Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Axis & Allies: Iron Blitz Edition Review

Axis and Allies: Iron Blitz Edition
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Despite the problems of this game (dim AI, some bugs), it is still the best strategy game I've ever played, next to chess. I've spent countless hours over-the-board, but now I can play with friends in about half the time with out all the mess. We used to constantly run out of chips, or scatter the pieces with the dice, or we'd argue about the rules.
The game has many new choices, including marines, destroyers, paratroopers, kamakazis, etc, and also the option to edit the pieces' or territories' statistics. Don't bother playing the computer, unless you're new to the game, because the only challenge is to see how quickly you can win. You can play multi-player from one computer, with a network card, or over the internet (MSN Zone). There are a few bugs, but save often and you won't have too many worries about it.
The game is out-of-print and Hasbro Interactive sold the rights to Infogrames, so your best bet is put in an "auction alert" on amazon and wait until you receive an email telling you that someone is selling it.

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Stand at the threshold of history and take command of the greatest military conflict ever--World War 2. From the opening shots of Germany's blitzkrieg to the events leading up to the dramatic beach assaults by Allied troops, the fate of the world is in your hands. Find your enemy's weakness, order your naval forces into position, deploy your ground troops, achieve air dominance, and wage a campaign never attempted in World War 2. Dare to create new alliances, play out fascinating what-if scenarios, and get ready to experience military history on a new level.

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The Chronicles of Riddick: Escape From Butcher Bay Review

The Chronicles of Riddick: Escape From Butcher Bay
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The Chronicles of Riddick- Escape From Butcher Bay(2004). Released on the XBox and PC(Since I couldn't find the XBOX one I'm doing the PC review).

In the past few years, the movie 'Pitch Black' has been hailed as a masterpiece from Sci-Fi fans everywhere, so it's no surprised that a sequel was made, starring, once again, Vin Diesel, entitled 'The Chronicles of Riddick'. In sort of a movie marketing scheme, Starbreeze decided to release a video game that would be a prequel to 'Pitch Black', entitled 'Escape From Butcher Bay', which chronicles(pun alert) Riddick's tenure at the Butcher Bay prison facility, and how he eventually escaped. Deciding to release it as a First Person Shooter, like the game 'Halo', I was enclined to pick 'Escape From Butcher Bay' after reading good reviews, and also that my favorite genre is First Person Shooters. So, did 'Escape From Butcher Bay' live up to my expectations, or fail miserably? Read on to find out....

Game Ratings-


Graphics- Could they be any better? The dark, gritty atmosphere dominated by bump-mapping and beautiful character designs make this one big piece of eye candy. 5/5

Play Control- The control is top-notch, as moving Riddick around, not to mention shooting, is a breeze, and I never found myself frustrated over the controls, except for the last segment where you piloted a Heavy Guard, but I didn't care because it was so fun! 4.5/5

Challenge- 'Escape From Butcher Bay' is definitely a challenge, at some points making you face multiple guards with only your fists, but at other times you can find yourself breezing through the game. There are very intricate puzzles, and that's what makes 'Escape From Butcher Bay' tough. 5/5

Storyline- 'Escape From Butcher Bay' is fun go through, because of the cut-scenes! I love the plot, and its gritty realism coupled with harsh realities make it plausible, even if it's not. Superb! 5/5

Replay Value- Although playing through the game over and over would get old, you are enticed to go back through the game and collect "Pack of Smokes" cartridges which enable you to unlock special features. Not the greatest Replay Value, but not bad...3/5

Sound/Music- 'Escape From Butcher Bay' has great sound affects, and when the bullets are flying, you KNOW! Plus not to mention great voice-acting, and they got Diesel to even voice himself. Unless you care, there really isn't any music, but it in no way takes away from the game! 5/5

Fun- 'Escape From Butcher Bay''s undoubtable strong point is in its fun factor, and I found myself blasting through robots, guards, zombies, and mutated creatures to finish this game in 2 Days! You have an insanely fun time blasting your way through 'Escape From Butcher Bay'!

Overall, 'The Chronicles of Riddick- Escape From Butcher Bay' sports excellence in every field, and this First Person Shooter is a masterpiece, and, while not being as good as 'Halo', still gives the player an unmistakeable feeling of having fun as you blast your way through the game. This game gets very tough at times, and I suggest you pick up an Official Strategy Guide to solve the puzzles and get all the Packs of Smokes.

HIGHLY RECOMMENDED TO FANS OF VIDEO GAMES EVERYWHERE! PARENTS BE WARNED, 'ESCAPE FROM BUTCHER BAY' HAS GRITTY AND GORY VIOLENCE AND STRONG LANGUAGE, SO I DON'T RECOMMEND THIS TO ANYONE UNDER 18. HAVE A BLAST!

Also Recommended-

Halo-Xbox and PC
Splinter Cell- Xbox and PC
Rainbow Six 3- Xbox

Thanks For Reading!





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The Chronicles of Riddick: Escape From Butcher Bay, includes player controlled Riot Guard, two new areas packed with high-action gameplay, new enemies including inmates with body armor and other defensive equipment, and new melee and ranged weapons in the Riot Guard area. It also includes an exclusive "Developer's Commentary” allow players to hear what the developer of the game has to say, and game voice-over by Vin Diesel and other critically acclaimed voice talent. It features a hybrid of game-play elements--classic FPS, stealth, strategy, and fighting. Unbelievable cutting-edge technology places you in an ultra-realistic world. Plus, free-form level design lets you explore and escape at your own pace.

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Half Life 2 Review

Half Life 2
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Honestly, this updated Platinum edition offers everything you could ever dream of in a first person "shooter" game.
In the edition, you'll get Half-Life, Opposing Force, Team Fortress, Counter-Strike, and Blue Shift. All games are more than worthy of being called classics in their own time. And more specifically, Half-Life, OpFor, and Blue Shift allow you to play individually.
Now, what truly pushes this over the top is the ability to get ONLINE and fight with other human opponents! The online community is thriving. Counter-Strike, Half-Life, Team Fortress, and Opposing Force all allow online play or no sign-up/monthly fees. It's all FREE. There are nearly 1000 Half-Life servers and nearly 30,000 Counter-Strike servers world-wide!!!
As a lover of DOOM, Descent, and Duke Nukem 3D, I thought I had played all the best first-person shooter games (as of 1998). Then I played Half-Life! Since Half-Life 2 has not yet been released this still remains the BEST online Multiplayer First Person Shooter on the market today.
With an NVidia GForce2 and a 1GHz PIII, I am getting between 60-99 FPS (frames per second). The graphics are excellent and the play is smooth.
One warning though with this game: ONCE YOU PLAY IT ONLINE, YOU WILL NEVER EVER HAVE ENOUGH TIME IN YOUR LIFE TO PLAY THIS GAME. It is truly awesome and the Half-Life community is a welcoming one...as well as challenging. The Mod community is thriving as well...there are truly a multitude of Mods.
Simply put: BUY THIS GAME!!! GET CONNECTED!!! THEN PLAY UNTIL YOUR EYEBALLS ROLL BACK IN YOUR HEAD OR YOUR FINGERS FALL OFF.
You will never be sorry for buying this product. I have been playing this game online, every month for nearly 3 years...I have tried other games, but none compared to this one.

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Galactic Civilizations II Ultimate Edition Review

Galactic Civilizations II Ultimate Edition
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Galactic Civilizations II Ultimate Edition is the latest and best installment of the Galactic Civilizations series, packing in both currently-available expansion packs in addition to the base game. It is a turn-based strategy/conquest game, allowing play to stretch out over days or even weeks. There is a lot to this game, but once you get the hang of how to play this game it is very much worth the time and effort.
To be very clear, this is a turn-based game, not a real-time strategy game or a first-person shooter. If turn-based games do not appeal to you, look elsewhere. If you have not played a turn-based game in the past, it is a different experience from most other games on the market in that the planning and strategizing require thinking in a different way, and this style of play is not something everyone enjoys.
One of the very first things that a player will notice about this game is that the graphics are absolutely stunning. Stardock put an incredible amount of effort and care into the interface, from the menus to the cut scenes. Everything is smooth, seamless and, well, beautiful.
Although the graphics are well-done, the interface is exceptionally complex and busy. The player manages almost every conceivable aspect of the game - economy and tax rate, research direction and funding, relationships with other civilizations, planetary production, fleet composition, trade and more. It is very easy to get lost in the sheer volume of options available.
Gameplay starts with several choices, most importantly race but certainly not the only option. Victory conditions (more on that shortly), universe size, star cluster density, frequency of viable worlds, number of other civilizations, and a few other options are all specified at the start. After making all of these selections, the player gets a single planet, a colony ship, a survey ship and an asteroid miner.
Every turn consists of a number of important choices. The player decides how to allocate all of the resources available and takes steps to better their position, with the ultimate goal of meeting the victory conditions specified at the start. This may include exploration of space junk (there is frequently much benefit to doing so), colonization of a new planet, or perhaps cranking up the tax rate. Once all of the desired options have been selected, the player ends the turn and a new turn begins after all selections have been executed.
One of the most interesting aspects of the game is in designing new ships for the fleet. The player gets to pick hull type, armament, sensors and everything else a ship needs to be a successful contributor. Once a design is complete and named, any starport orbiting the player's planets can build those ships. It is important to keep in mind that some designs may not work well through the entire game but that sometimes a design should be retired in favor of new, more advanced designs.
Gameplay continues until victory conditions are met. There are several conditions that can be specified - military conquest, diplomatic victory (peace treaties with all other major civilizations), technological victory (done through research) or even a cultural invasion.
Every choice a player makes affects something else within the game. For example, higher taxes can cause a planet to mutiny and join a different civilization. More important, though, is how choices affect relations with the other civilizations. Most civilizations pay attention to ethical alignment and military might, and depending on how strong or weak a player's civilization can even incite a war. Finding a good balance is the key, and finding that balance is inherently tough.
As this version comes with both expansion packs, there are three campaigns that are available for play. I have not tried any of these so I cannot really comment on them.
This is a very engrossing game with slick graphics and many, many choices for the gamer who wants absolute control over every aspect of the game. If this style of play is appealing to you, seriously consider picking up a copy for yourself and say goodbye to your free time.

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Galactic Civilizations II: Ultimate Edition includes the best-selling and award-winning space strategy game Galactic Civilizations II: Dread Lords and the two AddOns Dark Avatar and Twilight Of The Arnor in one comprehensive collection! Alternative map sizes and victory tasks Players can now design new starships from the main game menu All game campaigns have been updated to be playable within Twilight of the Arnor New user manual Numerous new game setup options Updated diplomatic options New planetary governors for automating the building of planets Revamped espionage system Auto-building for starbases Balance updating Improved graphics The Story In the year 2225, mankind's thirst for domination has spread to the stars, where the battle for conquest rages on. Humans struggle for supremacy over the other Galactic powers, who have their own plans for the cosmos. In Galactic Civilizations II, you will use technology, diplomacy, colonization and war as your tools to build a far-reaching interstellar empire. Key Game Features:
All in One- Comes with Galactic Civilizations II: Dread Lords and both expansions, The Dark Avatar and Twilight of the Arnor
Spacecraft Customization - State of the art 3D engine enables users to create their own ships from scratch!
Additional Maps - Experience New maps, units and scenarios
New playable civilizations
Enhanced graphics and soundtrack - Experience Galactic Civilization II's new look and feel
Triumph in an Epic Interstellar WarIn Galactic Civilizations II The Ultimate Edition, you'll utilize military prowess, technological advancements, economic might and cultural expansions to triumph in an interstellar war. The all-new map system helps you stay in control of your forces, while the 3D engine delivers incredible graphics. Discover why this game has won so many rave reviews and "Game of the Year" accolades as you enter a unique strategy experience.

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Half Life Review

Half Life
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Let me cut right to the point: as far as action games go, this is THE game to own. It wouldn't matter if you bought another action game, because they will never compare to this. Unlike most games where they throw you right into the action, Half-Life lets you adjust to a normal, every-day setting for a while, just before bringing it crashing down over your head via a dimensional portal to an alien world. See, you play a normal, bland scientist guy named Gordon Freeman who works at a secret research base miles underground. This place makes the fabeled Area 51 seem like a little shack. Anyway, you show up and work, only your experiment is interrupted when it explodes and opens a gateway to an alien world. Now these aliens aren't really friendly, and start crossing over to our world to tear up some stuff. You race to the surface, where you know help will be and you can get them to help save your friends, right? Big mistake, pal. The help comes in the form of military commandos, on a mission to wipe out this little disaster, and this involves silencing you and your co-workers permenately. So, now what? The artwork is amazing, the story is compelling. Words simply can't deescribe this masterpiece worthy of the title Game of the Year. Plus, for those of you new to action and first-person shooter games, there's even a short but handy training area where you learn how to do the stuff you need to know for this game. Overall, this is the best bet for any computer game fan.

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The critics agree. Half-Life is easily the most gripping, frightening and intense game experience ever. Awarded Game of the Year by more than 40 publications, Half-Life has been called a "Masterpiece of epic proportions."" The Half-Life Game of the Year Edition includes new multiplayer models and maps as well as Team Fortress Classic, the hugely popular team-based multiplayer game that runs on top of the Half-Life engine.Featuring an integrated storyline with stunning visual effects and a hug

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PeaceMaker: Play the News. Solve the Puzzle. (Mac or PC) Review

PeaceMaker: Play the News. Solve the Puzzle. (Mac or PC)
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I purchased PeaceMaker via download direct from ImpactGames several months ago. It is very deep and surprisingly fun. I haven't played a political simulator like this since Hidden Agenda, way back in the 80s. PeaceMaker is thoughtful, serious, and highly original.
Beware: Many of your options in the game are really booby traps! In particular, using violence to solve the conflict will only lead to an early (and humiliating) loss. As the title of the game states, you simply must be a peacemaker to win. However, early in the game, you will often find that being a peacemaker is not popular with your own people! You will have to win their trust and prove your leadership before you can make much concrete progress toward peace.
PeaceMaker is not a game for someone who is looking for a quick thrill or an easy diversion. You will have to make careful, well-reasoned choices to be successful. But if you're willing to think about your games -- and if you're interested in the concept -- PeaceMaker will be a very rewarding experience.

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The PeaceMaker video-game challenges you to succeed as a leader where others have failed. Experience the joy of bringing peace to the Middle East or the agony of plunging the region into disaster. PeaceMaker will test your skills, assumptions and prior knowledge. Play it and you will never read the news the same way again. Reviews: "Peacemaker is part of a new generation: games that immerse people in the real world, full of real-time political crises. And the games' designers aren't just selling a voyeuristic thrill. Games, they argue, can be more than just mindless fun, they can be a medium for change." - The New York Times. "Unlike most serious games, it aims to bridge the gap between education and entertainment and reach a mass market." -CNN. "It provides a challenge that literally kept me up at night." -Robert Janelle, Suite 101.Playable in Arabic, English, and Hebrew.

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Need For Speed: Most Wanted Review

Need For Speed: Most Wanted
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Many reviews focus on the copy protection, if you have concerns about that be sure to read them. I want to focus more on what this game brings to the table for newcomers and from the point of view of someone that has played a previous version of NFS and wants to know if this game has enough new features to merit a purchase.
If you have never played any version of Need for Speed and you are looking for a racing game for the PC then you have come to the right place. This is a very good racing game that allows you to customize your vehicle to help break up the monotony of only completing one race right after the other. This is definitely the best racing game to buy if you want to get a good start in the NFS series. If you are still unsure and want to break into the series on a cheaper title then NFS Underground 2 will give you a good look on the cheap.
If you are a veteran and are wondering what the new features are I'll try to outline them here. Need For Speed Underground 2 is the only other NFS title I have played. All of the comparisons I am making are based on the differences between NFSU2 and this title.
1) Graphics. The graphics have improved considerably over NFSU2. The car models look much better and the game ran much more smoothly for me despite the better quality in graphics. In NFSU2 I would get moments where the game would stutter, I have had no such experience in Most Wanted.
I have heard some people have problems with ATI cards; mainly that ATI is a bit behind with optimizing their drivers for this game. I believe these problems are mainly resolved as I have no problems with my Radeon 9800. You will however need a higher end graphics card to run the game. You do not have to have the latest and greatest card because the game does a decent job of offering options where you can play with lower detail.
2) Races. I will say that it seems like the races were more varied in NFSU2 than they are in Most Wanted. In NFSU2 you had several different race types that added to the variety of the game namely drag, drift, street, and a few different forms of circuit (URL and circuit) and sprint (races to photo ops and sprint). In Most Wanted all the races are variations of either circuit or sprint. There is a new circuit racing mode called knock out where the person that comes in last on each lap is dropped from the race.
Police chases have been added for variety and as a replacement to the drift and street modes of NFS2U. This is welcome. I often wondered where all the police were while you were racing on the street in NFSU2.
In this version you compete against people on the black list (a list of the most infamous racers around). You have to qualify to compete against the blacklist racers by winning races and building a wanted level with the police. After you beat someone on the blacklist you are given the opportunity to pick 2 of 5 rewards. The rewards are cash, performance parts, visual parts, and one of the rewards is the title (pink slip) to the car you just beat. You do not know what the reward will be before you pick it. If you get lucky you'll walk away with your opponents vehicle.
Another welcome change over NFSU2 is the ability to instantly jump to race locations. In the old version you had to spend hours (cummatively) driving from one race location to the next. Gone are the days of driving from the Airport to the top of that mountain (Beacon Hill?) to complete one race just to find out that the next grouping of races that appears are at the bottom of the map.
One last improvement that I'll mention is that it seems as though focus has shifted away from visual customization. In NFSU2 you had certain goals where you had to build a car that had a certain level of visual appeal. Often all that meant was that you had to make your car tacky and disgusting by taking it much further than you would have just so you can get that 9 star rating. More did not equal better in my book. I would have been happier if they let me keep the car the way I wanted instead of forcing me to add roof scoops just so I could progress in the game.
The con:
I wanted to mention why I docked the game by one star. The game uses what is refered to as "rubberband" AI. That pretty much means that the AI will make sure all the races are close. Imagine you and an opponent are connected by a rubberband. If the opponent gets too far behind the rubberband is pulled tightly and the opponent will be sprung forward as a result. In other words the farther away the computer is the faster they will drive, irreguardless of what the top speeds of the cars you and the computer are driving are supposed to be.
This can become very frustrating. For example, once I pinned an opponent between an 18 wheeler and the road. It resulted in a quick 8 second lead. Making no mistakes on my part, the computer was able to pass me like I was standing still about 10 or 15 seconds after I had built that 8 second lead... as if I was stopped at a standstill. There really is no excuse for this kind of AI, and it was not present in NFSU2. If you outsmarted/drove the competition you outsmarted/drove the competition. Not so in Most Wanted. Every race will come down to the wire no matter how far you get in front of the opponent. I'll be looking for a patch that fixes or balances this issue.

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Wake up to the smell of burnt asphalt as the thrill of illicit street racing permeates the air. From the makers of the hit Need for Speed: Underground series, Need for Speed: Most Wanted Black Edition challenges players to become the most notorious and elusive street racer.

This collector's edition features exclusive cars, races and specially-tuned rides, as well as a bonus DVD with behind-the-scenes footage of model/actress, Josie Maran, concept art, exclusive videos and much more.

Combining illicit street racing and tuner customization with the intensity of strategic police pursuit that surpasses any Hollywood-style chase scene, Need for Speed: Most Wanted Black Edition is on every gamer's "must-have" list. Out-race rivals, evade cops and exploit hundreds of miles of open road as gamers make their way up the Blacklist.

To become the most wanted racer, players must build up their street cred and Rap Sheet with gripping, white knuckle, head-to-head races with the top drivers on the streets, as well as pull daring, evasive moves to out-run and out-fox the cops that patrol the open road. Players can manage their heat or utilize a number of strategic tactics to keep the cops off their tails as they leave their rivals behind to suck their exhaust fumes.

Need for Speed: Most Wanted Black Edition also features a variety of the hottest cars that range from tuners to super cars. You can customize your ride to race against any class of vehicles. Combining the thrill of open-world street racing and customization with the intensity of strategic police pursuits, Need for Speed: Most Wanted Black Edition is the next release in the hit racing series that challenges players to become the most notorious and elusive street racer.



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Bird Hunter: Wild Wings Review

Bird Hunter: Wild Wings
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If you are looking for a realistic hunting wxperience then i think you need to buy this game. The game give you a opportunity to see if you are a true hunter. You pick things from dog to decoys. It allows to drive a boat,truck, and an atv. It is the best hunting game i have played on a pc. The game gives you a realistic setting and action in the game. As you sit and wait for the birds you hear thing you normal hear in the wood or on the lake. It even has bug that fly by you . If you looking for a great hunting experience without going out ther our self i would buy this game
Thank you for you time
Josh White

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Turkey hunting, wing shooting, and waterfowling are only a few clicks away with Bird Hunter: Wild Wings. Male and female bird dogs of the following breeds are at your call: German shorthaired pointer, Hungarian shorthaired viszla, Weimaraner, English setter, golden retriever, yellow lab, black lab, and Chesapeake Bay retriever. Hunt in destinations in Arkansas, Nebraska, and California. Wild birds include: eastern turkey, Merriam's turkey, pheasant, dove, bobwhite quail, ruffled grouse, prairie chicken, woodcock, Canada goose, snow goose, mallard, pintail duck, canvasback, green-winged teal, and ring-necked duck. Set decoys to draw in the elusive toms; other gear includes calls, blinds, and GPS. There are nine models of shotguns to choose from, as well as a muzzleloader and archery equipment. Find hunting partners over the Internet for multiplayer action.

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Civilization 3: Conquests Expansion Pack Review

Civilization 3: Conquests Expansion Pack
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This is a GREAT expansion pack. Particularly if you skipped "Play The World" (as I did). There's more, more, MORE of everything, and enough interesting gameplay tweaks that it makes Civ 3 feel like a brand new game.
What makes it so good?
* New tribes to play. Or, perhaps more importantly, new tribes to play against. The Mayans can be a terror.
* New tribe attributes. Seafaring! Agricultural! OK, that doesn't sound that exciting, but it definitely has an impact on gameplay and strategy. Agricultural favors the AI such that the new Killer AI tribes are almost always those with the Ag trait, like the Celts.
* Boosted navy! Combined with the Seafaring, navy is still underpowered, but way better than before. On an archipelago map, seafaring can mean the difference between a breezy success and a slow slog.
* Boosted airforce! Bombardment in general is boosted, so everything from catapults to stealth bombers feels a little more useful.
* Fewer resources! Wait, fewer resources? Well, not fewer KINDS of resources. Just fewer all around. You either have to learn to play very nice with the AI or very mean.
* Entertaining scenarios! From the cradle of civilization to the 20th century, you can have your turn (sorta) re-enacting historical events. These can be fun, fast, intense, changes of pace from the epic game.
* New techs/wonders/governments! The unit-producing Statue of Zeus and Knights Templar are a hoot. The Temple of Artemis is amazingly powerful (but very short-lived). The Internet--well, like all the modern wonders, it seems a little too late. But it ain't bad. Fascism is a blast to play if you want to live out your Great Dictator fantasies, but you can see the AI self-destruct with it, too, unfortunately.
So, how was this Really Good Thing screwed up? Bugs! Bugs o' plenty! If you're a casual player, playing particularly on Chieftain or Warlord levels (maybe even Regent), you might not notice the bugs. Not at first, anyway. There are patches, oh, yes, there are patches, unofficial though they may be. But the situation seems to have arisen because the game was yanked out of public beta toward release-time, then tweaked and re-tested internally. Unfortunately, this game is too deep and often too subtle to be effectively tested by any in-house crew. Result? They managed to break trade, corruption and resource-distribution in the final release.
An official patch will eventually be released. Probably before the summer. Until then, you have the choice of living with bugs, or living with a beta patch (which might introduce its own bugs), or simply waiting to get the game.
There's an even more serious problem, really, underlying these changes. Trade is absolutely vital with the resource reduction. Either you find a way to trade, or you find a way to conquer, which may not be a play style you want to be forced into Every Single Game. The problem is, the trade and diplomacy systems are not sophisticated enough to meet this increased need. If you need iron, but it's all being traded, you can't offer the AI any incentive to trade it to you when the current deal is up. Those deals get made in-between turns, so you often don't have a shot.
So these fabulous changes are not only marred by bugs, the whole game creaks under them. And it's a long way to Civ 4.

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Civilization III: Conquests takes you on a journey through the ages as you pursue victory through conquest!

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Treasure Planet: Battle at Procyon Review

Treasure Planet: Battle at Procyon
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The game is so fun to play that even the demo is fun. try a demo first to see if you like it

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Epic 3D Ship BattlesProduct InformationDisney's Treasure Planet: Battle at Procyon is the ultimate real time navalspace battle! You are Lieutenant Jim Hawkins. It's been a couple of yearssince your adventures on the Treasure Planet. You have just graduated the RoyalNaval Academy and captured your first pirate vessel when you receive a messagefrom cyborg pirate John Silver. His message: Beware! Treasure Planet: Battle at Procyon is a real-time strategy game. Playerssave the queen and empire from marauding space pirates and a mysterious newenemy using solarsail-powered spaceships that resemble old-world vessels.Ahoy matey!Includes Ships and weapons like you have never seenFierce combat with powerful adversariesA universe unlike any otherStrategic online multi-player combatProduct Features Sail the spaceways on extraordinary 3D solar-powered lightships.Assemble your fleet from over 30 unique ships and enhance your ships withveteran crew members and an arsenal of 13 unique weapons.Sail the Etherium in an epic single player campaign to battle viciousspace pirates treacherous Procyons and other fearless enemies. Yourcombat skills will be tested as you defeat every enemy in your path toprotect the Queen's empire.Explore the Etherium - an astonishing 3D universe filled with exoticcreatures black holes breathtaking space phenomena and dazzling specialeffects.Launch your fleet on the Internet and challenge opponents to hours ofintense online competition. An easy-to-learn interface enables complextactical action and strategic scenarios until one competitor rises throughthe ranks to certain victory.Windows Requirements Windows XP Vista2 GHz processor256 MB of RAM5 GB free Hard Drive spaceDirectX 9.0cDVD-ROM driveGraphics Card: ATI Radeon 9600 Pro or better Nvidia GeForce 6200 orbetterSound Card 16-bit SoundBlaster compatible

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Nascar Racing 4 Review

Nascar Racing 4
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Incredible. Just got my copy today. I'm blown away. This is not some race-around-and-smash-other cars game like the EA Nascar games, this is pure simulation. The physics model is incredible. The graphics are top notch... includes D3D *and* OpenGL. Attention to detail in the physics department is why I liked the demo, and what prompted me to pick up the boxed retail. If you fall behind a bit, or can't figure out the optimum path through a corner, you've got a lot of catching up to do. If you don't care about tweaking tire pressure, camber, weight distribution, I really wouldn't bother. Go pick up a fun arcade game like Colin McRae 2. If you dig the *whole* experience, give Papyrus its due and pick this one up.

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Myst 3: Exile Review

Myst 3: Exile
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I realize Ubisoft, not Cyan, made the third Myst game, but they really pulled off an excellent experience for us Myst fans. I got the collector's edition two days after it came out, and HIGHLY recommend it to anyone who enjoyed the first two, Myst and Riven.
Graphically, the freedom and playability are top-quality. You can actually move around while videos play, and turn 360 degrees plus full up and down at every location. The puzzles easily integrate into the story. Sound and music are superb, and in my opinion, the music tends to make the Myst games a top seller. They put a lot of work into that part of these games.
As for story, without any spoilers, they are utterly faithful to the D'ni history. You face a new (old?) adversary of Atrus, and he brings a new depth to the story. If this has been a concern, rest easy. Exile continues and expands the familiar issues of Atrus and his ages.
I have two small criticisms of the game, but I will only give one so the game won't be spoiled for you. It was way too easy, too fast. This could be because I finally understand how these people think, and nearly walked through most of the game. I don't know for sure. Myst and Riven took me over 9 months with the hint book. Exile took me three weeks without the hint book. Don't be discouraged, that could just be "ME" finally "getting it!"
Overall, Exile is a fine addition to the D'ni universe, and I hope to see future episodes of this amazing world. The puzzles, music, characters, and ease of game play will keep you spellbound right to the end.
I should add that people who were let down by the ending to Myst (including me), and grateful for a much improved ending to Riven, will be in for a great surprise at the end of Exile! The finale makes you feel like a real winner, and certainly leaves the door open for future Myst games. Highly Recommended!

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Building on the surreal style of Myst and Riven Myst III: Exile features newfantastic environments that made its' predecessors immersive mysterious andbeautiful. Exile features five entirely new ages for players to explore andhours of new mysteries to uncover. Myst 3 Exile has new panoramic navigationtechnology to bring the world alive without losing any of the artistic beauty orinteractivity of previous Myst games.Developed by Presto Studios Myst III: Exile features five entirely new agesfor players to explore and hours of new mysteries to uncover. Myst III: Exileuses new navigation technology to bring the world alive without losing any ofthe artistic beauty or interactivity of the previous Myst games. Fans will findmore of what they love about Myst and Riven and a few surprises. By drawing onthe history of the series and new technology Myst III: Exile is a trueevolution of the seriesnot just a continuation.Myst III: Exile introduces a new villain a bitter man whose home world wasruined by Sirrus and Achenar and returns to take revenge against Atrus and hisfamily at their most vulnerable time. Trapped in a mysterious age you mustexplore the environment and navigate the puzzles of the age to gradually uncoverthe mystery of this new adversary.Product FeaturesFree-look movement system allows players to pan a full 360 degrees at anylocation fully immersing them in the world.Five entirely new ages to explore each with their own distinctive visualstyle.Dramatic storyline extends the Myst mythology by focusing on a pivotal newcharacter.Puzzles gradually reveal mystery and intrigue as they are solved.Original soundtrack.Supports optional 3D hardwareSystem RequirementsMyst 3 Exile is a Hybrid Mac/PC CD-ROMWindows 95/98/Me or MAC OS 8.0; Pentium 300 MHz or PowerPC 200 MHz; SVGAGraphics Card; 150 MB; 4X or Faster; 32 MB

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EverQuest II Review

EverQuest II
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This peview is intended for an audience of some experience in online gaming, though inexperienced readers may find some good stuff in it as well.
The original EverQuest was a phenomenon. A game for the ages, quite literally. It's lasted for years, and for some people, it's never been boring. Has another online game ever come close to receiving the same acclaim as the original EverQuest? No way!
I had my hopes up for Star Wars Galaxies, and I gave into much of the hype. Unfortunately, for me it turned out a bust. The second I entered the SWG world I was awed by the graphics and the incredible detail. And I even became entranced for a time . . . well, more precisely, a week. The problem with Galaxies (and the success of EverQuest) is game play. SWG has no loot off dead creatures, no experience hook (it didn't take much time to reach master of any one profession). It was eye candy with no core. EverQuest has the "hook". It has the content. This old game has yet to meet its match.
So what about the sequel, EverQuest 2? Will it take the crown from its predecessor? Question marks arise, but I will provide some answers. Reading the developer comments on various forums, I can reveal some interesting details.
- There will be zones, just like in the original EQ
- There will be a "consider" option (con) that shows possible experience gains and follows the original EQ color scheme
- Luclin, Kunark, Velious, Odus and Fadywer will be absent from the original game. Antonica will have split into continents of it's own. The game takes place an age after the original EverQuest
- There will be no kill-stealing or power-leveling, enforced by a "lock" rule. Kiting will be absent
- There will be no twinking, and buffing "newbies" will not be allowed
- There will be item decay on death
- There will be 50 levels to attain originally, with a game engine that supposedly allows up to 200 if the developers choose to have expansions
- There will be standard groups of 6, and raid-groups of 24
- There will be solo-content and group-content
- There will be 47 classes, designed in a "tree' fashion. Everyone will start as a Commoner until level 5, and then choose a basic profession. At level 10, a new sub-profession will become available, and so on.
- There will only be 2 starting cities, Freeport and Queynos (rumored to be 17 zones each!)
- Roughly half of the original EverQuests zones will be remade and included in the sequel
- There will be player housing, and guild housing, but only in the cities
- The minimum requirements will be:
Operating System: Windows 98/2000/ME/XP
Processor: 1GHz
RAM: 512 MB
Video Card: DirectX 9 compatible. Pixel shader and vertex shader compatible hardware with 64 MB of texture memory
Sound Card: DirectSound compatible audio hardware
- The recommended requirements will be:
Operating System: Windows XP
Processor: 2 GHz or greater
RAM: 1 GB
CD-ROM: 16x CD-ROM or DVD-ROM
Video Card: DirectX 9 compatible. Pixel shader and Vertex shader compatible hardware with 128mb of texture memory or greater
Sound Card: Sound Blaster Audigy
Some problems that may arise with EverQuest 2 are graphics and solo-play, and cities.
Grouping is practically enforced in some cases (in dungeons), and soloing may be time-limited in some cases (ridiculous). There will be solo-content, specifically designed by the developers, but they want to suggest grouping most of all. Make no mistake; this will be a "group-oriented" game.
Graphics are an online game's "One Ring" (referring to Lord of the Rings) concerning the development team. Games that get carried away with graphics tend to lack in other areas. I hope that this is not the case with EverQuest 2.
I've read numerous articles where the developers are bragging and taking great pride in their graphics system, completely unaware that most people couldn't care less. If it's not a fun game, people will not play it, period. This was the case in SWG, which has lost a large quantity of its subscribers.
What the EQ 2 development team should do is concentrate on balance between their 47 classes (wow), balance between their variety of species and (of course) bug testing. They should concentrate on improving the game from the original (game mechanics), which they have done marvelously so far, and most importantly, game content and depth.
Cities may also be a problem in the new EQ. There are only 2 cities (albeit massive ones according to the dev team). What does this mean? Elves, dwarves, humans, frogloks, ogres and trolls all living in the same city. I find it ridiculous, and a complete step back from one of the thing's that made the original EQ great: cultural differences.
Cities may also be problematic for those who remember the original Freeport and Queynos. The developers were bragging about making the cities ten times bigger than the originals. My God! I couldn't find my way through Freeport in the first EverQuest, how the heck am I going to do it now? In addition, Freeport in the original EverQuest was devoid of players, completely, unless you were at the bank or the zone entrance. Keep this in mind. These new cities will be empty ghost towns, and far too big to navigate without an overlay map of some kind (which brings you out of the game).
EverQuest 2 is slated to come out in June, but Beta hasn't even started yet. It will NOT come out in June, which I'm sorry to say. With experience, I can tell you to expect the release around fall or winter of 2004.

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Scheduled to launch in winter 2004, EverQuest II adds significant improvements over the original massively multiplayer online role-playing game. EverQuest II uses a completely new, cutting-edge 3-D engine developed in-house with a host of technological features allowing the development team to generate an unparalleled, visually stunning 3-D world. Other features include the ability to own real estate, ride horses, command ships, and experience all-new enhanced spells, quests, and events. EverQuest II takes place in the culturally diverse world of Norrath in the future of the original EverQuest, with a greater size and better graphical detail than ever seen before.
Larger in scope than its predecessor, EverQuest II will be able to host hundreds of thousands of simultaneous users from all over the world. And, due to increased localization features including real-time translation in English, French, German, Japanese, and Korean, as well as localized servers in select countries, players from every corner of the earth will be able to explore familiar areas and new, undiscovered territories of Norrath. With innovative in-game creatures, weapons, and items, EverQuest II promises something new for all online adventurers.
EverQuest II is a multiplayer online game you play via the Internet. A stable Internet connection is required to play. Sony Online Entertainment charges a small monthly subscription fee for this game, separate from your Internet service provider access charges. The first month of this fee is included in the purchase price of this package. You must provide a valid credit card to register and play. After your first month, you can use your credit card to continue your subscription.

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World Soccer Winning Eleven 8 International (DVD) Review

World Soccer Winning Eleven 8 International (DVD)
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I have been a huge fan of WE7 and I was definitely expecting at least slightly better gameplay for this one. I am deeply disappointed. This game makes me think of crashing my laptop on a regular basis and there is not enough words for the frustration I am having.
The first thing I noticed was the more fluent controls the game has compared with WE7. But the following days, as I started to get deeper into the game, I noticed lots of problems with the game:
1) The success rate of penalties in the game for a difficulty of 3 stars is around 1/3. Every time you are awarded a penalty you are having a few seconds of happiness just to watch the keeper punch the ball back to the field. You want to run to the ball which is just a few meters away before the defence but the player just rejects to move. Other times, the player just kicks the penalty outside.
2) There is no randomness in the game, as opposed to WE7. For example if you approach from the same angle on a one on one with the keeper, you always get the same result. After playing the game for 2 weeks, I clearly know what is gonna happen even before i make the move.
3) The keeper is 5 times a "human" keeper, which reminded me of the early EA sports FIFA series. In WE7, if you are very close to the post and shoot it, the keeper just watches the ball go in, which is very realistic. In this game keeper shows a super-human strength and saves it. Especially if you like scoring from outside, WE8 is not the game for you.
4) One good thing about WE8, compared with WE7 is, the bookings are very realistic. You don't get random yellows and you always get a booking when you (feel like you) deserve it.
5) Menus are very fast which was not the case in WE7. This is maybe the only thing I liked about WE8.
6) In WE7, in a one on one situation, the players that are chasing you could not reach you easily. In this one, unless you make a "super-hiper" dribble (which takes a couple of seconds to accelerate), they catch you like a chicken. Usually you hit the keeper before you get into that accelerated mode, so basically there is no easy "one to one" in the game, which is not realistic.
7) Headers from the post area, if the player is marked by another player, always goes high above the post. There is no slight randomness in it. The only way to score from a corner is to send the long pass before the defence gets into position. The fact that scoring is not possible after the defence gets into position, is very unrealistic.
8) There was a huge problem with player cursor selection in WE7. If you hope they fixed it, you are quite wrong. The player closest to the ball is selected regardless of the key being pressed. As a result, you press "down" hoping that the player above the ball will run down towards the ball, but what happens is the game chooses the player below the ball and you end up moving that player away from the ball. Then to fix it you press "up" and this time the game selects the upper player and you end up moving this player too away from the ball. The opponent is one to one with the keeper in the end. This happens almost in every game. As an amateur programmer, I can see that it is very simple to fix that by just taking into consideration the key being pressed. I don't know what Konami people were thinking when they were programming it...
As my last words. Don't buy this game. Instead buy WE7. If you already have WE7, don't ever give it away to your friend hoping than WE8 would be better. I did it and I'm in pain. It is much realistic than WE8 and FIFA-2005. If you have FIFA-2005, WE8 can be a slight upgrade (definitely not in terms of graphics)..

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Aim for the upper right-hand corner with Winning Eleven 8 International, a pure soccer approach to a supreme gaming experience. The series returns with a wealth of moves, tricks and more in-depth gameplay. Choose between 136 club teams, 57 national and up to 4,500 of the world's greatest soccer players. Players are brought to life through photo-realistic graphics and authentically modeled features, as well as individual styles of play, movement and ball control. Representing a mammoth step forward over its predecessor, every element of the game has been tweaked, reworked and enhanced for an intense soccer experience.

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CorelDraw Graphics Suite 12 Review

CorelDraw Graphics Suite 12
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I have been a user of CorelDRAW for more than 10 years and have often used many other graphics products including the so-called industry leader Adobe products. After using CorelDRAW Graphics Suite 12 I believe I can finally rid myself of all these other products and stick solely to this suite. All the new features are incredibly useful and time-saving. All the applications work well with one another, and I've pushed it as hard as I can with some huge files, and it hasn't had any problems at all. This truely is an incredible release... thanks Corel!!!
PS. If you don't believe me, download the trial from Corel's website and try it for yourself (www.corel.com)
Jim

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CorelDraw Graphics Suite 12 is a comprehensive graphics solution for Windows XP. Whether you're designing for business or pleasure, CorelDraw Graphics Suite 12 can do it all. The software is ideal for freelance designers; business, printing, publishing and advertising professionals; executives, managers, technicians, and sales support specialists; engineers, scientists, administrative support professionals, and more. And because CorelDraw 12 is optimized for Windows XP, businesses will save hours of training time, assured that employees can begin producing professional graphics almost immediately.Industry Leading Applications and Features CorelDraw Graphics Suite 12 includes three industry leading applications -- CorelDraw Graphics 12 for illustration, page-layout and vector drawing; Corel Photo-Paint 12 for professional digital imaging; and Corel R.A.V.E. 3 for motion-graphics creation. These three outstanding applications give CorelDraw Graphics Suit 12 a set of unprecedented features.Dynamic Guides offer unprecedented levels of control, letting designers create a shape, draw a line, or place an object exactly where they want it, in one easy step. These intelligent enhancements dramatically reduce design time by allowing users to create, size and position objects easily and precisely, with fewer clicks.When you need to sketch a design quickly and professionally, the Smart Drawing tool offers built-in intelligence to automatically recognize and dynamically smooth the curves of many shapes including circles, triangles, and parallelograms. This allows you to create perfect forms on the fly.CorelDraw Graphics Suite 12 makes is easier than ever to incorporate text into projects. Users can see detailed changes to type -- including leading and kerning -- regardless of the zoom level, enabling them to view and manipulate on-screen text with ease. Enhanced Align and Distribute features provide more flexibility, precision and control over text layout. Users also have access to more than 10,000 professional clip art images, 1,000 TrueType and Type 1 fonts, and 1,000 photos and objects. And with Unicode support, CorelDraw Graphics 12 lets you seamlessly incorporate multiple languages, including English, Japanese, Chinese, Cyrillic, Greek and many others, into a single design.With the enhanced Touch-up Brush and more than 70 effects filters, removing defects such as dust and scratches from digital images is a breeze. This feature provides a dedicated tool to perform common image/photo touch-ups by intelligently covering unwanted areas. The more the designer brushes over the affected area, the more the effect is amplified.In addition to all these features, CorelDraw Graphics Suite 12 also gives users access to exceptional software from other leading vendors and industry standard technologies including Bitstream Font Navigator 5.0, Microsoft Visual Basic for Applications 6.3, Kodak Digital Science color management system, and QuickTime 6.0 Player. Microsoft Office and WordPerfect Office Compatibility When you create graphics in CorelDraw Graphics Suite 12, you never have to worry about Microsoft Office or WordPerfect Office compatibility. CorelDraw Graphics Suite 12 is a perfect companion to these office suites, making it possible to easily preview and import graphics files into text documents, slide presentations and spreadsheets without needing to worry about file format compatibility. This gives businesses the assurance that their graphics can be incorporated quickly and seamlessly into all business collateral. In effect, CorelDraw Graphics Suite 12 is an entire creative design agency in a box; businesses can now produce their own business and marketing collateral, and can easily create animated graphics for use in presentations and Web sites. The suite also offers improved file compatibility, allowing users to open and save more than 100 file formats, including Adobe Illustrator, Adobe Photoshop, EPS, PDF and more.Save Time and Money With CorelDraw Graphics 12 Windows-based interface, businesses can be assured that users will learn the advanced features quickly and easily. Also, the included interactive lynda.com training CD offers design tips to help users get up to speed quickly on all the suite's new features.What's in the Box Four CD-ROMs, including lynda.com interactive training CD, CorelDraw 12, Corel Photo-Paint 12, Corel R.A.V.E. 3, CorelTrace 12, CorelCapture 12; user guide, digital content manual, and quick-start/registration card.

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The Sims: Hot Date Expansion Pack Review

The Sims: Hot Date Expansion Pack
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I've had the game since the day it came out. Where to start? First, the basics. The box says there are over 125 new items. There are new floors, windows, wallpapers, doors, trees, lights, tables and counters. There's even a lighted ceiling fan.
When Sims are ready to go downtown, they simply call a cab. They can invite other Sims with them or just look for their friends once downtown.
The Sims really seem to enjoy the new fish pond. They can buy fish food to feed the fish or rent sailboats to play with in the water. There's a rental shack where you get these items and it also has a picnic basket you can get.
When your Sims get a picnic basket, they spread out a blanket and then lay on it, eating and talking. If the date's going well, he might just go for a romantic kiss and then again, his date might completely reject him!
Each one of your neighborhoods has its own downtown area. When you go to the beach, you actually hear waves crashing! They can't swim in the water but, of course, you can always put a swimming pool on the beach. There are even changing rooms where your Sims can change into their swimsuits.
Another great feature of Hot Date is the "Townies." When you're downtown, you see all sorts of Sims, not only the ones from your neighborhood. You can talk to them and make friends. If all goes well, you can ask them to "Hang Out" with you and they'll follow you around doing what you do.
Let's talk food. There are all sorts of places your Sims can eat. There's an ice cream counter, hot dog stand, a place to get hamburgers, hot dogs and pizza, a diner and also a really fancy restaurant. You can create the restaurants yourself too or you can use the downtown buildings that come with the game.
There's a new grill for the park areas so your Sims can cookout. There's a new stove and when you place it downtown, you automatically hire a chef for your restaurant. When you put a dishwasher in the restaurant, you automatically get busboys that clean off the tables.
You can also put cash registers in the stores and restaurants. This automatically hires store clerks, hostesses and waiters/waitresses.
Another great thing about this game is that the people change. For example, you can go to a diner once and you'll have a male waiter taking orders. You can go again and it will be a woman. It's as if they have shift changes just like in the real world.
It's fun to watch the hostess seat your Sims and hand them menus. Your Sims will read the menus and talk about what they want to order. Then the waiter will come, take their order and take the menus.
They can also go to the bar and order drinks. You can have your Sim sit at a table and call the "barmaid" over.
Sims can shop for clothes, jewelry, candy, flowers and magazines. When they shop for clothes, they can buy outfits for themselves or for the Sims their with. One of my Sims bought a new pair of pajamas and now that's what she wears when she goes to sleep instead of the default pajamas. Everyone else in the house is still wearing default pj's because they haven't been shopping yet. Nice feature!
Also, you can put changing rooms in the clothing boutiques so they can try on outfits, swimsuits and pajamas. They'll go in the changing room and come out with the other clothes on. Then they'll prance up to the mirror and check themself out.
Sims now have an "inventory" that allows you to buy things like teddy bears, The Sims game, lollipops, chocolates, a yellow rose, a bouquet of red roses and even jewelry. One of my Sims bought his date a bouquet of red roses. The date was going well so when he gave the roses to her, she threw them on the ground and stomped on them!
In Hot Date, they also have new personality traits. Your Sims can now talk movies, parties, fitness, fashion and more with each other.
If there's a topic they don't know too much about, they can buy a magazine at the magazine stand. They'll take it home and read about it there. There are about six different types of magazines, I believe. The magazines have funny titles like MAXSIMUM and WhooNoo.
You can place speakers anywhere downtown and your Sims can listen to jazz-like music while they shop. And most everything you do downtown costs money. For instance, playing pool costs money. Turning on the jukebox costs money. Even the bubble blowing machine costs money.
Sims can also interact with over 40 new actions. They can cuddle, play footsie, kiss, make out, embrace, insult each other by shaking their fists, gossip, admire, entertain with puppets, nag about the house or their friends.
One of my favorites is the hug feature. Sims can now hug friendly, romantic, intimate or even leap into each other's arms. And they're all so funny to watch.
They can even kiss suave, peck on the cheek, fiery and more. And if your Sim is feeling frisky, he/she can "check out" another Sim or "growl" at them.
Another funny interaction is "Brag." Sims can flex their muscles. They can also primp. One of my female Sims primped by pulling out a compact and checking herself out in the mirror.
When your Sims are back at home, they now have four new beds (all singles). Really nice. And there's also the Niagara Love Tub that allows two Sims in at once. They can wash each other, play and embrace. It's really funny to hear them "playing" under the water.
I've gone into a lot of detail here but it's still not enough. There's just way too much to discover. Happy Simming!

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The Sims: Hot Date Expansion Pack represents an entirely new experience for your Sims--dating! With exciting new characters, interests, romance objects, and an all-new downtown area filled with restaurants, shops, and parks, Hot Date will get your Sims off the couch and into the singles scene. Play matchmaker for your Sims and watch them become Casanovas or Casa-nevers.
Players can have their Sims ask each other out on a date, or they can try their luck with an in-game dating service. Arrange to meet another Sim downtown at exciting and romantic locations that the player can create. Everything from a candlelit dinner, a drink at the bar, or a rendezvous in the park is possible as your Sim attempts to orchestrate an evening to remember.
Once your Sim is out with that special someone, additional interests and new interactions keep the conversation flowing and chemistry clicking. Sims can now flirt, play footsie, engage in a little tonsil hockey, or converse in Simlish about new and diverse interests. Being a fun and fascinating date gets your Sim one step closer to a goodnight kiss, or more!
Players can watch sparks fly or fizzle as their Sims meet and date a host of new characters. Sims can spurn the advances of the Jock, welcome the overtures of the Femme Fatale, find true lust with Mr. Medallion, or strike out with the Blonde Bombshell. More than 100 new objects, including the Picnic Basket, Cuddle Couch, and Love Tub, allow players to set the mood for their Sims. Find your Sim a soul mate... or just have fun looking with The Sims: Hot Date Expansion Pack.

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Heroes of Might & Magic 3 Complete Review

Heroes of Might and Magic 3 Complete
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There are a few games out there that can stand the test of time and replayability. This is one of them. The HoMM franchise has been around for some time, and fans and non-fans alike of the normally dry turn-based strategy genre have discovered that this game is a lot of fun. Whether you're looking for a quick game, or one that will last hours, HoMM3 Complete can and will satisfy your needs. Bottom line, this is a wonderful game.
For those not familiar with the franchise I'll elaborate. You take control of one or more heroes within the game. Each hero has a class (wizard, paladin, etc.) which corresponds with a specific type of town and commands an army of creatures. Both the towns and the creatures you command go through a wide array of upgrades, and your hero/heroine can discover relics which can improve him/her as well. In a turn-based format you strive to conquer random monsters as you explore the expansive maps, as well as your foes who at the same time are building and fighting as you are. Single player includes quick play based upon your settings, and mission based scenarios as well. Game include multiplayer play as well.
So capture those enemy towns, discover the ultimate artifact, and command an army of titans and dragons! This game is easy to learn, and quick to pick up and/or put down. It's replayability is very high, and it's one title that will be on your system for a long time.

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Now you can get the complete Heroes of Might and Magic III experience in one value package. This monster bundle will keep players building towns, raising armies, casting spells, and conquering foes for months. Look at all that awaits: 86 standalone missions, 14 campaigns, 38 single-scenario maps, quests for 138 magical artifacts (including 12 powerful combination artifacts), 8 town types to build and conquer, 16 hero classes, 145 combat units, and hundreds of adventure structures, including teleporters, neutral creatures, and special terrains with unique tactics. Missions can be self-contained single scenarios, linked together into multiscenario campaigns, or played as multiplayer scenarios against other human players across a network. As many as eight players can compete or team up via hot seat, LAN, modem, or the Internet. The random map generator lets you create unlimited battle scenarios. Create your own unique battles with a fully functional campaign generator and a map editor, ensuring customization for infinite replayability.

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