Showing posts with label customer abuse. Show all posts
Showing posts with label customer abuse. Show all posts

Prince of Persia: The Forgotten Sands Review

Prince of Persia: The Forgotten Sands
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It was only 2008 when UBISOFT was praised as a gamer's publisher, a company that respected and listened to its customers - while the usual villains (...EA and 2K GAMES) found themselves at the receiving end of their wrath. Well, what a difference two years make!
BEEN THERE. DONE THAT.
The gameplay on this new installment of the PRINCE OF PERSIA series is as stale as pita-bread found in Baghdad ruins. Running on walls, twirling around poles and jumping from handhold to handhold has been done again and again. Innovation may be in short supply in the current gaming industry but why was there a need to add yet another game to the series since no new ideas were available? It feels like yet another cookie from the cookie-cutter.
AS *NOT* SEEN IN THE MOVIES
Seen the blockbuster movie and loved it? Well, do not expect the game to have anything to do with it. Instead of a Jake Gyllenhaal you get a cross between Jack Black on a crash-diet and an aggravated Marky Mark (yeah, no matter how much he tries, he will always be remembered as Marky Mark). And, it may be just me, but I do not remember Princess Razia having such a pronounced...underbite!
More importantly though, the graphics are not up to par and they make the game look like a much older title. The cut-scenes look great - but this only emphasizes how much wanting the gameplay is found visually.
CATCH THE SOAPS - PERSIAN STYLE!
Selective amnesia and evil siblings must be the most overused plot trick in soaps. True, most games do not require a great background story to work and be fun. Some rare masterpieces do but it is not an absolute requirement.
Then again, at times, Mario saving Princess Peach over and over seems to have a deeper plot than FORGOTTEN SANDS. I do not want to keep making perfectly timed jumps only for the purpose to...reach the next power up which will allow me to simply...jump higher.
DO YOU HAVE ANY DIABLO IN YOU? NO? WOULD YOU LIKE SOME?
Diablo III is coming out later this year (hopefully!) so anyone who can capitalize on the hype it creates, does so. Prince of Persia games always had some hack'n'slash action in them, however this installment feels hack'n'slash -heavy as those sequences are not only longer but they also consist of repetitive battles with identical foes. Even the Bosses are nothing more than ...larger versions of the minions you had been slaughtering by the dozens earlier.
LOOK MA! I CAN FREEZE WATER!
Not to mention climb on and jump off it. It is a neat trick but all it adds is a few more moves to a game that, essentially, is tough platformer in 3 dimensions instead of the side-scrolling 2D. Of course being able to move in 3 dimensions means you depend on the camera to see where you are going. And the camera placement, more often than not, will be grating on your nerves. Especially when precision timing makes the difference between moving on and jumping to your death - and you start exhausting the number of attempts allowed.
LOST YOU GENNIE CONNECTION? SORRY, YOU ARE OUT OF WISHES EFFENDI!
That's right, someone at UBISOFT, once more, has been laboring to substantiate the "SOFT" part of the company name - as in "SOFT in the head". How else is one to explain the publisher's recent obsession with the most inconvenient DRM scheme ever imagined? Not only does it never lets go of the game we paid for but it also requires a constant online verification to play even a single-player game - in perpetuity!
And before anyone mentions the word "piracy", please check if the same scheme had any effect in protecting ASSASSIN'S CREED II from piracy. All this scheme prevents from is legitimate gamers from buying this DRM-ruined game.
Forgotten in the Sands indeed.

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Embark on an adventure to an exotic land and unleash your legendary moves on enemies as the acclaimed Prince of Persia: Sands of Time story line makes its return. Unfolding with the mystery and powerful narrative that have become classic elements in this series, Prince of Persia: The Forgotten Sands challenges you to unleash powerful offensive attacks and destroy your enemies. Race against time in an unforgiving world as you experience the return of the vaunted Prince of Persia.



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Bulletstorm Review

Bulletstorm
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Bulletstorm is a breath of fresh air (or recycled from the past?) in the FPS market that's overflowing with "gritty" war shooters; that's what the developers set out to create, and I think they accomplished their goal handily.
People Can Fly brought back the old style of crazy, fun, explosive weapons that used to be a staple of the FPS genre - in this case, a revolver that can fire explosive flares; a sniper rifle with bullets that you can steer; or a gun that shoots an explosive chain which can create booby traps out of objects in the environment or your enemies, and a handful of others - plus the ability to kick, and the "Leash", which allows you to pull enemies toward you (setting in a temporary slow-motion effect) or launch them into the air. Combining all of these together racks up points that allow you to purchase ammo for your better weapons, charged shots, ammo capacity upgrades, and just generally aim for a high score. Creativity is a big part of the fun, but it's pretty easy to fall into a simple kick-and-then-shoot everybody regimen. Staying sharp and mixing up how you kill your foes keeps things interesting, but if you just do things the easy way then it has the chance to get stale.
Single player campaign length leaves something to be desired, as it only lasts maybe 6 to 8 hours. I didn't really keep track. But you kind of gradually get a handle on your own playstyle and learn the tricks of the game in your first playthrough, so a second playthrough at least still feels fresh, and there is Echoes mode in which you run through individual levels of the game and try to rack up a high score, plus a multiplayer mode for those so inclined; I wasn't.
The story isn't particularly riveting, but the ridiculously coarse dialogue is an... interestingly entertaining addition to the ridiculously coarse gameplay (as you should know, this is absolutely not a game for the family). The characters don't do much to garner an emotional attachment, but they do feel a bit like drinking buddies: not that reliable, but they're fun to hang around.
The game looks pretty nice. The graphics don't raise the bar, but they're certainly not dated. While the whole game has that generic Unreal Engine 3 look, the developers splashed a good amount of color into the mix so it's not just gray and brown. The character and weapon designs are still very reminiscent of Unreal Tournament 3 and Gears of War, so it looks a little "been-there-done-that".
The parts I didn't like aren't game-related and are only relevant to the PC version: primarily, the integration of Games for Windows Live. It took me about half an hour after I'd already installed the game to actually begin playing, although part of that was trying to figure out how to open the encrypted config files, because the options menu in-game is a joke. (No FOV settings, no option to disable mouse acceleration, and pretty much everything else that you would normally customize in a PC game.) Games for Windows Live, of course, requires an account to register the game to (at least you can use an Xbox Live account, which I already had). It also distributes game updates and patches, so right off the bat I downloaded a game update, which told me that I needed to close the game to finish installing.
Except there's no way to close the game until you get to the menu. And there's no way to get to the menu without logging into Games for Windows Live. And there's no way to log into Games for Windows Live without installing the update. And there's no way to install the update without closing the game... ad infinitum. I had to open Task Manager and force the game to close.
But once I'd sucked it up and decided to just live with the oppressive iron fist of PC publishers, the game is just a lot of fun. I still don't think I would give up keyboard and mouse just to bypass the PC gaming headache (that is, by playing on the Xbox 360) and once you get past the initial setup, Games for Windows Live stays out of the way.

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Bulletstorm is a first-person shooter (FPS) in which players find themselves stranded on a planet that although once an adult-oriented paradise planet, is now hell incarnate, complete with savage mutants and flesh-eating gangs. The goal is simple: survive, escape the planet and pay back the SOB who sent you there. Additional features include deep 2-4 player support, a wide variety of ways to defeat enemies both large and small, an impressive arsenal of weapons and a Marvel Comics written storyline.


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Fallout 3 Game Ad-On Pack: Broken Steel and Point Lookout Review

Fallout 3 Game Ad-On Pack: Broken Steel and Point Lookout
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Broken Steel does for Fallout 3 what the Extended Editions did for Lord of the Rings: by adding more and deeper content it makes you care more and feel like things have properly been resolved. Plus, after the dramatic, explosion-packed finale, you get to play on as long as you like with a raised level cap.
Point Lookout adds a huge swampy area for you too look around with plenty to see and do. The quest is fun and interesting and there are some great characters and locations. It's a great Fallout add-on, but those who enjoyed Bethesda's Shivering Isles and Morrowind will enjoy the landscape too.


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BROKEN STEEL:Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements. Story:You may have dealt the Enclave a serious blow at Project Purity, but their forces are still out there, and still pose a grave threat to the people and security of the Capital Wasteland. In Broken Steel, you'll continue your current Fallout 3 character past the events of Project Purity, and work with the Brotherhood of Steel to eradicate the Enclave threat once and for all. Travel to new locations like the Olney Powerworks, wield destructive new weapons like the Tesla Cannon, and fight powerful new creatures like the Super Mutant Overlord.POINT LOOKOUT:Point Lookout opens up a massive new area of the Wasteland – a, dark, murky swampland along the coast of Maryland.So hop on the ferry to the seaside town of Point Lookout, for the most mysterious and open-ended Fallout 3 DLC adventure yet.Story:Buy a ticket and hop onboard the Duchess Gambit, as Tobar the Ferryman takes you to the strange seaside town of Point Lookout. What secrets does the dilapidated boardwalk hold? Who lives in the sprawling mansion? Why is the Punga Fruit so important? And what horrors lie in the depths of the murky swamp?Point Lookout is the most open-ended DLC yet, and allows you to explore a huge, swampy wasteland any way you'd like. A completely new quest line allows you uncover the town's hidden secrets and wield powerful new weapons like the Double-Barrel Shotgun against the swamp's dangerous, and deformed, denizens.

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Fallout 3 Review

Fallout 3
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The next release by Bethesda after the gorgeous but surprisingly shallow game Oblivion, Fallout 3 is a vast improvement on almost every level over the company's previous efforts, providing an extreme level of high-quality content and a truly massive game experience at the expense of average writing and a poorly-implemented main plot.
First off, graphics. I'm running the game at High quality (as opposed to Very High) on a computer using parts that were cutting edge about two years ago. Visually, this game is a total knockout; painstakingly and stunningly rendered down to the smallest detail, from the wreckage and debris everywhere even to the level of most NPCs. The character models in particular stand out as a vast improvement over Oblivion's, although the character animations - particularly on hills - is still as stilted as ever and you will notice some repetitive faces. Where the game truly shines is in the environmental design, particularly on the graphical level - I can safely say that no other game has ever felt as real and vibrant (albeit dead, considering it's post-apocalyptic) as Fallout 3. The environment truly feels real, especially coupled with a surprisingly logical and high-quality approach to level design - office buildings and schools are laid out like office buildings and schools, most buildings have bathrooms inside. Wreckage and debris are used strategically to block off areas and direct the player, rather than bizarre architectural choices as in Oblivion (who builds a fort in the shape of one long tunnel?). I can't rave enough about the high-quality graphics, a few relatively minor animation issues and mild NPC face repetition notwithstanding. Downtown DC, with its half-demolished monuments and museums, is absolutely breathtaking. The game is also fully voiced, and the voice acting is relatively high-quality. Although you'll likely begin to notice NPCs who sound suspiciously similar - especially old women, who all sound identical - the acting is considerably better and they've reused voice actors a lot less than in the Elder Scrolls games. People who follow such things may recognize Raphael Sbarge (KotOR) and John DiMaggio (Futurama; FFX) in a few places. Liam Neesan does a decent job with fairly bland lines as the PC's saintly father and Ron Perlman is back to narrate the surprisingly tepid introductory and final movies. But Malcolm McDowell steals the show as the unsettlingly patriotic President Eden, mostly through a series of Roosevelt-esque radio speeches the player can choose to listen to at will through.
This is easily the most fun game I've played in a long while. They've stripped out a lot of things that bogged down earlier Bethesda efforts and even to an extent earlier Fallout games, which lends itself to a much more fast-paced, almost survival horror-esque feel to much of the game. The VATS system is a huge disappointment to anyone expecting true turn-based combat - it's much more like bullet time than anything else - but taken on its own merits is a pretty clever gimmick that is actually pretty fun to use. Combat in general is satisfyingly fast-paced, and a clever, logical approach to level design keeps the player moving along nicely in most areas while still giving the feeling that you might be down to your last clip of bullets or stimpack. Radiation - and particularly irradiated food, which heals you at the cost of adding to your rad level - is an interesting new dimension which is unfortunately barely touched on, as weightless, radless Stimpacks are weightless and much more effective than drinking water or food. Buffs take the form of drugs with a variety of effects, and can make the difference between survival and death - but watch out for (easily cured, and mostly pointless) addictions. There are a few glaring issues with the gameplay, however: the speech and dialog options, while again an enormous improvement over previous Bethesda games (FO3 features dialog trees instead of topic buttons, allowing for more dynamic conversations), require little to no thought on the part of the player - a far cry from the clever dialog puzzles former Fallout developer Black Isle was known for. High stats in Lockpicking or Science basically just buy you the ability to play their associated minigames at higher difficulty levels; if you're bad at Mastermind or have poor reflexes, don't expect to succeed at them, even with a maxed-out skill value. Combat is decently balanced but startlingly illogical in places, and at low levels it frequently takes an entire clip of shotgun shells to the face to take down a single human opponent; similarly, the economy is bizarrely stacked, with the reward for single-handedly saving a town from total annihilation being less valuable than a single night at the local inn. Cash in general is hard to come by for much of the game; even vendors rarely have enough to buy more than a fraction of your loot at a time. Fortunately, there are a few nearly limitless sources available to you, if you're willing to put in the work for the money, and the trade system allows for direct bartering. Character design and advancement is basically just a dumbed-down version of the previous games' systems, and badly in need of balancing. A few of the non-combat stats are ridiculously overpowered (you'll have a tough time getting through the game without a high Lockpick and Repair skill) and, unlike its predecessors, you won't be able to get through much of Fallout 3 without putting a significant commitment into combat skills (which comprise about half the skill set). However, it's still easily possible to cater to most play styles, and clever players with an eye on the strategy guide will have little trouble maxing out all their skills and most of their attributes before hitting the level 20 cap.
The main plot is extremely short by design, taking somewhere between 8-10 hours for players progressing at normal speed to complete; taking note of one of the defining characteristics of the Fallout franchise, Bethesda opted to make huge swaths of the main quest optional (you can stumble upon information or people who will lead you further into the plot, bypassing intermediary steps), lending the game a feeling of versatility that more tracked-in games lack. Consequently, the game feels a lot more dynamic and flexible, even accounting for several quests that are essentially good guy/bad guy choices and at least two where there isn't even a bad guy choice. However, because Bethesda opted to only consider quests with their own subplots "sidequests", there's a lot to do in the Wasteland that is entirely freeform, and the game often rewards players for free-roaming and for following clues provided in the game's copious flavor text. The result is an unusually detail-oriented, lovingly crafted world that feels logical and realistic, aside from the relatively limited dialog options. The game is well worth buying solely for the wealth of awesome content lurking in the wings of the game, and already has an active modding community likely to produce still more content to keep you entertained long after the game's disappointingly average main plot has faded into memory. This is even true on the item level: there are a variety of awesome and entertaining gimmick weapons, the opportunity to buy and customize houses (which provides extremely tangible benefits, unlike the Oblivion equivalent) and several unique items lying around that can by claimed and repaired by the player. Fallout 3 has a level of detail rarely seen in any game.
On the downside, a few of the sidequests have glaringly obvious logical errors in them. Your character generally acts like an old hand at wandering the Wasteland straight out of his hermetically sealed childhood home, regardless of what dialog options you choose. And despite the general emphasis on free roaming, you do get railroaded in several places - your response options to a given NPC's behavior generally consist only of fairly transparent light side/neutral/dark side options where they exist at all, and the main plot abandons all pretense of player control in the second half - but for the most part, you're free to turn around at any point up until the very end and go back to free roaming, which is where the real meat of the game is anyway. The main plot itself is significantly better than Oblivion's, but falls apart at the climax, leading into an unexpected, abrupt and deeply unsatisfying resolution; also, in a radical departure from the rest of the game, the last few subquests in the main plot are essentially mandatory dungeons followed by a staggeringly black-and-white moral choice. Fortunately, the weakest elements of the game are mostly contained in the last two or three subquests of the main plot, and you can easily get months of playtime out of this consistently excellent sandbox exploration game without ever having to sit through the most disappointing parts ever again.
A few other things to mention that I left out of the review:
-The only DRM included with the game is a simple disc check (you only even need a serial number for Windows Live)
-There is a large and skilled pool of modders already producing custom content for the game, even without official word on a Construction Set.
-The load times are blazing fast. I have Word files that take longer to open than FO3 maps.
-The game is excessively buggy at the moment, and only PC users will be able to use most of the bug fixes. Console users may want to hold off until a patch is released.

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3 playable characters, each with their own unique traits, strengths and attributes. Unleash over 50 ranged, explosive weapons on hoards of radioactive and mutant creatures and bosses. Tons of unique equipment to acquire from defeated enemies.

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