "tree' fashion. Everyone will start as a Commoner until level 5, and then choose a basic profession. At level 10, a new sub-profession will become available, and so on.
- There will only be 2 starting cities, Freeport and Queynos (rumored to be 17 zones each!)
- Roughly half of the original EverQuests zones will be remade and included in the sequel
- There will be player housing, and guild housing, but only in the cities
- The minimum requirements will be:
Operating System: Windows 98/2000/ME/XP
Processor: 1GHz
RAM: 512 MB
Video Card: DirectX 9 compatible. Pixel shader and vertex shader compatible hardware with 64 MB of texture memory
Sound Card: DirectSound compatible audio hardware
- The recommended requirements will be:
Operating System: Windows XP
Processor: 2 GHz or greater
RAM: 1 GB
CD-ROM: 16x CD-ROM or DVD-ROM
Video Card: DirectX 9 compatible. Pixel shader and Vertex shader compatible hardware with 128mb of texture memory or greater
Sound Card: Sound Blaster Audigy
Some problems that may arise with EverQuest 2 are graphics and solo-play, and cities.
Grouping is practically enforced in some cases (in dungeons), and soloing may be time-limited in some cases (ridiculous). There will be solo-content, specifically designed by the developers, but they want to suggest grouping most of all. Make no mistake; this will be a "group-oriented" game.
Graphics are an online game's "One Ring" (referring to Lord of the Rings) concerning the development team. Games that get carried away with graphics tend to lack in other areas. I hope that this is not the case with EverQuest 2.
I've read numerous articles where the developers are bragging and taking great pride in their graphics system, completely unaware that most people couldn't care less. If it's not a fun game, people will not play it, period. This was the case in SWG, which has lost a large quantity of its subscribers.
What the EQ 2 development team should do is concentrate on balance between their 47 classes (wow), balance between their variety of species and (of course) bug testing. They should concentrate on improving the game from the original (game mechanics), which they have done marvelously so far, and most importantly, game content and depth.
Cities may also be a problem in the new EQ. There are only 2 cities (albeit massive ones according to the dev team). What does this mean? Elves, dwarves, humans, frogloks, ogres and trolls all living in the same city. I find it ridiculous, and a complete step back from one of the thing's that made the original EQ great: cultural differences.
Cities may also be problematic for those who remember the original Freeport and Queynos. The developers were bragging about making the cities ten times bigger than the originals. My God! I couldn't find my way through Freeport in the first EverQuest, how the heck am I going to do it now? In addition, Freeport in the original EverQuest was devoid of players, completely, unless you were at the bank or the zone entrance. Keep this in mind. These new cities will be empty ghost towns, and far too big to navigate without an overlay map of some kind (which brings you out of the game).
EverQuest 2 is slated to come out in June, but Beta hasn't even started yet. It will NOT come out in June, which I'm sorry to say. With experience, I can tell you to expect the release around fall or winter of 2004.

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Scheduled to launch in winter 2004, EverQuest II adds significant improvements over the original massively multiplayer online role-playing game. EverQuest II uses a completely new, cutting-edge 3-D engine developed in-house with a host of technological features allowing the development team to generate an unparalleled, visually stunning 3-D world. Other features include the ability to own real estate, ride horses, command ships, and experience all-new enhanced spells, quests, and events. EverQuest II takes place in the culturally diverse world of Norrath in the future of the original EverQuest, with a greater size and better graphical detail than ever seen before.
Larger in scope than its predecessor, EverQuest II will be able to host hundreds of thousands of simultaneous users from all over the world. And, due to increased localization features including real-time translation in English, French, German, Japanese, and Korean, as well as localized servers in select countries, players from every corner of the earth will be able to explore familiar areas and new, undiscovered territories of Norrath. With innovative in-game creatures, weapons, and items, EverQuest II promises something new for all online adventurers.
EverQuest II is a multiplayer online game you play via the Internet. A stable Internet connection is required to play. Sony Online Entertainment charges a small monthly subscription fee for this game, separate from your Internet service provider access charges. The first month of this fee is included in the purchase price of this package. You must provide a valid credit card to register and play. After your first month, you can use your credit card to continue your subscription.

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Age of Pirates 2: City of Abandoned Ships Review

Age of Pirates 2: City of Abandoned Ships
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I played the previous game AOP Car. Tales and many things that was wrong with that game seem to be fixed or added in this version. You can now fulley explore islands and find hidden treasures like in the Disney version of Pirates of the Car. which was suppose to be Sea Dogs 2.
Fighting has a few new moves but is pretty much the same as you can parry. But the game is still clunky when moving your charactor on land or in hand to hand battles.
breakdown:
Gameplay: B (many new quests and better sotryline bring this score up and the new roll playing P.I.R.A.T.E.S system bring this score up)
Plot: C (don't really have one as its a open ended game)
Value: B- ($29.99 is really too high of a price in a old tech game more like $19.99)
Sound: B- (voice acting is not this games strong point)
Graphics: C- (need better island and land textures as well as town buildings)
Replay Value: B (neverending amount of quests and things to do make this one long game)
Overall: B (average pirates roll playing game that is a rare gem and worth playing for those who don't mind its game flaws and outdated graphical textures)
Ship combat remains the same but some new features have been added such as traveling in a row boat to another friendly ship (not enemy) and is a neat addition. You can advance time as well but this was present in the last version. Now it seems you can install new canons on your ship and have up to four allied ships at one time traveling with you.
The games quests are more numerous but some seem tacked on. I only played through the beginning of them and they are vague on telling you hints or what exactly to do to complete them. Still some are really interesting such as treasure hunting maps.
The world map is much larger incompassing most of the Car. sea and even Central America and Northern South America. You have new cities such as Belize, Puerto Bello, Panama, Caracos Trinidad & Tobago and Lake Texcoco Tenochtitlan in Central America. It now seems to take a good deal of time to cross the entire map area but makes it more real.
The new PIRATES roll playing system adds new characteristics such as Power, Insight, Endurance and Success. There are seven total. The other charactor attributes from the last game are present and you can choose from four classes such as a Adventurer, Merchant and Corsiar the hardest since it means a pirate class (a enemy to all).
The same countries are present like the Dutch which are well rounded, Spain the most powerful, England Spain's spiritual enemy and France the Dutch ally and England top rival. Of course there is a pirate faction but this is hard since you are a out cast and I would recommend playing for one of the other nations above first then going for the pirate class after you gain experience with the game.
The graphics are outdated and the resolution only goes to 1280x1024 which on a 22' wide screen monitor the game looks kind of distorted. Textures especially land on the islands need updated badly but charactor and ship textues look decent. Water textures are this games strong point of course but other textures mentioned need updated.
Sounds are meh. You have background music that is OK but I found it annoying as it repeats over and over so I turned it off. Most charactors have one intro voice and after that its text when talking to individuals. Combat sounds such as canons and gun sound weak but pass for immersion.
Overall you have a game here that Age of pirates Car. Tales should have been. If you don't want to spend the money on this just downlaod the super mod for the above mentioned game providing you own it already and if you don't I would buy this game instead as it would be much less hassle.

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Fortune and glory awaits you!In 'Age of Pirates 2 – City of Abandoned Ships" you can choose to go it alone and become the most feared pirate of the seven seas.Or you can prove your loyalty to one of the four different navies: French, English, Spanish or Dutch.Sail the high seas as a swashbuckling pirate or dashing naval captain.Explore strange new countries and undiscovered civilizations, raid and plunder ships, fortified ports and cities.But beware, the dead do not sleep easy, and in the dark South American jungles myth and reality intertwine. Solve the ancient mysteries of a vanishing tribe, cross swords with the most notorious pirates ever to sail the ocean blue and make sure that none of your foes ever set foot on land again.

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Final Fantasy XIV Review

Final Fantasy XIV
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From the account creation process (and subsequent cancellation) to patching the game to finally playing it, there isn't anything that feels natural or works well about this game.
You'll need to create multiple accounts to initially get logged in, from a Square-Enix account to a service account to a credit card billing company account. When I finally canceled the account I had to read the instructions on the web page to do so, something I've never had to do with another game before this; it should also probably be pointed out that the instructions on the site refer to options and terminology that didn't even actually exist on the page, so chalk up another thing that's incomplete and more complicated than it should be. Add to this that the game is $9.99/mo, plus $3/mo per character without your first character included, making it ridiculously expensive when compared to other MMO's to have more than one or two characters in this game.
Nothing about the game is designed for the PC, even though it's a PC game whose counterpart console version is months from release. The game is nearly unplayable without a controller, and even with a 360 controller in Windows where everything is recognized the game doesn't have any of its own keybinds already assigned and pre-configured... You'll need to set up everything yourself from scratch with their configuration utility. Literally nothing works like you'd expect it to; logging in to the game requires you to click the Login button, just pressing enter like every other program you've ever used doesn't work. It's something that seems like a minor gripe, and it definitely would be if this kind of behavior wasn't what you'll see with virtually every other interaction you do with the game.
A good example is a chest. You find a chest on the ground in the game, and to open you can't just click it, or select it and then open it. You move up to it, click to open a menu, select the chest from the menu, and then the chest opens. You then need to reopen the menu and select to loot the chest to gather its contents. Inventory would be another good example, since you can't just press "I" like every other game you've ever played. You'll need to navigate through the menu system to find your inventory and equipment. You'll do this for most interactions you have in the game.
The graphics in the game are very nice and mostly well done, but screen tearing was noticeable every time I played it. Even with Vsync forced to enable from video options for the card (there isn't an option in the game itself) it was still there every time I moved. Despite running fairly well with little slowdown, pop-in from other player characters made it nearly impossible to proceed with quests in some cases in the early game because an NPC would not appear unless you knew exactly where to look for them and manipulated the camera to ensure there were few enough people in view that the game would show them to you.
The game has been heralded as a return to old-school mechanics in that it doesn't force feed you information to guide you along your gameplay path, but the reality of the game is that it doesn't even give you the basic information you need to get started. I was able to complete my first story quests and my first levequests (a sort of daily quest), but afterward was unable to obtain more and had no idea where to go to continue. I chose a non-combat class to start with and was given no recipes to craft, and was only able to craft items while on a quest to do so, and hit a brick wall of being unable to progress. Letting you figure things out on your own would be perfectly fine if the game followed conventions that were even remotely familiar; things seem designed specifically to be obscure to impossible without involving yourself in a community outside of the game...
...because there is no community actually IN game. Hours of play time and I saw someone speak maybe twice, which was unreal. The chat system is difficult to navigate and controllers are practically mandatory so maybe that's why it's avoided, but I've never played an MMO before this where people weren't even talking to each other.
There wasn't a single minute I spent with this game that was fun rather than frustrating or felt like it wouldn't have been better placed elsewhere, and it is absolutely impossible to recommend to anyone. I would strongly urge anyone considering it to look elsewhere, or at the very least find a way to try it before purchasing it to be sure you aren't wasting your time. As this is a review for the CE of the game, please also note that the CE is very light on things to make it worthwhile for the average buyer, with its best incentive to purchase being an early start to the game that has already passed.

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Embark on the myriad journeys of an epic in FINAL FANTASY XIV, the revolutionary MMORPG from Square Enix. As denizens of the new and visually stunning realm of Eorzea, players will actively engage in compelling storylines narrated through high-definition, real-time events featuring the players' own highly personalized and versatile characters. While exploring even the farthest reaches of this magnificent world, adventurers are given the freedom to entirely alter their gameplay experience by simply swapping out equipment, and realize objectives with or without the aid of others. The entire experience is crafted to accommodate the widest variety of play styles—from the lone mercenary with only moments a day to spare, to the legion of comrades campaigning for days on end, and every combination in between. Join players from around the world in an adventure of infinite possibilities. NOTICE: This product requires: (1) an active internet connection; (2) monthly recurring subscription fees; and (3) agreement to certain license and usage terms (available at FINALFANTASYXIV.COM). Currently, children under age 13 are not permitted to play; users 13-17 require parental consent. Users are granted a limited, revocable license only and do not own any data or intellectual property generated during gameplay.

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Rift Review

Rift
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What to say about Rift? Is it beautiful? Yes. Is it fun? Amazingly so! Is it different? Both yes, and no.
Visuals and Sound:
Are you tired of cartoony graphics that stress your video cards but don't really look all that good? I know I was! World of Warcraft knock offs abound these days, and I have gotten sick and tired of the same graphics every time I try a new game. I remember buying Age of Conan and being wowed by the graphics, why has it taken so long for another game to follow suit?
Well the wait for amazing graphics is over! Rift's graphics are on par or better than any other MMO out there. Everything is very "realistic" (in quotes because it is a fantasy world). Water looks like water, spell effects are top notch, and this is all done without stressing my 2 year old computer too much.
The sound quality is very rich. Yes, it can be a bit repetitive. A sword hitting a shield can only sound so many different ways. I do wish there was a bit of differention in the combat music but oh well. That is a minor gripe. Speaking of music: it is a mix of World of Warcraft and Guild Wars, depending on the area. I loved GW's music and am glad to see that someone else picked up on this style.
Gameplay:
If you've played an MMO recently, then you know how battles go. You hit your predefined buttons until either you or the enemy dies. What makes this game different is the range of skills you have available even very early in the game.
Speaking of skills: You do not just pull from one specific class (or soul as they call it). You can use up to 3 souls at a time. Yes, the three you are using are fairly similar in purpose, but the function is completely different! By mixing the souls and purchasing their abilities how YOU choose, your characters can be very different even from someone else using the same 3 souls.
You can also change "Roles" on the fly. These are like Talent Builds in WoW. You can use any souls that you have available on different roles. I currently have a Tank role and a DPS role on my Warrior. This makes it much easier to make sure you are playing the right character for the job.
But is it "Just another MMO"?
Game play can be divided into a few areas: Open world grinding, Open world rifts, Dungeons, PVP.
PvP: This is done similar to other titles. There are battlegrounds with specific objectives. These are instanced and can either be really fast, or take a long time depending on the teams. PVP can also happen in Open World. Both reward you with points that can be spent on gear.
Grinding: Unfortunately, the quest grind is pretty much here to stay. At least it is very story driven in Rift. I do think they have you running around a bit too much, but this keeps the areas fresh and interesting, so I was pretty much ok with it once I got my mount (about level 15).
Rifts: This is a blast! You get another type of currency for closing Rifts and defeating "Footholds" in the open world. Every so often there is a major incursion which takes a large group to defeat. These are so much fun, everyone turns out to defeat the invasions from the rifts, and I always stop and close any Minor Rifts I find (it takes a small group to close a Major Rift). Footholds can easily be defeated in a couple of minutes by one person, depending on their level.
Dungeons: Pretty much your standard group of 5: 1 tank, 3 dps, a healer. So far the dungeons are a little shorter than some other games, but are still challenging and offer nice rewards. Definitely worth the time and effort!
Overall: I will definitely be playing this game a lot for the foreseeable future! The mix of Guild Wars, World of Warcraft, and Age of Conan is the perfect mix in my opinion. Finally, a gaming company learned from the mistakes of others and made very few of their own!

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Rift is a Massively Multiplayer Online Role-Playing Game (MMORPG) forPC that challenges players to stop an ongoing invasion of their worldby horrific creatures from other planes of existence, while simultaneouslygrowing ever more powerful by doing so. These creatures appear ata variety of elemental rifts that erupt at the confluence of these planes.Using an extensive level of customization, which allows players tovery nearly create their own character classes, players defeat enemies,seal rifts and draw power from them. Additional features include:standard quest gameplay as well as player vs. player action, two factionseach containing multiple races and a dynamic world full of unpredictability.


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DC Universe Online Review

DC Universe Online
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I've played many mmos over the years. Games like Everquest, Star Wars Galaxies, Dark Age of Camelot, Eve Online, Warhammer, Age of Conan, Aion, and even World of Warcraft. I had been looking for a good mmo since recently I was not playing any. My favorite pvp mmo had always been Dark Age of Camelot, so I had been trying to find a replacement for that. So this came out on me.
I did a lot of research on this game. Searching forums, watching people stream the game, and just getting opinions. So finally, I decided to get the game because I really love DC comics. I used to collect when I was college so I figured why not. Well I can say the game is great. The character creation is a lot of fun and diverse. I have heard that the other two hero mmos are better in this area. Since I had not played the other two, I really like the customization of this game. I'm on a pvp server so there are constant fights and I love it. The quests mostly just come to you on their own so you do not have to hunt for them. There are all sorts of instance missions that you can queue up for as a group. Those can be a lot of fun. The graphics are great maxed out. They really put a lot of work into making the cities really large and detailed. The sound is OK nothing amazing. Although, almost every npc has a acted out voice. The quests are all very detailed and put you into the story. There are some some bugs in the game but nothing major.
I recommend buying this game. It comes with the first month free and after that its the usually $14.95 a month. For once, I really think they will add a ton of content as time goes by. Its a really nice game. I bought this from amazon with the digital download option. My first time using it. I have a fast connection so I downloaded the game in no time. Good option.
Well I'm not 30 yet, so I'll have to stop my review their for now.

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DC Universe Online brings high-energy action to the forefront with a combat system designed to deliver a fast-paced action experience with the extraordinary powers of DC Super Heroes and Villains at your disposal. DCUO offers a dramatic online setting where players battle with or against their favorite DC Super Heroes and Villains including Batman, Superman, Wonder Woman, and The Joker. For the very first time, players and fans will be able to enter this fabled world as an active force for good or evil. The action and drama will play out in such well-known locations such as Gotham City and Metropolis.

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Shadow Vault Review

Shadow Vault
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If you are considering buying Shadow Vault, then it's probably because you are a big fan of tactical combat games or turn-based RPG's like Fallout. If that's the case, you still should at least wait until the game is in the bargain bin. The graphics are badly outdated, the translation is awful, the sound effects are weak, the role playing elements are shallow, at best, and the story is incoherent nonsense. What Shadow Vault does provide is some strategy and tactical combat that is satisfying, but not outstanding. Thus, it may have made a good budget game, but it's forgettable otherwise.
The premise of the game is that a group of men from the future, The Contingent, has come back to the present to take over the Earth. The Alliance forms to defend the Earth from the futuristic invaders. You learn this part of the story during the initial cutscene, which is also where you will notice this game's first big flaw. The translation is bad, and the voice-over doesn't match the text on the screen. We're not talking about an occasional word or phrase being off. There is literally not one sentence in the entire game where the voice over matches the text on screen. During missions, the text regularly suffers from some blatant grammar and vocabulary mistakes, like confusing the word "locate" with "localize". Some of them are so bad that they make certain sentences almost incomprehensible, forcing you to read them more than once. Interestingly, the website for the game is plagued with the same kinds of errors, and it still shows Summer 2004 as a "future" release date. It makes you wonder whether it's a miracle that the game actually works.
Whatever story "Shadow Vault" has also appears to have been lost in the translation. What remains makes no sense at all, and the game ends abruptly without explaining any of the weird events that occur during the game. The game occasionally changes perspectives and even allows you to play as The Contingent for a few levels, but what ties all of these points together is a total mystery. It's as if the story were half-written and then thrown haphazardly into the game when the team ran out of money. The story can make or break a game like this, and Shadow Vault fails miserably.
Shadow Vault adopts the action point system used by most turn-based games of this type. Each character under your command has a certain amount of action points, which can be spent shooting, using special abilities, or moving. Your characters gain experience each mission, and you carry over the survivors from one mission to the next. That's about all that the role playing elements add to the game, since you can't select which of your abilities you wish to upgrade.
Shadow Vault's core gameplay is fairly solid, and it keeps the game from being a total disaster. Gameplay is fairly stripped down and simple. Characters cannot run, crouch, lie prone, or use cover. The game uses a universal ammo system called "supplies". The supply applies to all weapons. Guns, grenade launchers, and medics all use generic supply that is replenished from boxes or stores. Supply is all that the game has as far as inventory goes. You can't pick up, equip, or remove weapons, or trade them amongst soldiers. The only way that the game reflects different weapons is with the abilities of different classes.
Instead of providing the player with a huge variety of choice in classes and abilities, Shadow Vault takes the approach of having a small number of unique, well-balanced choices. This approach works well here. All of the game's classes are useful, and as you progress through the game, you'll find some clever ways of taking advantage of the synergy between them.
The difficulty is also well-balanced. It's hard enough to challenge you, but not enough to frustrate you. Most missions will take two or three tries to complete. Enemy AI aggressively targets your critical units, so it's very easy to get them killed and have your game end. Most units in the game are pretty fragile, so one or two mistakes can get them killed. This leads to some trial and error, but it's never overly frustrating. When you combine the game's character classes with the variety of missions, Shadow Vault manages to stay fresh throughout all of its 21 levels. This is a good accomplishment, given how simple the gameplay is.
Shadow Vault includes some interesting gameplay ideas that don't pan out. You build prestige, and civilians donate equipment to you when you spend that prestige. It's an intriguing, but unfortunately, it's not developed. Another underdeveloped feature of the game is the attack dogs that you get, which can be combined with a soldier to form a group. This mechanic is of little use, since these dogs are fodder, at best. The abundance of grenade-like weapons makes the grouping feature useless.
For the most part, Shadow Vault is an ugly and outdated looking game. The graphics are grainy and the various objects and creatures in the game are drawn with low detail. I would only rank the graphics slightly higher than the graphics for Fallout 2. Given how old Fallout 2 is, that's not a compliment. There aren't even any dying animations. Creatures just go from standing up straight to flat in one frame.
There is a disappointing lack of voice over for the lines of the main characters. The sound effects are kind of ordinary.One positive aspect of the audio is the soundtrack. The low key tecno music is probably the best aspect of the game's production values. It's sounds good, and it's sufficiently moody for the game's apocalyptic atmosphere.
The game manages to be sufficiently challenging to entertain you, if you can look past the horrible fist impression that it makes, and the lack of a story that makes any sense. There are 21 missions, and unless you ace them all the first time through, you are probably looking at 30 or more hours of gameplay. Shadow Vault is not a total disaster, but it is still a hard game to recommend at full price. The game is too ugly and the story is too poor to satisfy anybody but the hardcore fan. Shadow Vault is a bargain binner.

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Defend your territory from the Contingent at allcosts!Product InformationShadow Vault is a Strategy RPG that will pit you against an evil governmentarmy of mutants bent on world domination. Set during a violent time inEarth's alternate history you must battle the heavily armed force of theContingent government and take back your planet.Use your sniper to take out the enemy with a single shot.Save civilians who have taken refuge in deserted buildings.Customize your team and choose which ones make it to the next level.Explore the abandoned buildings and hunt down the enemy.You are outgunned outmanned and their technology is 100 years moreadvanced...only your skill at commanding your small band of fighters on thebattlefield will help you survive. Choose the right person for the rightjob discover the mystery of the Continent environment and change Earth'shistory forever!Product FeaturesNuclear war-ravaged environment. Use destroyed structure for coverenter buildings and clear them of enemies and interact with various piecesof technology.Unique unit classes each with its own special sets of abilities such asmedics engineers snipers and commandos.Units improve abilities and acquire new ones as they gain combatexperience.Over 30 unique abilities and over 40 different actions to enhance andupdate your units.Hours of strategic gameplay through 21 game levels.30 units and characters to choose from and a multitude of mutated enemies.Epic and dynamic storyline that immerses you into the game.High level Artificial Intelligence that reacts to your strategies.Intuitive gameplay and interface placing emphasis on the strategicexperience rather than on complex game rules.Battle it out with up to 4 players over LAN or Internet.Windows RequirementsWindows 98 Me 2000 XP600 MHz processor or better128 MB of RAMDirectX 8.032 MB Graphic Card with 3D a

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City of Heroes Architect Edition Review

City of Heroes Architect Edition
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Ok, there's already numerous reviews up explaining all the wonders of player created content and all the amazing things you can do with the latest update. I want to mention a few things that don't always get enough coverage.
First of all, YOU DO NOT NEED TO BUY THIS DISK if you just want to be able to play with the mission creator. You can get by just as well by buying one of the out of date expansions if you can find one for cheap (Game Stop was recently selling CoV Collectors Editions for a whopping $5.00, a bargain for the Heroclix figures alone, plus it comes with the game, an art book, and a month of free game time). If you already play the game or get the game via any other source (including the $20.00 Target game cards that come with a 30 Jet Pack), you will still be able to play with the Mission Architect system and design your own missions, story arcs, and custom villains.
So you might ask now, "Well why would I buy this then?" Simple... It comes with an up to date patch of the game. If you've ever had to download and patch an MMO that's been up and running for a couple years, you know that that can take hours or even DAYS depending on your internet speed. With the DVD that comes with this purchase (yes, it's a DVD, so you need a DVD drive to take advantage of this feature) you can install or reinstall the game much faster than downloading or even installing from an older disk and patching. That's pretty handy all by itself.
Another great advantage to it is the bonus costumes. Over the past year or so, the CoH team has taken to offering "Super Booster Packs" which are small premium expansions. It started with "The Wedding Pack" which included some very nice bridal and formal wear costume pieces and some matrimonial character emotes (like being able to throw rice). It was a niche product for a small percentage of the players that wanted those costume pieces, but the company claimed it generated enough extra revenue to allow them to put more resources into providing part of a free content update earlier. Because of this success, every few months they have released an additional premium upgrade that includes very high quality costume pieces, emotes, and a temp power that all fit a central theme. The last one was the Cyborg pack, and it was very popular. Along with the release of the Mission Architect system they have released the Magic themed Super Booster Pack, which includes some excellent Victorian style coats and cloaks, witches hats, High Collared Shoulder Capes/cloaks, and a nifty "fortune telling" power that allows you to generate a random buff for an ally.
Under normal circumstances, these Super Booster Packs cost $9.99 (plus applicable taxes) and could only be purchased online through the NC Soft Online Store. For some folks this isn't a problem, but for others who don't have a credit card or paypal access (or people living in certain nations) it was impossible to buy these upgrades. With the purchase of this edition of the game however, you also get access to your choice of the Cyborg Pack or the Magic Pack.
This is a great deal to start off with just because of the cost. When you add the free month of game time (normally $14.99) to the Booster Pack price ($9.99), this edition is a Five dollar savings! (possibly a couple bucks more depending on whether you pay tax on internet purchases in your region. I have to pay tax on my purchases from the online store, but not from Amazon, so I save almost 8 dollars overall by buying on Amazon as long as I can get something else at the same time to qualify for Super Saver Free Shipping). Also, if you don't have either booster pack yet, you can buy two copies of this edition, and use one activation code for each booster pack. The free game time you receive continues to add up so it won't be wasted!
One last thing about the Architect system itself... If you're at all like me, you may use the City of Heroes character creation system to build dozens or even hundreds of different characters just for the sake of creativity. Before, we were limited to just building characters in one of the 12 slots available on each server, and if we ran out of slots we sometimes had to erase an existing character in order to create a new one, even if we just wanted to build a character based on some concept rather than actually playing it though the whole game. With the Mission Architects ability to create custom characters to include in the missions you write, you can now make an unlimited number of characters (well, there is theoretically a limit since each character file is saved locally on your hard drive and takes up 5-10k of space, but if you have half a gig of free space, you'll probably never be able to make that many characters), and you don't have to level them up to try out special costume options likes capes, auras, or even Vanguard & Roman costume pieces. So now those of us suffering from "creative overflow" can build alts to our heart's content without having to sacrifice established characters in the game to do it!

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Breaking New Ground with Mission Architect Introducing user created content. City of Heroes is pushing the MMO genre forward, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game's detailed character creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization. Now every player can be an Architect. City of Heroes City of Heroes is a new kind of massive multiplayer online game. If you've ever wanted to defend your city from evildoers as a mighty superhero, now's your chance. Choose your powers, join a team and go online for tremendous role-playing action. You'll also have to watch your Fame meter -- the higher your reputation gets, the more bonuses and rewards you'll get. Team up with other players online, to form new superhero groups and take down the bad guys more effectively. City of Villains City of Villains is the standalone sequel to critically acclaimed MMORPG City of Heroes. Using a staggering assortment of new powers, abilities, and customization options, players can now experience sinister game play from the other side of the mask. With diabolical craft and guile, players forge new super-powered villain characters in an attempt to dominate the world. Heroes and authorities of Paragon City will do all in their power to thwart these evil plans of destruction. It will take a supreme effort for true domination. Key Game Features:
A copy of both City of Heroes and it's counterpart, Cityof Villains, access to the innovative Mission Architect, and yourchoice between two exclusive in-game item packs, the Cyborg Pack orthe Magic Pack.
Special online play rate for both City of Heroes and Cityof Villains*.
First month of play included.
Includes 13 free major content updates.
Win/Mac support.
Mission Architect features.
Create Stories - Present your story to other players in the game through the story title, description, and character dialogue.Stories can be as short as a single mission and as long as five.
Create Characters - Use existing characters from City of Heroes lore or create your own characters from scratch using the costumecreator and a robust powers selection interface. Create individual characters which can be used as enemies, allies and contacts or createwhole enemy groups to fill your missions.
Write Dialogue - Every character that you place into a story or mission has its own dialogue. Whether it's the contact that directscharacters to their mission, the hostages that you rescue, or the enemies that you must defeat, they all speak through text bubblesat various points during your encounters.
Define Objectives - Defend, collect, defeat, destroy, rescue, and more. Mission architects can string objectives together makingmissions as simple or complex as desired, using up to a current maximum of 25 objectives per mission.
Use Advanced Options - For characters and missions select alignment, placement, difficulty, animations, behavior and more. Everymission objective has multiple advanced options, allowing you to truly customize how you want your story to play out.
Test and Iterate Before Publishing - Take as much time as you want to create your content and test it by yourself or with others.Once your masterpiece is complete, you can Publish it for other players to enjoy and rate.
Sort Stories and Search for Key Criteria - Players can use the Mission Browser to sort published stories by rating, date, length,and title, or search for content using key words like the character who created them or the subject matter within the stories.
Hall of Fame - Stories that have achieved a critical combination of high player ratings and number of views will be elevated into Hall of Fame status and will be listed under the Hall of Fame section.
Developer's Choice - Stories that are hand-picked by the developer will be deemed Developer's Choice and listed within theDeveloper's Choice section.


System Requirements: *Players can play both City of Heroes and City of Villains (included in the Anniversary Edition) for the single subscription fee (approximately $15 per month).

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Everquest II: The Complete Collection Review

Everquest II: The Complete Collection
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Where to start? So much depth, so many places to go, so many things to spend your time on. Had been searching for a new game to play with a number of friends who had grown tired of 4-5 years with the biggest game out there (we tried just about every big title that came out the last couple years).
All any of us could say, "why did we wait so long to try this game out?" It has evolved since launch and so much for the better. Alternative Advancement's(AA's) represent the talent trees for EQ2. They are earned as you level, you can even adjust the amount of adventure/combat experience that goes towards earning these points. Want to fight from your mount, being able to use all of your skills? It's here in EQ2. Crafting is abundant and more interactive than most games, while not being tedious and overly complicated. Do like to have alot of abilities to use as you fight your way through a vast world? Then you will find your task bars full of interesting abilities to use. Do you like to earn achievments? EQ2 has incorporated one and wrapped the old slayer titles into it.
The game still looks great and yes you will have to adjust settings to fit your system and how you want it to look. Characters are pretty impressive looking, personally I say check out the alternative models they have for most of the races, I like them better for many of the races. The landscape can look amazing and is very immersive, in my opinion it still looks better than alot of newer games on the market. They also will be releasing a new shader around the 1st of December that looks even more promising for the graphics.
To sum up, there's a great game here that offers more depth than other mmorpg's on the market right now. I guess the success of WOW really overshadowed what this game has to offer and it's a shame.


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Prepare Yourself for the Sixth EverQuest II Expansion Pack EverQuest II: The Complete Collection includes all three adventurepacks, Splitpaw Saga, The Bloodline Chronicles and TheFallen Dynasty, and all five previously released expansions, Desertof Flames, Kingdom of Sky, Echoes of Faydwer, Riseof Kunark, and The Shadow Odyssey, and Elements of Corruptionand Monument and Might game updates. This affordable collection of all ofthe released EverQuest II content to date allows new players to experienceNorrath to the fullest before the release of the sixth expansion pack toEverQuest II, Sentinel's Fate, due to be released in February2010. (Please note that this box does not include Sentinel's Fate)Along with all the expansion, adventure packs, updates and additional EverQuestII content available to date, this collection also includes a 60-dayonline subscription, 500 Station Cash and more to provide the best EverQuestII experience available. Key Features
A Complete EverQuest II Collection – This compilationpack includes all the features and content from the critically acclaimedbase game EverQuest II, including all three adventure packs,Splitpaw Saga, The Bloodline Chronicles and The FallenDynasty, and all five previously released expansions, Desertof Flames, Kingdom of Sky, Echoes of Faydwer, Riseof Kunark, and The Shadow Odyssey, and Elements of Corruptionand Monument and Might game updates.
60 Day Play Subscription Included – With EverQuest II: CompleteCollection, players can meet friends, conquer enemies and explorethe immense lands of Norrath for two full months for free.
In-game Cash – 500 Station Cash to use in the in-game marketplaceto purchase weapon and armor ornamentation, potions, pets, furnitureand more.
Loads of Levels – Adventure through 80 levels of amazing content in more than 350 expansive and dangerous environments both new and nostalgic.
Thousands of Quests – More than 8,000 quests that twist and turn you through the epic tales that envelop Norrath.
Create Your Own Character – Forge your character's destiny by choosing from 19 unique player races and 24 distinct character classes.
Extensive Customization Options – Customize your character with unique armor sets, epic weapon advancements, amazing mounts, and collect thousands of items for your home or guild hall.
Earn Rewards and Status – Embark on Heritage and Epic quests to earn fantastic rewards and status points.
Advancement Points – 200 Alternate Advancement points for you to amass in order to further enhance your character's skills and abilities.
Multiple Ways to Play – Choose your play style with Player versus Environment and Player versus Player servers.

System Requirements:

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City of Heroes and City of Vilians: Good vs. Evil Edition Review

City of Heroes and City of Vilians: Good vs. Evil Edition
Average Reviews:

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The submitter below me is wrong, you only need to pay a single subscription fee to play both City of Heroes and City of Villains, all you need to do is set up your account and add the code for the second game to the current game once you've set up the first. Two awesome games, one 15 dollar subscription fee. NCSoft support is awesome for helping customers sort this out.
I'm not really a fan of MMOs but I have to say I've been continually impressed with the City of franchise providing innovative and fun play, interesting character archetypes, and probably the best character builder in any game. I'm also impressed with their continued dedication to free game updates instead of paid box updates for new content.
With the addition of Inventions in April, 2007 you really begin to feel like a super hero or a devious villain, able to craft new enhancements to make your powers more robust and awesome. Veterans awards also make me feel appreciated as a customer for my continued play of the game by rewarding me a new costume piece, or item for every 3 months of play. (I'm at 18 now ^_^).
If you're looking for a fun game, low on gore violence (I consider it to be PG-13), that teaches good lessons for kids (especially in city of heroes), and lets you play out a childhood dream of being a good guy or a bad guy, this is definitely it.

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Protect Paragon City as a crime fighting super hero or help Lord Recluse bring it to its knees. Also included the recent massive expansion Issue 7: Destiny Manifest introduces mayhem missions dynamic P-V-P zones and much more. The total experience is finally here in one product for one low price!Features: Includes all new exclusive in-game bonus items! Explore your good and evil sides playing as both heroes and villains. Includes both massive world environments Paragon City and The Rogue Isles. Robust character customization tool enables players to create totally unique heroes and villains each with their own background stories. Design your fortress of evil - Construct massive strongholds and home bases. Now use twelve character slots total per server. Includes Issue 7: Destiny Manifest expansion. First month of play included.Format: WIN XPVISTA Genre:ENTERTAINMENT Rating:T - Teen UPC:875646000345 Manufacturer No:FG-XP-COXST-034

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