Showing posts with label limited activations. Show all posts
Showing posts with label limited activations. Show all posts

World Soccer Winning Eleven 8 International (DVD) Review

World Soccer Winning Eleven 8 International (DVD)
Average Reviews:

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I have been a huge fan of WE7 and I was definitely expecting at least slightly better gameplay for this one. I am deeply disappointed. This game makes me think of crashing my laptop on a regular basis and there is not enough words for the frustration I am having.
The first thing I noticed was the more fluent controls the game has compared with WE7. But the following days, as I started to get deeper into the game, I noticed lots of problems with the game:
1) The success rate of penalties in the game for a difficulty of 3 stars is around 1/3. Every time you are awarded a penalty you are having a few seconds of happiness just to watch the keeper punch the ball back to the field. You want to run to the ball which is just a few meters away before the defence but the player just rejects to move. Other times, the player just kicks the penalty outside.
2) There is no randomness in the game, as opposed to WE7. For example if you approach from the same angle on a one on one with the keeper, you always get the same result. After playing the game for 2 weeks, I clearly know what is gonna happen even before i make the move.
3) The keeper is 5 times a "human" keeper, which reminded me of the early EA sports FIFA series. In WE7, if you are very close to the post and shoot it, the keeper just watches the ball go in, which is very realistic. In this game keeper shows a super-human strength and saves it. Especially if you like scoring from outside, WE8 is not the game for you.
4) One good thing about WE8, compared with WE7 is, the bookings are very realistic. You don't get random yellows and you always get a booking when you (feel like you) deserve it.
5) Menus are very fast which was not the case in WE7. This is maybe the only thing I liked about WE8.
6) In WE7, in a one on one situation, the players that are chasing you could not reach you easily. In this one, unless you make a "super-hiper" dribble (which takes a couple of seconds to accelerate), they catch you like a chicken. Usually you hit the keeper before you get into that accelerated mode, so basically there is no easy "one to one" in the game, which is not realistic.
7) Headers from the post area, if the player is marked by another player, always goes high above the post. There is no slight randomness in it. The only way to score from a corner is to send the long pass before the defence gets into position. The fact that scoring is not possible after the defence gets into position, is very unrealistic.
8) There was a huge problem with player cursor selection in WE7. If you hope they fixed it, you are quite wrong. The player closest to the ball is selected regardless of the key being pressed. As a result, you press "down" hoping that the player above the ball will run down towards the ball, but what happens is the game chooses the player below the ball and you end up moving that player away from the ball. Then to fix it you press "up" and this time the game selects the upper player and you end up moving this player too away from the ball. The opponent is one to one with the keeper in the end. This happens almost in every game. As an amateur programmer, I can see that it is very simple to fix that by just taking into consideration the key being pressed. I don't know what Konami people were thinking when they were programming it...
As my last words. Don't buy this game. Instead buy WE7. If you already have WE7, don't ever give it away to your friend hoping than WE8 would be better. I did it and I'm in pain. It is much realistic than WE8 and FIFA-2005. If you have FIFA-2005, WE8 can be a slight upgrade (definitely not in terms of graphics)..

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Aim for the upper right-hand corner with Winning Eleven 8 International, a pure soccer approach to a supreme gaming experience. The series returns with a wealth of moves, tricks and more in-depth gameplay. Choose between 136 club teams, 57 national and up to 4,500 of the world's greatest soccer players. Players are brought to life through photo-realistic graphics and authentically modeled features, as well as individual styles of play, movement and ball control. Representing a mammoth step forward over its predecessor, every element of the game has been tweaked, reworked and enhanced for an intense soccer experience.

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Command & Conquer 3: Kane's Wrath Review

Command and Conquer 3: Kane's Wrath
Average Reviews:

(More customer reviews)
I generally do not like expansions. They used to be additions only very successful games got to have. Nowadays they are mostly the...other half of the game the publisher withheld when selling us half the original for $50! C&C:KANE's WRATH is a rare exception that brings new dimensions to an already great game!
Story-wise, although an expansion, this is somewhat of a prequel to C&C3-TIBERIUM WARS, as it is set on the history of NOD, starting off just after the 2nd Tiberium War and continuing well past the 3rd.
There is a big campaign comprising of 13 single player missions, new units and upgrades and a new (a la RISE OF NATIONS) Global Conquest mode, that can turn C&C3 into a Turn-Based game! What make this REALLY interesting are the six subfactions, each with its special units, strengths and weaknesses. Not to worry, all GDI, NOD and Scrin get their own off-shooting factions.
On the opposite ends of the spectrum, there is Reaper-17 (a Scrin sub-faction): with hard-hitting and powerful offensive options; and then there is Traveler-59 (also a Scrin offshoot): a much more devious faction that relies on mind control of humans (remember how much fun Yuri's Revenge? was). In between, GDI's (retro) Steel Talons and (futuristic) ZoCom and NOD's (mind-benders) Black Hand and (cyborgs galore) Mark of Kane.
Production of the new epic-units can tip the battlefield scales dramatically. Most are not only devastating but are pretty hard to take down too. GDI gets the MARV [Mammoth Armed Reclamation Vehicle], a souped-up triple-barreled tank; NOD gets the Redeemer, an augmented killer avatar; whereas, Scrin get the Eradicator Hexapod, a impressive six-legged mech.
Revamped units, such as the Shard Walker or the Reaper Tripod, or back-to-the-drawing-board units, such as the Prodigy or the Ravager all add to a renewed experience. Moreover, as a long-time C&C fan, I particularly enjoyed the reappearance of good-ol' units such as Titans and Wolverines on the side of GDI!
The graphics are beautiful, the physics detailed and the explosions and beam-weapons spectacular! Don't forget to turn on the volume on those speakers, because this is a total immersion experience.
As with the original: it misses the 5th star for fun because one cannot hold a battle formation while moving. As most units move at different paces (and although the AI has improved they keep bumping on each other), this results in the more agile, yet vulnerable, units having to face the enemy first - a short-lived sight... May be the next C&C (say, RED ALERT 3) could have some TOTAL WAR infused into it, with battle formations options.
If you are boycotting SecuROM you should know that it is the copy-protection used (nevertheless, it is the usual version used in the original C&C3-TW as well, coming nowhere near the BIOSHOCK RootKit madness!). I usually withhold at least one rating star because of such security inconveniences. However, I enjoyed the game so much that I was willing to overlook it. On the other hand, since it is important for a great number of Amazon customers, I have to mention it for the sake of a well informed decision.
Finally, be advised that this is an expansion and, yes, you do need the original C&C3: TIBERIUM WARS to play it. If you do not have it, take note that there is a pack available, including both original game and expansion (the prices fluctuate so make sure to get the best deal).
HIGHLY RECOMMENDED!!!

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In the name of Kane! The Command & Conquer™ series continues to thrive with Command & Conquer™ 3: Kane's Wrath. As the expansion pack to the critically-acclaimed and fan favorite, Command & Conquer 3 Tiberium Wars™, this Real-time Strategy (RTS) game returns to the Tiberium Universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. This story will be told through a new set of high-definition, live action video sequences starring a celebrity cast including Joe Kucan, playing the megalomaniac leader of the Brotherhood of Nod, alongside new talent Natasha Henstridge and Carl Lumbly. With your help, Commander, the Dark Messiah may rise again!

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