Final Fantasy XIV Review

Final Fantasy XIV
Average Reviews:

(More customer reviews)
From the account creation process (and subsequent cancellation) to patching the game to finally playing it, there isn't anything that feels natural or works well about this game.
You'll need to create multiple accounts to initially get logged in, from a Square-Enix account to a service account to a credit card billing company account. When I finally canceled the account I had to read the instructions on the web page to do so, something I've never had to do with another game before this; it should also probably be pointed out that the instructions on the site refer to options and terminology that didn't even actually exist on the page, so chalk up another thing that's incomplete and more complicated than it should be. Add to this that the game is $9.99/mo, plus $3/mo per character without your first character included, making it ridiculously expensive when compared to other MMO's to have more than one or two characters in this game.
Nothing about the game is designed for the PC, even though it's a PC game whose counterpart console version is months from release. The game is nearly unplayable without a controller, and even with a 360 controller in Windows where everything is recognized the game doesn't have any of its own keybinds already assigned and pre-configured... You'll need to set up everything yourself from scratch with their configuration utility. Literally nothing works like you'd expect it to; logging in to the game requires you to click the Login button, just pressing enter like every other program you've ever used doesn't work. It's something that seems like a minor gripe, and it definitely would be if this kind of behavior wasn't what you'll see with virtually every other interaction you do with the game.
A good example is a chest. You find a chest on the ground in the game, and to open you can't just click it, or select it and then open it. You move up to it, click to open a menu, select the chest from the menu, and then the chest opens. You then need to reopen the menu and select to loot the chest to gather its contents. Inventory would be another good example, since you can't just press "I" like every other game you've ever played. You'll need to navigate through the menu system to find your inventory and equipment. You'll do this for most interactions you have in the game.
The graphics in the game are very nice and mostly well done, but screen tearing was noticeable every time I played it. Even with Vsync forced to enable from video options for the card (there isn't an option in the game itself) it was still there every time I moved. Despite running fairly well with little slowdown, pop-in from other player characters made it nearly impossible to proceed with quests in some cases in the early game because an NPC would not appear unless you knew exactly where to look for them and manipulated the camera to ensure there were few enough people in view that the game would show them to you.
The game has been heralded as a return to old-school mechanics in that it doesn't force feed you information to guide you along your gameplay path, but the reality of the game is that it doesn't even give you the basic information you need to get started. I was able to complete my first story quests and my first levequests (a sort of daily quest), but afterward was unable to obtain more and had no idea where to go to continue. I chose a non-combat class to start with and was given no recipes to craft, and was only able to craft items while on a quest to do so, and hit a brick wall of being unable to progress. Letting you figure things out on your own would be perfectly fine if the game followed conventions that were even remotely familiar; things seem designed specifically to be obscure to impossible without involving yourself in a community outside of the game...
...because there is no community actually IN game. Hours of play time and I saw someone speak maybe twice, which was unreal. The chat system is difficult to navigate and controllers are practically mandatory so maybe that's why it's avoided, but I've never played an MMO before this where people weren't even talking to each other.
There wasn't a single minute I spent with this game that was fun rather than frustrating or felt like it wouldn't have been better placed elsewhere, and it is absolutely impossible to recommend to anyone. I would strongly urge anyone considering it to look elsewhere, or at the very least find a way to try it before purchasing it to be sure you aren't wasting your time. As this is a review for the CE of the game, please also note that the CE is very light on things to make it worthwhile for the average buyer, with its best incentive to purchase being an early start to the game that has already passed.

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Embark on the myriad journeys of an epic in FINAL FANTASY XIV, the revolutionary MMORPG from Square Enix. As denizens of the new and visually stunning realm of Eorzea, players will actively engage in compelling storylines narrated through high-definition, real-time events featuring the players' own highly personalized and versatile characters. While exploring even the farthest reaches of this magnificent world, adventurers are given the freedom to entirely alter their gameplay experience by simply swapping out equipment, and realize objectives with or without the aid of others. The entire experience is crafted to accommodate the widest variety of play styles—from the lone mercenary with only moments a day to spare, to the legion of comrades campaigning for days on end, and every combination in between. Join players from around the world in an adventure of infinite possibilities. NOTICE: This product requires: (1) an active internet connection; (2) monthly recurring subscription fees; and (3) agreement to certain license and usage terms (available at FINALFANTASYXIV.COM). Currently, children under age 13 are not permitted to play; users 13-17 require parental consent. Users are granted a limited, revocable license only and do not own any data or intellectual property generated during gameplay.

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