Showing posts with label railroads. Show all posts
Showing posts with label railroads. Show all posts

Railroad Tycoon 3 Review

Railroad Tycoon 3
Average Reviews:

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After anxiously waiting for a Mac release of Railroad Tycoon 3, I find that it's a much-needed upgrade of Railroad Tycoon 2. However, that's really all it is -- I'd be tempted to call it Railroad Tycoon 2.5 rather than 3. There are probably enough changes to track building and industries to warrant a new version number, but other than that and a few interface changes, RT3 is essentially the same game as RT2.
The most obvious difference is in the graphics. The new 3-D engine is fantastic. You can actually watch the side rods of most of the steam engines go round and round. Tracks are a bit high off the ground, which is a little distracting at first, but overall the graphics are a huge improvement.
Track laying is substantially improved from the previous version of the game, as well. Most significant is the return of tunnels, one of the most maligned omissions in RT2. You can also build a bridge over another railroad or duck under an existing bridge, a feature fans of this game series have long wished for.
Gone is the grid with its limitations of tracks at only eight angles. You can now create smooth, sweeping curves at any angle you please. That said, the gradients could use some tweaking. Particularly annoying are the ramps leading to bridges. It's silly to have a 3% grade just because you're crossing a river. Likewise, I found it very difficult to create a railroad in even slightly hilly terrain that didn't resemble a roller coaster. And don't think this is a model layout design aid, either. It's impossible to force tracks to go where you want them.
Maintenance shops and service towers are now separate elements. You can't place a service tower at a depot and have a locomotive serviced while it's making its station stop. This hurts the game's realism a bit and can be annoying if, like me, you're used to the old style station expansions. The good news is that such facilities can be placed anywhere, even where there's no station, and you can demolish them to save money when they are no longer useful.
The construction and demolition tools aren't all that intuitive. To bulldoze a building, for example, you have to enter the track building interface and select the bulldozer. And industry construction is done from the station building interface. No doubt this was done to minimize the number of tool buttons in the main interface, but it feels klunky -- especially if you're used to the old RT2 interface.
While access to the controls has changed somewhat, most of the core game controls will look extremely familiar to anyone who's played RT2. Building and changing train consists works essentially the same way as in RT2, with a few excellent additions. One major change is the "auto manage" option which autmatically sets the train's consist depending on what loads are available at the station. You can select the minimum and maximum number of cars on each train, and select whether the train will carry any kind of car, just freight cargoes, or just express cargoes. You can also manually control the trains' consists. For more realism it would be nice if passenger cars were always placed together in the consist, but I'll admit that's picking a very small nit.
A couple of very handy shortcuts have also been added to train building, including the ability to copy trains. Mac users will find this process rather klunky and very un-Mac-like, but at least it's there and works. One new feature I really like is the ability to replace locomotives based on their class or age. This comes in very handy for keeping your locomotive fleet current. There's also a checkbox which will make the consist the same at all stations in the train's route. Beware, though -- the change happens as soon as you check the box and isn't undoable by unchecking the box!
The economy and stock market works essentially the same as it did in RT2. You can buy and sell shares of your railroad or your competitors, set your company's dividend, sell bonds, and sell stock. Selling stock is just as useless for raising money as it was in the previous version, even though you're now allowed two sales of stock per year instead of just one. You also still have to have a good credit rating to sell a bond.
I haven't gotten into the map editor yet, but from reading the manual, RT3 seems to have the one limitation I was afraid it would have -- you can't use maps from RT2. With the huge number of user-built maps from RT2, this is probably the biggest disappointment in the entire game. It's understandable, however, given the number of changes made to the industries and track building. Still, some sort of conversion utility would be nice for map developers so we don't have to start from scratch.
All in all, this is a fair upgrade over the previous version of the game. I'm not all that sure that this version was worth either the wait for the Mac port or the $45 price tag, but now that I have it I certainly won't be getting rid of it!

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The long awaited sequel to the king of the "tycoon" games in here!Build the ultimate railroad empire and recreate history in this 3D sequel to the tycoon game that started it all.Watch cities grow as you carve out cross-country routes. Manipulate a realistic stock market. Acquire businesses and dominate industries as you amass a fortune greater than Vanderbilt.Railroad Tycoon 3 features over 55 highly detailed locomotives 180 different buildings and 40 cargo types. Play in "sandbox" mode to create the ultimate rail system. Challenge friends over the internet or LAN. Create your own scenarios with the included scenario/map editor.System Requirements:Processor: 400 MHZOperating Sys.: Mac OS X v10.2.8. or higherRAM: 256 MBHardDrive: 1200 MBGraphics: 32 MB 3D video cardModem: 56K (optional for Internet play)Other: 4x CD-ROM Mouse and KeyboardFormat: MAC 10.2 OR LATER Genre:ENTERTAINMENT Rating:E - Everyone UPC:828068103149 Manufacturer No:10314

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Rollercoaster Tycoon 3: Platinum Review

Rollercoaster Tycoon 3: Platinum
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Roller Coaster Tycoon has been one of the most successful of the 'tycoon' games on the market today, and it's easy to see why. RCT is probably, down and away, one of the most fun and addictive of all the tycoon games. This version of RCT3 now has all the expansions included with the main game: "Roller Coaster Tycoon 3," "RCT3: Soaked!", and "RCT3: Wild!".
I've played all three - RCT1, RCT2, and now RCT3. I enjoy all of the franchise. I've always wondered what it would be like to BE Walt Disney - even if it's just in a game. And Roller Coaster Tycoon 3 Platinum does not disappoint.
Although the interface isn't quite as good as is on Roller Coaster Tycoon 2, it's still usable once you get over the rather kiddiefied look. It's the three dimensional look that gives this game a fresh slant to earlier versions. And the new coaster cam adds a bit of a thrill, although I myself only found myself using it infrequently at best.
RCT3 itself adds the coaster cam and three dimensional look and feel. RCT3: Soaked adds water park features, and RCT3: Wild adds a bit of Zoo Tycoon to RCT3. The customers look like "The Sims," and there's now obvious older and younger customers, and you must strike a balance of pleasing both.
I enjoyed my adventures with RCT3 very much. It can be very addictive. Just a little tweak can increase your park's success - or cause your failure. The scenarios are numerous, and the new three challenge in one scenario feature was a nice touch, even though I thought that some of them were a little too easy to reach the top.
The scenarios range from the tutorials (highly useful, even if you've played other Tycoon games), beginners scenarios, advanced scenarios and expert scenarios as well as a couple "Real" parks.
The new Fireworks shows feature is nice, but I found designing your own to be a bit time consuming, not to mention in-game expensive for the small return you get.
The new VIP guest feature is also a nice touch. Please the VIP, and you often get a nice bonus that lets you finish that roller coaster that you were building, or add other new features to your park.
The Coaster Design 'sandbox' feature lets you design and test coasters without using a park or scenario. This is a nice touch, and it was very helpful to be able to see what features of the roller coasters added which excitement level, what nausea level (yes, peeps still barf! :-) and what features add or subtract from those figures.
But I find myself drawn back to RCT2 over and over again. RCT3's building features are not as good as RCT2's were, and there are nowhere near as many fan-created rides, scenarios, or sets (whole parks) as there are for RCT2. Building water park items, such as dinghy slides, is now more difficult, since they must end in a swimming pool complex.

Although I'd recommend this game, even to RCT die-hards, if you already =really= enjoy RCT2, you will probably be disappointed by RCT3. And it's really recommended to newbies, especially since they finally got the game and expansions in one pack. Although Chris Sawyer denies working on RCT4, my guess is that you'll see it eventually. Until then, Happy Tycooning!

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RCT3 Platinum combines the excitement and roller coaster, theme park fun of the Roller Coaster Tycoon 3 with included expansion packs Soaked! and Wild!Now enjoy more options than ever.Build your own water slide or create your own safari with real animals.Watch guest reactions to your ultimate theme park!

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