Showing posts with label eq2. Show all posts
Showing posts with label eq2. Show all posts

EverQuest II Review

EverQuest II
Average Reviews:

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This peview is intended for an audience of some experience in online gaming, though inexperienced readers may find some good stuff in it as well.
The original EverQuest was a phenomenon. A game for the ages, quite literally. It's lasted for years, and for some people, it's never been boring. Has another online game ever come close to receiving the same acclaim as the original EverQuest? No way!
I had my hopes up for Star Wars Galaxies, and I gave into much of the hype. Unfortunately, for me it turned out a bust. The second I entered the SWG world I was awed by the graphics and the incredible detail. And I even became entranced for a time . . . well, more precisely, a week. The problem with Galaxies (and the success of EverQuest) is game play. SWG has no loot off dead creatures, no experience hook (it didn't take much time to reach master of any one profession). It was eye candy with no core. EverQuest has the "hook". It has the content. This old game has yet to meet its match.
So what about the sequel, EverQuest 2? Will it take the crown from its predecessor? Question marks arise, but I will provide some answers. Reading the developer comments on various forums, I can reveal some interesting details.
- There will be zones, just like in the original EQ
- There will be a "consider" option (con) that shows possible experience gains and follows the original EQ color scheme
- Luclin, Kunark, Velious, Odus and Fadywer will be absent from the original game. Antonica will have split into continents of it's own. The game takes place an age after the original EverQuest
- There will be no kill-stealing or power-leveling, enforced by a "lock" rule. Kiting will be absent
- There will be no twinking, and buffing "newbies" will not be allowed
- There will be item decay on death
- There will be 50 levels to attain originally, with a game engine that supposedly allows up to 200 if the developers choose to have expansions
- There will be standard groups of 6, and raid-groups of 24
- There will be solo-content and group-content
- There will be 47 classes, designed in a "tree' fashion. Everyone will start as a Commoner until level 5, and then choose a basic profession. At level 10, a new sub-profession will become available, and so on.
- There will only be 2 starting cities, Freeport and Queynos (rumored to be 17 zones each!)
- Roughly half of the original EverQuests zones will be remade and included in the sequel
- There will be player housing, and guild housing, but only in the cities
- The minimum requirements will be:
Operating System: Windows 98/2000/ME/XP
Processor: 1GHz
RAM: 512 MB
Video Card: DirectX 9 compatible. Pixel shader and vertex shader compatible hardware with 64 MB of texture memory
Sound Card: DirectSound compatible audio hardware
- The recommended requirements will be:
Operating System: Windows XP
Processor: 2 GHz or greater
RAM: 1 GB
CD-ROM: 16x CD-ROM or DVD-ROM
Video Card: DirectX 9 compatible. Pixel shader and Vertex shader compatible hardware with 128mb of texture memory or greater
Sound Card: Sound Blaster Audigy
Some problems that may arise with EverQuest 2 are graphics and solo-play, and cities.
Grouping is practically enforced in some cases (in dungeons), and soloing may be time-limited in some cases (ridiculous). There will be solo-content, specifically designed by the developers, but they want to suggest grouping most of all. Make no mistake; this will be a "group-oriented" game.
Graphics are an online game's "One Ring" (referring to Lord of the Rings) concerning the development team. Games that get carried away with graphics tend to lack in other areas. I hope that this is not the case with EverQuest 2.
I've read numerous articles where the developers are bragging and taking great pride in their graphics system, completely unaware that most people couldn't care less. If it's not a fun game, people will not play it, period. This was the case in SWG, which has lost a large quantity of its subscribers.
What the EQ 2 development team should do is concentrate on balance between their 47 classes (wow), balance between their variety of species and (of course) bug testing. They should concentrate on improving the game from the original (game mechanics), which they have done marvelously so far, and most importantly, game content and depth.
Cities may also be a problem in the new EQ. There are only 2 cities (albeit massive ones according to the dev team). What does this mean? Elves, dwarves, humans, frogloks, ogres and trolls all living in the same city. I find it ridiculous, and a complete step back from one of the thing's that made the original EQ great: cultural differences.
Cities may also be problematic for those who remember the original Freeport and Queynos. The developers were bragging about making the cities ten times bigger than the originals. My God! I couldn't find my way through Freeport in the first EverQuest, how the heck am I going to do it now? In addition, Freeport in the original EverQuest was devoid of players, completely, unless you were at the bank or the zone entrance. Keep this in mind. These new cities will be empty ghost towns, and far too big to navigate without an overlay map of some kind (which brings you out of the game).
EverQuest 2 is slated to come out in June, but Beta hasn't even started yet. It will NOT come out in June, which I'm sorry to say. With experience, I can tell you to expect the release around fall or winter of 2004.

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Scheduled to launch in winter 2004, EverQuest II adds significant improvements over the original massively multiplayer online role-playing game. EverQuest II uses a completely new, cutting-edge 3-D engine developed in-house with a host of technological features allowing the development team to generate an unparalleled, visually stunning 3-D world. Other features include the ability to own real estate, ride horses, command ships, and experience all-new enhanced spells, quests, and events. EverQuest II takes place in the culturally diverse world of Norrath in the future of the original EverQuest, with a greater size and better graphical detail than ever seen before.
Larger in scope than its predecessor, EverQuest II will be able to host hundreds of thousands of simultaneous users from all over the world. And, due to increased localization features including real-time translation in English, French, German, Japanese, and Korean, as well as localized servers in select countries, players from every corner of the earth will be able to explore familiar areas and new, undiscovered territories of Norrath. With innovative in-game creatures, weapons, and items, EverQuest II promises something new for all online adventurers.
EverQuest II is a multiplayer online game you play via the Internet. A stable Internet connection is required to play. Sony Online Entertainment charges a small monthly subscription fee for this game, separate from your Internet service provider access charges. The first month of this fee is included in the purchase price of this package. You must provide a valid credit card to register and play. After your first month, you can use your credit card to continue your subscription.

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Everquest II: The Complete Collection Review

Everquest II: The Complete Collection
Average Reviews:

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Where to start? So much depth, so many places to go, so many things to spend your time on. Had been searching for a new game to play with a number of friends who had grown tired of 4-5 years with the biggest game out there (we tried just about every big title that came out the last couple years).
All any of us could say, "why did we wait so long to try this game out?" It has evolved since launch and so much for the better. Alternative Advancement's(AA's) represent the talent trees for EQ2. They are earned as you level, you can even adjust the amount of adventure/combat experience that goes towards earning these points. Want to fight from your mount, being able to use all of your skills? It's here in EQ2. Crafting is abundant and more interactive than most games, while not being tedious and overly complicated. Do like to have alot of abilities to use as you fight your way through a vast world? Then you will find your task bars full of interesting abilities to use. Do you like to earn achievments? EQ2 has incorporated one and wrapped the old slayer titles into it.
The game still looks great and yes you will have to adjust settings to fit your system and how you want it to look. Characters are pretty impressive looking, personally I say check out the alternative models they have for most of the races, I like them better for many of the races. The landscape can look amazing and is very immersive, in my opinion it still looks better than alot of newer games on the market. They also will be releasing a new shader around the 1st of December that looks even more promising for the graphics.
To sum up, there's a great game here that offers more depth than other mmorpg's on the market right now. I guess the success of WOW really overshadowed what this game has to offer and it's a shame.


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Prepare Yourself for the Sixth EverQuest II Expansion Pack EverQuest II: The Complete Collection includes all three adventurepacks, Splitpaw Saga, The Bloodline Chronicles and TheFallen Dynasty, and all five previously released expansions, Desertof Flames, Kingdom of Sky, Echoes of Faydwer, Riseof Kunark, and The Shadow Odyssey, and Elements of Corruptionand Monument and Might game updates. This affordable collection of all ofthe released EverQuest II content to date allows new players to experienceNorrath to the fullest before the release of the sixth expansion pack toEverQuest II, Sentinel's Fate, due to be released in February2010. (Please note that this box does not include Sentinel's Fate)Along with all the expansion, adventure packs, updates and additional EverQuestII content available to date, this collection also includes a 60-dayonline subscription, 500 Station Cash and more to provide the best EverQuestII experience available. Key Features
A Complete EverQuest II Collection – This compilationpack includes all the features and content from the critically acclaimedbase game EverQuest II, including all three adventure packs,Splitpaw Saga, The Bloodline Chronicles and The FallenDynasty, and all five previously released expansions, Desertof Flames, Kingdom of Sky, Echoes of Faydwer, Riseof Kunark, and The Shadow Odyssey, and Elements of Corruptionand Monument and Might game updates.
60 Day Play Subscription Included – With EverQuest II: CompleteCollection, players can meet friends, conquer enemies and explorethe immense lands of Norrath for two full months for free.
In-game Cash – 500 Station Cash to use in the in-game marketplaceto purchase weapon and armor ornamentation, potions, pets, furnitureand more.
Loads of Levels – Adventure through 80 levels of amazing content in more than 350 expansive and dangerous environments both new and nostalgic.
Thousands of Quests – More than 8,000 quests that twist and turn you through the epic tales that envelop Norrath.
Create Your Own Character – Forge your character's destiny by choosing from 19 unique player races and 24 distinct character classes.
Extensive Customization Options – Customize your character with unique armor sets, epic weapon advancements, amazing mounts, and collect thousands of items for your home or guild hall.
Earn Rewards and Status – Embark on Heritage and Epic quests to earn fantastic rewards and status points.
Advancement Points – 200 Alternate Advancement points for you to amass in order to further enhance your character's skills and abilities.
Multiple Ways to Play – Choose your play style with Player versus Environment and Player versus Player servers.

System Requirements:

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