Showing posts with label post-apocalypti c. Show all posts
Showing posts with label post-apocalypti c. Show all posts

Homefront Review

Homefront
Average Reviews:

(More customer reviews)
A little about my gaming experience, i've been playing PC FPS games since DOOM including Counter-Strike, all the PC Call of Duty games, all the PC Battlefield games, and so many more. I would consider myself a fair reviewer, I even found the 2010 Medal of Honor to have its redeeming qualities despite most others disliking it.
Prior to this games release I saw some promo material such as videos and the interactive website, which were masterfully done, to set the stage for what should have been a great game with an interesting story. Unfortunately, this was not the case.
First off, the graphics seem below par for the genre but are not horrible. The animation seems worse off though, as the way characters movement seem jerky in a way that is obnoxious and an eyesore.
Single-Player:
The game was noticeably short, clocking in at around 5 hours. The characters, environment, and story was surprisingly generic and the ending was an abrupt one that brought no closure. This was done on Normal difficulty by an experienced FPS player, so your mileage my vary. This was by no means an attempt at clearing it in a short time either, this included me dying at several places and reading several of the in-game history documents scattered around. While single-player campaign was surprisingly uninteresting given the great story they had to work with, it wasn't terrible. Even though the majority of it was bland it still had some fun moments.
Multi-Player:
This is the mode that I value the most in any FPS I buy as it is ultimately what I spend the most time playing. Homefront's take on multi-player has it's unique elements, such as aquiring Battle Points (BP) from doing actions such as killing an enemy or capturing an objective. This in-game currency and the only way to get power-ups such as RPGs, vehicles, remote-controlled attack drones, and such. One major issue with this system is that all items that destroy heavy vehicles are BP purchases. If you are stuck with low BP you can very easily be repeatedly killed or spawn camped by a helicopter with no way to destroy it.
The next major issue is sniping, in which the flaws of Homefront being console developed and ported to PC become very apparant. Players can start with a default sniper rifle which is semi-automatic with very little scope sway and recoil. In addition to this, it is a one shot kill to the body with no bullet drop. The combination of all these factors with the large maps makes it a sniping/camping nightmare. There is little skill needed to one shot kill someone from far away, as the sniper rifle has a high rate of fire with fairly low recoil.
There are many other smaller issues that I could go on about, but i'll try and shorten it into the all encompassing idea that Homefront just lacks polish. Everything seems rushed including balance issues and content. What could have been a great game got bogged down by poor implementation of ideas.
Bottom line:
Homefront does not stand up against any other quality FPS. Whether you are a fan of Call of Duty, Battlefield, Counterstrike, or any other FPS, you will probably find this game lacking in the aspect that makes that FPS series your favorite. Unless there is a major overhaul with future patches, I would not recommend this game to any FPS gamer.

Click Here to see more reviews about: Homefront


Homefront is a first-person shooter that challenges players to survive and impact a fictional future scenario in which America has been economically devastated and occupied by a foreign power. In the face of overwhelming oppression, you must choose whether to submit to military forces, take the fight to the enemy or even throw your lot in with the invaders. Additional features include: a single player campaign written by Hollywood screenwriter John Milius, online multiplayer support for up to 32 players, ground and vehicular combat, and more.


Buy NowGet 4% OFF

Click here for more information about Homefront

Read More...

Fallout Trilogy - 3 Pack Compilation Review

Fallout Trilogy - 3 Pack Compilation
Average Reviews:

(More customer reviews)
Never haven played any Fallout games before, I didn't know what to expect. I knew they were most likely great games after hearing PC Gamer magazine go on about the greatness of the original Fallout games all the time. Even then, I underestimated the games. I started playing Fallout and found that it was fun, addicting, and really immersive. The world's are beautifully crafted and will make you wish YOU lived in the post-apocalyptic world. The story's are great in all the games. Each character has their own original personality. And being made ten years ago, they are perfect netbook games. You don't need me to tell you these games are great, just buy it. You won't be dissappointed.
P.S. Despite what other people might tell you, there is no DRM. No disc is required to play (also a plus for netbooks) and there are unlimited installs. But hey, it's only twenty dollars. Why pirate it?

Click Here to see more reviews about: Fallout Trilogy - 3 Pack Compilation

Three Smash Hits in One Radioactive Pack!3 Action Packed Fallout Games in 1!FALLOUT:It's the year 2161, 84 years after a two-hour-long war that destroyed most of civilization.Mankind soldiers on, living out a hardscrabble life on the surface or holing up in great Vaults built inside caves.You're a member of Vault 13 somewhere in Southern California, and the Vault Overseer's got a job for you: find a replacement water purification chip within 150 days, or your home is doomed.FALLOUT 2:It's been 80 long years since your ancestor the "Vault Dweller" trol across the wastelands.As you now search for the Garden of Eden Creation Kit to save your primititve village, touch choices and even tougher consequences await you.FALLOUT TACTICS:A departure from the character -heavy RPG of traditional Fallout games, Interplay's Fallout Tactics is instead a squad-based tactical RPG, utilizing both turn-bases and real-time mechanics.As part of a split faction of the Brotherhood of Steal, the player controls a team that attempts to grow and expand across Fallout's barren wastelands by recruiting outsiders to embark on combat-heavy missions.Though vastly different from other Fallout titles, Fallout Tactics is a solid and enjoyable title thatfans of the series would do well to explore.

Buy Now

Click here for more information about Fallout Trilogy - 3 Pack Compilation

Read More...

Fallout 3 Game Ad-On Pack: Broken Steel and Point Lookout Review

Fallout 3 Game Ad-On Pack: Broken Steel and Point Lookout
Average Reviews:

(More customer reviews)
Broken Steel does for Fallout 3 what the Extended Editions did for Lord of the Rings: by adding more and deeper content it makes you care more and feel like things have properly been resolved. Plus, after the dramatic, explosion-packed finale, you get to play on as long as you like with a raised level cap.
Point Lookout adds a huge swampy area for you too look around with plenty to see and do. The quest is fun and interesting and there are some great characters and locations. It's a great Fallout add-on, but those who enjoyed Bethesda's Shivering Isles and Morrowind will enjoy the landscape too.


Click Here to see more reviews about: Fallout 3 Game Ad-On Pack: Broken Steel and Point Lookout

BROKEN STEEL:Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements. Story:You may have dealt the Enclave a serious blow at Project Purity, but their forces are still out there, and still pose a grave threat to the people and security of the Capital Wasteland. In Broken Steel, you'll continue your current Fallout 3 character past the events of Project Purity, and work with the Brotherhood of Steel to eradicate the Enclave threat once and for all. Travel to new locations like the Olney Powerworks, wield destructive new weapons like the Tesla Cannon, and fight powerful new creatures like the Super Mutant Overlord.POINT LOOKOUT:Point Lookout opens up a massive new area of the Wasteland – a, dark, murky swampland along the coast of Maryland.So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet.Story:Buy a ticket and hop onboard the Duchess Gambit, as Tobar the Ferryman takes you to the strange seaside town of Point Lookout. What secrets does the dilapidated boardwalk hold? Who lives in the sprawling mansion? Why is the Punga Fruit so important? And what horrors lie in the depths of the murky swamp?Point Lookout is the most open-ended DLC yet, and allows you to explore a huge, swampy wasteland any way you'd like. A completely new quest line allows you uncover the town's hidden secrets and wield powerful new weapons like the Double-Barrel Shotgun against the swamp's dangerous, and deformed, denizens.

Buy NowGet 55% OFF

Click here for more information about Fallout 3 Game Ad-On Pack: Broken Steel and Point Lookout

Read More...

Fallout 3 Review

Fallout 3
Average Reviews:

(More customer reviews)
The next release by Bethesda after the gorgeous but surprisingly shallow game Oblivion, Fallout 3 is a vast improvement on almost every level over the company's previous efforts, providing an extreme level of high-quality content and a truly massive game experience at the expense of average writing and a poorly-implemented main plot.
First off, graphics. I'm running the game at High quality (as opposed to Very High) on a computer using parts that were cutting edge about two years ago. Visually, this game is a total knockout; painstakingly and stunningly rendered down to the smallest detail, from the wreckage and debris everywhere even to the level of most NPCs. The character models in particular stand out as a vast improvement over Oblivion's, although the character animations - particularly on hills - is still as stilted as ever and you will notice some repetitive faces. Where the game truly shines is in the environmental design, particularly on the graphical level - I can safely say that no other game has ever felt as real and vibrant (albeit dead, considering it's post-apocalyptic) as Fallout 3. The environment truly feels real, especially coupled with a surprisingly logical and high-quality approach to level design - office buildings and schools are laid out like office buildings and schools, most buildings have bathrooms inside. Wreckage and debris are used strategically to block off areas and direct the player, rather than bizarre architectural choices as in Oblivion (who builds a fort in the shape of one long tunnel?). I can't rave enough about the high-quality graphics, a few relatively minor animation issues and mild NPC face repetition notwithstanding. Downtown DC, with its half-demolished monuments and museums, is absolutely breathtaking. The game is also fully voiced, and the voice acting is relatively high-quality. Although you'll likely begin to notice NPCs who sound suspiciously similar - especially old women, who all sound identical - the acting is considerably better and they've reused voice actors a lot less than in the Elder Scrolls games. People who follow such things may recognize Raphael Sbarge (KotOR) and John DiMaggio (Futurama; FFX) in a few places. Liam Neesan does a decent job with fairly bland lines as the PC's saintly father and Ron Perlman is back to narrate the surprisingly tepid introductory and final movies. But Malcolm McDowell steals the show as the unsettlingly patriotic President Eden, mostly through a series of Roosevelt-esque radio speeches the player can choose to listen to at will through.
This is easily the most fun game I've played in a long while. They've stripped out a lot of things that bogged down earlier Bethesda efforts and even to an extent earlier Fallout games, which lends itself to a much more fast-paced, almost survival horror-esque feel to much of the game. The VATS system is a huge disappointment to anyone expecting true turn-based combat - it's much more like bullet time than anything else - but taken on its own merits is a pretty clever gimmick that is actually pretty fun to use. Combat in general is satisfyingly fast-paced, and a clever, logical approach to level design keeps the player moving along nicely in most areas while still giving the feeling that you might be down to your last clip of bullets or stimpack. Radiation - and particularly irradiated food, which heals you at the cost of adding to your rad level - is an interesting new dimension which is unfortunately barely touched on, as weightless, radless Stimpacks are weightless and much more effective than drinking water or food. Buffs take the form of drugs with a variety of effects, and can make the difference between survival and death - but watch out for (easily cured, and mostly pointless) addictions. There are a few glaring issues with the gameplay, however: the speech and dialog options, while again an enormous improvement over previous Bethesda games (FO3 features dialog trees instead of topic buttons, allowing for more dynamic conversations), require little to no thought on the part of the player - a far cry from the clever dialog puzzles former Fallout developer Black Isle was known for. High stats in Lockpicking or Science basically just buy you the ability to play their associated minigames at higher difficulty levels; if you're bad at Mastermind or have poor reflexes, don't expect to succeed at them, even with a maxed-out skill value. Combat is decently balanced but startlingly illogical in places, and at low levels it frequently takes an entire clip of shotgun shells to the face to take down a single human opponent; similarly, the economy is bizarrely stacked, with the reward for single-handedly saving a town from total annihilation being less valuable than a single night at the local inn. Cash in general is hard to come by for much of the game; even vendors rarely have enough to buy more than a fraction of your loot at a time. Fortunately, there are a few nearly limitless sources available to you, if you're willing to put in the work for the money, and the trade system allows for direct bartering. Character design and advancement is basically just a dumbed-down version of the previous games' systems, and badly in need of balancing. A few of the non-combat stats are ridiculously overpowered (you'll have a tough time getting through the game without a high Lockpick and Repair skill) and, unlike its predecessors, you won't be able to get through much of Fallout 3 without putting a significant commitment into combat skills (which comprise about half the skill set). However, it's still easily possible to cater to most play styles, and clever players with an eye on the strategy guide will have little trouble maxing out all their skills and most of their attributes before hitting the level 20 cap.
The main plot is extremely short by design, taking somewhere between 8-10 hours for players progressing at normal speed to complete; taking note of one of the defining characteristics of the Fallout franchise, Bethesda opted to make huge swaths of the main quest optional (you can stumble upon information or people who will lead you further into the plot, bypassing intermediary steps), lending the game a feeling of versatility that more tracked-in games lack. Consequently, the game feels a lot more dynamic and flexible, even accounting for several quests that are essentially good guy/bad guy choices and at least two where there isn't even a bad guy choice. However, because Bethesda opted to only consider quests with their own subplots "sidequests", there's a lot to do in the Wasteland that is entirely freeform, and the game often rewards players for free-roaming and for following clues provided in the game's copious flavor text. The result is an unusually detail-oriented, lovingly crafted world that feels logical and realistic, aside from the relatively limited dialog options. The game is well worth buying solely for the wealth of awesome content lurking in the wings of the game, and already has an active modding community likely to produce still more content to keep you entertained long after the game's disappointingly average main plot has faded into memory. This is even true on the item level: there are a variety of awesome and entertaining gimmick weapons, the opportunity to buy and customize houses (which provides extremely tangible benefits, unlike the Oblivion equivalent) and several unique items lying around that can by claimed and repaired by the player. Fallout 3 has a level of detail rarely seen in any game.
On the downside, a few of the sidequests have glaringly obvious logical errors in them. Your character generally acts like an old hand at wandering the Wasteland straight out of his hermetically sealed childhood home, regardless of what dialog options you choose. And despite the general emphasis on free roaming, you do get railroaded in several places - your response options to a given NPC's behavior generally consist only of fairly transparent light side/neutral/dark side options where they exist at all, and the main plot abandons all pretense of player control in the second half - but for the most part, you're free to turn around at any point up until the very end and go back to free roaming, which is where the real meat of the game is anyway. The main plot itself is significantly better than Oblivion's, but falls apart at the climax, leading into an unexpected, abrupt and deeply unsatisfying resolution; also, in a radical departure from the rest of the game, the last few subquests in the main plot are essentially mandatory dungeons followed by a staggeringly black-and-white moral choice. Fortunately, the weakest elements of the game are mostly contained in the last two or three subquests of the main plot, and you can easily get months of playtime out of this consistently excellent sandbox exploration game without ever having to sit through the most disappointing parts ever again.
A few other things to mention that I left out of the review:
-The only DRM included with the game is a simple disc check (you only even need a serial number for Windows Live)
-There is a large and skilled pool of modders already producing custom content for the game, even without official word on a Construction Set.
-The load times are blazing fast. I have Word files that take longer to open than FO3 maps.
-The game is excessively buggy at the moment, and only PC users will be able to use most of the bug fixes. Console users may want to hold off until a patch is released.

Click Here to see more reviews about: Fallout 3

3 playable characters, each with their own unique traits, strengths and attributes. Unleash over 50 ranged, explosive weapons on hoards of radioactive and mutant creatures and bosses. Tons of unique equipment to acquire from defeated enemies.

Buy Now

Click here for more information about Fallout 3

Read More...