Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

CANOPUS VideoFX Transitions ( Windows ) Review

CANOPUS VideoFX Transitions ( Windows )
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This program has nice transitions which you can access - and be able to use it - within those softwares:
Adobe Premiere 6.0;6.5 and Pro
Ulead MediaStudio Pro 6.0;6.5 and 7.0
Ulead VideoStudio 5.0;6.0 and 7.0
Canopus Let's Edit, Ezedit and Raptor Edit.
Canopus VideoFX will expand your software's transitions!
Portuguese: Este programa tem transicoes legais, as quais
podem ser acessadas - e ser capaz de usa-las - atraves desses softwares ( que mencionei acima).
Canopus VideoFX ira expandir as transicoes de seu software!


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CANOPUS 77010134100 VIDEO FX - VIDEO EFFECTS PLUG-IN SOFTWARE -

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Poser 6 Review

Poser 6
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OK, I'm prejudiced. I love Poser and have been using it since Version 3. I still think I can be fair. There are some things that I wish Poser 6 had and some things I'll never use. I think this version is 99% there.
Poser 6 only has 1 level of "Undo". Most users long for more undo power. It does have a "Revert" feature that allows you to jump back to the last saved version. That's pretty handy.
The new OpenGL preview is fantastic. The improved display isn't just about speed. The quality of the preview is much better as well. A feature cartoon artists will love is Poser's toon style preview. There are 5 toon preview styles. For some applications they may be of a quality that a full render is not needed.
Some users have had trouble with their graphics cards. Curious Labs included legacy support, a Software preview called SreeD. If your card does not support OpenGL you can still use Poser 6. Usually updating the software driver for the graphics card solves the problems.
Several new features have been added to the render engine in Poser 6. The biggest is probably IBL and AO (Image Based Lighting and Ambient Occlusion) These new light sources allow you to create very accurate real world lighting. Several real world "Light Probes" are included. Setting up IBL can be tricky so a Wizard/Macro (They call it a Wacro) is included to help you.
Another new render feature is toon outline. Poser 5 introduced toon style renders, but they were tricky to setup and the "ink" was not quite right. Poser 6 has a "Toon Outline" option in the renderer. One thing I would like to have seen was a way to control the color for the "ink" used on the toon outline. Henry Ford said, "You can have any color you want as long as it's black." Those are your color choices for the toon outline. Black. You can control line weight and style. Setting up the toon outline can be tedious as each material will need to have a toon ID assigned to get the lines right.
Poser's procedural materials can be hard for beginners to setup. Poser 6 has a simplified version of the Material room that makes it easy for users upgrading from Poser 4 the get into the new version. Once you know how to use the material room you can switch to the advanced view and dive into the powers hidden in the "shader nodes".
Poser 6 includes a new family of Characters. James, Jessi and the kids Ben and Kate. The new figures use a type of character rigging (Joints) that was used in Poser 4. Some people think it's a step backward. There are some advantages to this rigging technique. The newer (Evolution) rigging frequently didn't work well with Poser's drag to pose system. With the old style rigging works more reliably with drag to pose. Just click a arm or leg and drag it to where you want it. Poser 6 work fine with the evolution rigging if you use direct joint manipulation. The figures included on the original distribution CD have problems. Curious Labs has already released a content update to fix these problems. Be sure to download the update.
Animation in Poser is easy. Poser automatically calculates "In between" frames. You pose the key frames and Poser figures out what to do in between. There are several ways to edit animations. Key frame manipulation and graph tools give you complete control over your animation. A Walk Designer will create walking animations with just a few clicks. Some of the animation tools will take some practice to learn. There are 4 ways Poser can calculate the "In betweens". Linear, Spline, Constant and Spline Break. Learning when and how to use each will take some practice.
When Poser 5 was launched it was nearly a disaster. The program was very unstable. Lots of users swore off Poser then. Poser 6 is different. Curious Labs learned from the mistakes made then and have been careful not to make the same mistakes again. It was thoroughly beta tested prior to release and while some bugs did survive 4 months of testing the program is very stable.
I have to come clean. I was one of the beta testers. I got to watch as the engineers shaped the new program. I must admit I was scared up until about half way through beta. Then every thing started to come together. I could see it was going to be great. I wanted this release to launch perfect. But, that never seems to happens. Sure enough bugs made it through, fortunately none of seem to be deal busters. Curious Labs will (and by the time you read this may already have) release patches for the problems.
Poser 6 is great program. Beginners and experts will find it easy to use and powerful. It comes with a large library of pre made content, but it's power isn't really unlocked until you start adding content. There are hundreds of artists that create add on items for Poser. Many of them offer free goodies, I'm one of them.
Happy Rendering

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Poser 6 delivers the power of interactive 3D figure design, offering infinite opportunities to portray human diversity, form and expression. Whether you create for print, animation or the web, there's always a need to integrate the human form -- with this powerful tool you can design any figure you can imagine. An intuitive 3D toolset allows you to scale and manipulate individual body parts, design facial expressions, and pose figures. Design with the human form for art, illustration, animation, comics, web, print, education, medical visualization, games, storyboarding and more!

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Comic Book Creator 2.0 Review

Comic Book Creator 2.0
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Comic Book Creator 2.0 has a ton of stuff for those of us who want to put together our projects. But it has one huge flaw...
its Activation Key expires after 3 install uses. So if you have to reinstall, and you probably will, the database seems to trunch itself every so often, causing you to either constantly repath every folder each time you want to find something, or reinstall to fix it, after the third time, your lovely Activation Key... no longer registers through their servers. There are a lot of ways they could have done this to prevent pirating or people using your key too much, but they took the low road and after 3 installiations and registrations with that Key, your $40 software from Planet Wide Media is worthless.
If this thing hadn't been given to me as a gift, I would be all over them like flies to.. you know... but it's not worth it now.
Anyone who buys this product, BE WARNED! 3 Registrations with that Key, and you'll be REBUYING this just to use it again! They don't give replacement Keys out for free, they charge 39.99 for a new one! No Exceptions!

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TELL YOUR STORY . . . YOUR WAY. DRAG AND DROP PICTURES, MUSIC AND VIDEO FROM JUST ABOUT ANYWHERE-EVEN THE INTERNET!If you've been looking for the best tool to mix your favorite media, look no further! Easy-to-use drag-and-drop software and photo, video, and audio editors give you everything you need to tell your story your way. Create personalized comics!Add video to comic books, set your pictures to music, or blend original art with sound effects to make action-packed comics. An ideal tool for creative peopleComic Book Creator 2.0 is a dream toolkit for self-publishing, whether you're making photo comics or classic comics from your scanned artwork or video game screenshots.Make amazing photo comicsComic Book Creator 2.0 makes photo comics better than ever! Imagine adding the video of your helicopter tour to the photo comic of your Hawaiian vacation, or making a birthday comic with the video of your child blowing out the candles. You can even use the audio tool to record your own unforgettable voiceovers, use the audio editor to mix songs, and edit photos with PD Particles.Perfect for classic comicsKABOOM! Play an explosion or crash at the thrilling climax of traditional comics made with your scanned artwork, or use fight sound effects in comics made from screenshots of your favorite PC video game. It doesn't get any easier!You'll be amazed how professional your comic books look with Comic Book Creator 2.0. Just choose a design for each new page, drag and drop backgrounds, audio, videos and balloons onto each page, fill in your dialogue and you're ready to publish!INTERNET CONNECTION REQUIREDFOR ACTIVATIONSystem RequirementsWindows 2000 or XPInternet Explorer 6 or higher500 MHz Pentium or compatible256 MB RAM1 GB hard disk spaceCD-ROM drive1024 X 768 display

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Adobe Photoshop 7.0 Upgrade Review

Adobe Photoshop 7.0 Upgrade
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At first glance this upgrade may look like it offers little new other than the healing brush, but a little closer inspection shows that there are a multitude of new tools including the Healing Brush, the Patch tool, the new brush options, the ability to create your own new tool presets and workspaces, enhancements to the liquify tools, the introduction of the pattern maker, the new auto-colour command, support for JavaScript, AppleScript and Visual Basic scripting, and numerous other introductions and enhancements. Granted not every enhancement or new feature is relevant to everyone's workflow especially because both print and web designers use the application - but to dismiss it out of hand as a meagre upgrade is shortsighted. Maybe it just takes a little time and patience to find all of those new features.
Just by having a look at the table of contents for the Photoshop 7 Upgrade Essentials book - the TOC is on the Amazon.com site - you'll get a better idea of all those features. Then you can consider for yourself whether to invest in the latest release!

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Adobe Photoshop Elements 2.0 Review

Adobe Photoshop Elements 2.0
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Photoshop Elements is a truly outstanding photo editing program. Here are seven of the tools that I use all of the time:
1. Auto Levels -- With one click, colors pop and become more vibrant. Skin tones are optimized. The color cast from indoor or fluorescent lighting is eliminated. To do this manually would be much more time consuming (and definitely hit-or-miss).
2. Auto Contrast -- Also with one click, the light/dark contrast (and tonal range) of a photo is optimized giving the image much more richness.
3. Sharpen -- This takes a few clicks, but this command will make digital photos somewhat sharper. (This also happens automatically when one uses "Auto Contrast.") Sharpening digital photos, especially at longer focal lengths (or when using lower megapixel cameras), is always welcome.
4. Fill Flash -- This command is absolutely amazing. When used, it will brighten all surfaces (in shadow) facings towards the camera (even in the background). If faces are too dark, this will lighten them. If details are lost in the shadows, this will restore them. Brighter areas are unaffected. This command almost eliminates the need for outdoor fill flash or reflectors, and results in much more natural (and more softly lit) portraits. If you take a lot of people pictures, (or if you like to shoot with natural light), this tool is indispensable.
5. Sunset Light -- This digital filter will give a photo taken during bright sunlight the warm glow of an evening image. The sky and all reflected surfaces will look warmer (and more romantic). This is a great way to add drama to scenics (turning cliches into works of art) -- especially if hanging around 'til dusk isn't an option.
6. Perspective Adjustment -- Using a wide angle lens and looking upwards will make buildings appear (on film) as though they are leaning backwards. This tool remedies this. I've found that I won't enlarge photos with leaning buildings -- but I will once they are upright again. Fixing a photo on the computer is also much more convenient than carrying a special shift perspective lens or lugging around a heavy view camera.
7. Color Cast Correction -- This is a really cool tool. For photos where the color is seriously off due to indoor incandescent or fluorescent lighting (beyond what can be remedied by the Auto Levels feature above), this tool fixes it with just one click. Simply put the cursor on an area you know to be black or gray -- and Photoshop Elements will adjust all of the colors (in the entire photo) accordingly. It works fantastically. If you're not satisfied, just keep clicking around other portions of the black or gray area until you get the overall color balance that you're seeking.
For my own use, I've found that I won't print a photo -- until I run it through Photoshop Elements first! I'll usually apply tips #1-3 to every photo. (This takes but mere seconds.) I'll use the Fill Flash feature when faces are too dark (or when the contrast between light and dark is too high.) Lastly, I'll use tools #5-7 only when the situation requires it.
Photoshop Elements also has a convenient "step backwards" function which will delete the effects of the last command (in case you like the previous image better).
(I learned to use most of the above tools, incidentally, by reading Photoshop Elements Solutions by Mikkel Aaland -- which makes the software as easy to use as the folks at Adobe intended. I highly recommend it.)
Other photo editing programs provide a lot of special effects or photo album-type backgrounds. I just want my photos to be better! Adobe Photoshop Elements is perfect for my needs.

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Get this powerful easy-to-use image editing software for print, e-mail, and the Web. From quick corrections to creative editing, you can easily achieve high-quality results - do more with your photos!

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Adobe Premiere 6.0 Review

Adobe Premiere 6.0
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With this application and a suitably powerful computer you can create sophisticated videos that not too long ago would have taken about thirty thousand dollars to produce with tape machines, a vision mixer, and sundry peripherals.
Premiere 6.0 can handle all the cut or transition edits, apply rolling titles / credits, and add soundtracks. The resulting production can then be exported to tape or a variety of computer files such as AVI, MPEG, QuickTime, and RealMedia. Premiere 6.0 can also work directly over fireWire with a DV machine for importing and exporting video. Very handy.
The RealMedia export option is worth pursuing, since it's the fastest to render out. On my Celeron 500 with 128 MB of RAM, a six minute clip takes about forty minutes to render an RM file, all the others taking about two hours and forty minutes. The RealMedia option does require a little bit of setting up to avoid disappointing video quality if you stick to it's default selections.
...
My only real gripe is the sketchy help guide, with many pages too large for the viewing window. Why can't the purveyors of PDF do a decent Acrobat manual like they do with that application, instead? Go figure.

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Adobe Premiere 6.0 is a powerful and surprisingly easy-to-use professional video-editing tool. This latest version comfortably closes the gap between DV and Web, and has new support for DV on the Windows platform and cross-platform support for all of the leading Web video formats. Premiere 6.0 provides direct support for IEEE 1394 (FireWire/i.Link) on both Windows and Mac OS. By using only the DV port on your hard drive, an IEEE 1394 connection, and your DV camcorder, you get perfect digital video in Premiere 6.0 every time. Premiere 6.0 offers built-in support for all types of DV devices, ranging from consumer to professional. By simply connecting a DV device to the IEEE 1394 port on a Windows or Macintosh computer, you can capture DV clips and begin editing right away. On a computer with an IEEE 1394 port, there's no need to install additional hardware, such as a video-capture card. Just select the appropriate DV-device manufacturer and model in the Device Control dialog box, and Premiere 6.0 assigns the video-input settings that are appropriate to that device--making the video-capture process more precise. Premiere 6.0's Movie Capture window now includes a Settings tab and a Logging tab. By using the Settings tab, you can view and edit video-capture settings, change the capture location, and set device-control preferences. By using the Logging tab, you can log video clips quickly, set In and Out points, name clips and reels, batch-capture multiple logged video clips effortlessly, and add comments about each clip.
Adobe Premiere 6.0 includes three (automatically installed) plug-ins for exporting an individual clip, a segment of the Timeline, or the entire program to a Web-optimized file format. When you have finished editing your video program, select one of the following Web-export options: Save for Web, Advanced RealMedia Export, or Windows Media Export (Windows only). By choosing one of these options, you will open the respective plug-in dialog box, in which you can specify format information for your exported file. The Save for Web menu command exports the Timeline directly into a special version of Terran Interactive's Media Cleaner software, which is customized especially for Premiere 6.0. With Advanced Windows Media Export, you can take advantage of a wide range of formatting options for the most precise output control in the Windows Media format. Advanced RealMedia Export provides precise output control, and thereby offers greater flexibility. RealMedia files (containing both RealVideo and RealAudio) can be streamed from the Web or downloaded to a hard disk, and played by using the RealPlayer application. Also included in this release is the ability to embed Web markers in your video files, which markers could include links to HTML pages, or to chapters in a QuickTime movie or DVD. By using these markers, you can develop streaming videos that automatically launch Web pages at precise points during playback. You can specify a frame target, to designate where the Web content will appear.
Other new features in Adobe Premiere 6.0 include a professional audio-mixing tool; a new Storyboard window, with an Automate to Timeline command; enhanced Monitor and Timeline windows; and improved project management. For added power and functionality, Premiere 6.0 offers better effect support, the ability to create customizable workspaces, and complete integration with other Adobe applications like Photoshop, After Effects, and GoLive.

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Poser 8 Review

Poser 8
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After spending every free hour for the last week with this program, I have mixed feelings about it. I don't make my living from making films, but I have made a few industrial videos with compositing, green-screen live action and various special effects. I'm a serious amateur photographer and musician. So I'm pretty familiar with complex software. My regular 'kit' includes titles like Photoshop, Logic, Final Cut, Digital Performer and so on. But I'm a novice when it comes to 3D and animation in general. I approached Poser 8 with eagerness, and looked forward to learning new things.
Poser 8 is cross-platform. I tested it on my Mac: 8-cores, dual monitors, Wacom tablet. The installation was long but uneventful. I found an update on the website and applied it with no difficulty. Normally, I'm a plunge-in and get going type, but I decided to follow the tutorials. This is where the first problems arose. It doesn't look like anyone did any serious proofreading. Many of the tutorials appear to have been written for earlier versions of the program, and have not been fully updated. There are frequent references to objects in the user interface that have changed--often significantly. There are also references to tools and palettes that have not been described. This is a cardinal sin for writers of tutorials: never use a term you haven't described. I found the tutorials helpful and frustrating in equal measure.
My first experiments with posing the stock figures were done with no one looking over my shoulder. That's a good thing. The controls are very sensitive and first efforts tended to look like accident victims. Ouch! But after a little practice, I began to get the hang of it. There are various amounts of articulation in the provided figures, with the Poser8 figures the most capable. The user can basically operate every joint in the human body. Not every position looks natural, but that's why real animation professionals are different from the rest of us. Poser is centered around building 'scenes', with user control over nearly every facet: camera position, lighting, characters and props. Dolly shots that would break the budget in a real film shoot are available in Poser with only a little effort. As in regular animation, the user can create keyframes, with Poser filling in the intermediate moves. If there are problems in those intermediate frames, you can dive in a little deeper and fix things.
It's important to note that there are a number of features in modern animation that are not present in Poser. There is no gravity and there is no wind. Hair stays in place like a TV weatherman's. Fat doesn't bob up and down as a character moves. Poser characters--although well-articulated--are still obviously mannequins.
One of the features I looked forward to was the so-called Face Room. In this window, the user can import photographs and apply them to characters. The principle is to take an image and apply it to an existing form, reshaping the form to match the imported face. I took a couple of head shots (front and side) of myself and set to work. This was a disaster. The user interface is virtually incomprehensible. I've used both morphing and panorama software in which points must be matched between two shots. Generally, this is simple to use: you set a point on a feature in one shot and then set a matching point on the other shot. You set as many points as you need. In Poser 8, you have only limited points (3 for the nose, 4 for each eye, 4 for the mouth), with none for hairline, earhole, nostrils, bridge of nose or other important features. I spend a few hours with this, following instructions carefully, and never came up with anything better than horrible. My first effort looked like the monster from 'Predator'. My second looked like Gollum. I have my good days and my bad days, but I look better than that!
I've been aware of Poser for a long time. It's been available for well over a decade. But I get the feeling that the developers have spent that decade in a cave, never glancing at other software. To call the user interface 'challenging' would be too kind. There are many types of common controls (like pan and zoom) that you find in all sorts of software. Usually you can figure them out immediately, since there's a real advantage in software behaving similarly. Not in Poser. In the aforementioned Face Room you pan around a picture by dragging on the Pan tool. In every other program, you pan by dragging the image. Poser abounds with peculiarities like this. Features that should be easy to use become arcane. Another feature that demonstrates how to do a good thing badly is the ability to undock windows and tools. Most programs of any complexity allow you to work in an integrated window with the ability to undock sub-windows for use on another monitor. This is generally a good thing. But in Poser, you find that an errant mouse click is all you need to undock a window. After that, it's almost impossible to put it back. And some features like window close buttons are so small as to be nearly impossible to click.
There are also some instabilities in the program. There is a tablet mode for devices such as my Wacom pad. Unfortunately it's buggy in multiple-monitor systems. Perhaps some of my other complaints are simple bugs waiting to be fixed. I emailed customer support to report the tablet problem. I sent the email early on Saturday morning and received a reply within a couple of hours. This was impressive.
I believe that there are many useful things I can do with Poser, but I find the program puts too much unnecessary struggle in the way. There's much hidden potential that is likely to remain hidden.

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Poser 8 is the world's most complete solution for creating art and animation with 3D characters. With Poser, it's easy to make 3D art. Poser includes over 2.5 gigabytes of ready-to-pose human and animal figures, textures, props and 3D scene elements. Generate new characters from your facial photographs. Add hair and clothing. Dress Poser's virtual stage with props, lights and cameras to build 3D scenes. Animate and render your scene into photorealistic images and video for web, print, and film projects. Export 3D figures to add characters to other 3D applications. Artists, hobbyists, illustrators and animators--get creative with Poser!

Easily Create 3D Character Art and Animation
Poser 8 is better than ever Along with 8 brand new 3D humans, Poser 8 includes an improved user interface to maximize your workspace while providing better workflow, a new search-enabled library so you can find, organize and use your content easier, a dependant parameter tool that lets you teach objects in the scene to interact with each other, cross body morph brushes to smoothly sculpt a figure across every body part, new photorealistic rendering features that more accurately reproduce light and shadows, and improved character rigging for even better character bending. To save time, Poser 8 has been performance optimized so you can pose your characters and render them faster on today's multiple processor systems.
Poser 8 includes:
8 new figures The new set of eight 3D humans included with Poser 8 are the most advanced figures ever included with the application, and are a showcase for new Poser 8 features. Built from scratch, the figures are performance optimized for the polygon count and have custom photorealistic textures. Rigged using Poser 8's new multiple sphere and capsule fall off zone technology, problematic joints such as hips and shoulders now bend with more realism than any figure on the market. By using the new Dependent Parameter tool to link deformers to specific joint positions, areas such as knees, elbows, chest and collar joints have smoother folds, less stretching and more realism. The new Poser 8 figures are offered in four pairs of male/female couples with European features, African features, Asian features and Hispanic features. The Poser 8 new figures are fully compliant with the Face Room, the Walk Designer and Talk Designer, and via the use of Wardrobe Wizard, much of the included legacy clothing content has been converted to work directly on the figures.
~1.5GB of new Poser 8 Content In addition to the new set of figures, Poser 8 includes an array of new content supplied by third party partners as well content created by the Smith Micro team of 3D artists. A new art-school inspired default manikin opens each new scene, and will serve as a remarkable reference figure for artists. Fully articulated human skeletons that match the male and female figures body topology are included. Various new poses, animations, light sets, props, and accessories to help new users get started are included in the Poser 8 content installer. Poser 8 also includes an additional 1.5GB of legacy Poser 3, 4, 5, 6 and 7 content.
New User Interface Poser 8 offers a new evolved user interface, preserving the elements that Poser users are accustomed to, while presenting them in a more concise layout that takes better advantage of various screen resolutions. The new layout produces a cleaner work environment so artists can focus on the project. All controls are presented in floating palettes that can be docked for consistency, session to session, or floated to free up space.
Dependent Parameters Poser 8 unlocks an advanced user secret with the new Dependent Parameter palette. Poser 8 lets the artist create new Master Parameters or turn any existing Parameter into a Master Parameter that can drive any other editable parameters in the scene. Complex interactions can be created such as Full Body Morphs, Partial Body Morphs, Advanced Body Controls, Joint Controlled Morph Targets, Joint Controlled Deformers and Parameter Controlled Scene Assets.
Indirect Lighting By bouncing light and color from object to adjacent object in a scene, Poser 8's Global Illumination system can render images that appear so realistic they can fool the untrained eye into thinking the images are photos rather than 3D renderings.
OpenGL Preview Improvements Preview now displays up to 8 lights and their accumulated values, sorted by intensity. The light properties controller allows you to select each light you wish to illuminate in the scene preview.
Content Management System / Library The new library presents content by category, but with a tighter list view with expanding previews and additional data for each content item. Content items can be loaded into the scene using the traditional Poser UI controls or can now be dragged directly from the Library into the scene. The Poser 8 Library also supports keyword search. Type in a keyword to find exactly what you looking for. Add any selected items to your favorites.
Cross Body Part Morph Creation With Poser 8 comes a significant improvement to the current Morphing Tool. Now you can dial in a Morph Brush and paint morphs across body parts. Easily create effects such as muscle bulges, scales, bumps, horns, veins or wounds; it's only limited by your imagination.
Improved Rigging System Poser 8 has improved upon the existing joint Falloff Zone rigging system by adding any number of new zones to a joint, while adding a new capsule shape to the existing sphere, and allowing the rigger to either multiply or add the Falloff Zone values. This system will permit figure creators to rig challenging areas such as hips and shoulders with more precision, yielding better bending figures.
Tone Mapping and Exposure Tone Mapping helps control very bright and dark areas in an image to produce better, less blown out final renderings with deeper contrast. The feature is very useful, helping to bring the brightest areas back into a reproducible range. Two modes of Tone Mapping are available for differing effects: Exponential Tone Mapping and HSV Tone Mapping. Exposure values are editable when either Exponential or HSV Tone Mapping is selected.
Physically Correct Light Falloff For Spot and Point lights, Poser 8 lets users attenuate (control) falloff to more closely reproduce real-world light behaviors. Constant falloff replicates the previous Poser behavior, and Inverse Linear and Inverse Square add two new methods for getting light to appear more realistic.
Normal Mapping Normal Mapping is a resource-efficient technique to add the appearance of complexity and surface detail to 3D objects. It can transform object surfaces, making them appear more intricate than they actually are, without the added overhead of polygonal detail. This saves designers valuable time and offers increased creative flexibility by allowing faster and more light-weight computation of rendered results.
Performance Optimizations
Figure/Actor pre-lighting and picking
Bending on multi-core/multi-processor hardware
Improved multi-processor support for better scalability when rendering
Cloth simulation multithreaded/optimized
Increased performance for opening/handling complex scenes

Poser 8 Uses:
Professional 3D graphics professionals
3D Hobby/Enthusiast Market
Comic book / graphic novel creators
General Purpose 3D Users
Upgrade Poser Users
Art Students
Traditional Artists/Sculptors

Poser provides a number of professional users with a fast, easy to access resource for 3D humans, animals, and other scene assets. Professional users include: Architectural illustrators, industrial designers, medical illustrators, graphic designers, editorial illustrators, book illustrators, informational graphics, advertising illustration, web illustration, interactive content, story boarding, lighting and theatrical set designers, film/video production
3D hobbyists andenthusiastswho dabble in 3D for personal satisfaction, experiment with Poser to gain 3D experience, and may use Poser to expand into new careers, or create a graphic novel, sci-fi art, fantasy art, or develop a screen play.
Comic book creators and graphic novelists use Poser render images and animations to create their own titles. Single images, multiple page comics and graphic novels delivered via print and digital media are a great use of Poser.
If you work with other 3D applications such as Max, Maya, Cinema 4D, Modo, Lightwave, Truespace, Bruce,or Vue; Poser is a perfect way to include 3D character content you're your projects.
Art students looking to gain practical 3D animation experience hone their skills working with Poser characters as part of course work,in art school classes or for extra-curricular experience.


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Adobe Flash Builder 4 Standard Review

Adobe Flash Builder 4 Standard
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While I've installed and 'poked around' the Eclipse IDE before, I believe that Adobe has made it just a bit friendlier. My comparison is that I also use Microsoft Visual Studio 2008 Pro...
The move from Flex 3 to Flash Builder 4 wasn't that much of a shock. Once you get into the work flow things move along. While this is touted as an IDE, be ready to still to a significant amount coding in 'code view' mode. The autocomplete function in code mode is hit or miss in my experience. Getting used to keywords being case sensitive took some getting use to. Some are capitalized (Keyword), some are camel-cased (keyWord).... I've found that this has been the main obstruction to the autocomplete function working properly.
Error messages in the debug window are confusing at best, totally mind boggling at worst as the wording sometimes gives you absolutely no idea of what the problem was. Search online for these errors and you'll see that others have this same problem also. Even Adobe admits it in their forums. I read a lot of "well, the error says xxxxxxxxx, but what it really means is xxxxxxxxxx." My question to Adobe is "why?"
One thing I've found utterly frustrating is simply adding an icon to a button. In VS2008 I click the "image" property and select the icon I want to appear on the button. In Flash Builder 4 you have to create a new 'skin' and then add the code to show the icon on the button. Huh? This same procedure applies to any component you want to add an icon or graphics to (except the image component itself).
In some areas there is a confusing overlap of the "

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Adobe Flash Builder 4 (formerly Adobe Flex Builder) software can help you accelerate development, build higher performing applications, and more easily integrate new projects with your existing infrastructure. This feature-packed release improves workflows for developers and designers through integration with the new Adobe Flash Catalyst interaction design tool.

Adobe Flash Builder 4 Standard Edition Adobe Flash Builder 4 comes in two editions: Standard Edition and Premium Edition. The Premium Edition adds professional testing tools, including profilers, network monitoring, an automated testing framework, integration with Flex unit testing, and command-line build support, plus it includes Adobe ColdFusion Builder software.

Develop cross-platform rich Internet applications Flash Builder 4:
Enables intelligent coding, interactive step-through debugging, and visual design of user interface layout, appearance, and behavior of RIAs
Provides productivity tools for working with databases, web services, REST APIs, and other data sources
Includes powerful testing tools, such as memory and performance profilers, network monitoring, and integrated support for automated functional and unit testing, that speed up development and lead to higher performing applications

Improve productivityAccelerate development and testing of expressive web applications using powerful developer tooling.
Powerful coding toolsTake advantage of a powerful Eclipse based IDE that includes editors for MXML, the Adobe ActionScript language, and CSS, as well as syntax coloring, statement completion, code collapse, interactive step-through debugging, and automatic generation of common code.
Code refactoringQuickly navigate through code or restructure it by renaming all references to a class, method, or variable. Flash Builder 4 adds move refactoring.
Native support for Adobe AIRCreate applications for the Adobe AIR runtime with Flash Builder 4, including all the tools required to build, debug, package, and sign AIR applications. Adobe AIR lets you quickly develop RIAs for the desktop using the same skills and codebase you use to build RIAs for the browser.
Debugger improvements Set conditional breakpoints, evaluate expressions, and set watchpoints on variables to halt execution on value change. Use the Expressions view to watch variables selected in the Variables view and to add/evaluate watch expressions. Break out of a loop during a debugging session using run to line.
Custom templates Customize default information contained in new MXML, ActionScript, and CSS files, such as author and date, introductory comments, copyright information, opening and closing tags and attributes, ActionScript declarations, namespace prefixes, and more.
ASDoc support Display comments in MXML and ActionScript editors using ASDoc.
Adobe Flash Professional workflow Import and update custom Flex components using the new workflow between Adobe Flash Professional software and Flash Builder 4.
Integrate with existing infrastructure

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Photo Explosion Deluxe 4.0 Review

Photo Explosion Deluxe 4.0
Average Reviews:

(More customer reviews)
I used 3.0 all the time to open up a photo, add some quick text for a logo on top of my photo. I would then add a frame around the photo (there were several different options of cool effects), to block out some of the background stuff in the photo.
The new version, does not have a simple Insert Text feature like 3.0 did. 3.0 allowed you to insert text, and grab the selection bar windows to easily move it around, rotate it, make the text bigger, etc.
With 4.0, you first have to select the text tool, then increase your font (and change it if you wish). If you want to move the text, you have to then select the move tool (another step). If you want to rotate it, you then have to go to the menu, and go through a couple of steps before you manually have to put in what degree angle you want to rotate it. It was much simpler and easier in the old version because you could do it all from one place.
I used the magic effects and frame features all the time in 3.0, there was alot of cool black and white effects that you can make a pic look really elegant (I'm a cake decorator so I used it to block out the background so the cake would be focused better). In 4.0, you can't do it in the Image Editor.
The step in 4.O:
1. Create a new project in Project Studio
2. Add your photo.
3. Add your border (which are horrible,theres no magic effects anymore, and no elegant black and white effects to place around your pic).
4. If you find one you like, you then have to save your project.
5. Then you have to export it to a jpg.
I'm really surprised they took out some functionality of 3.0 and made everything more difficult. I'm now searching for a software that will allow me to quickly add text and some elegant photo effects around the edges.

Click Here to see more reviews about: Photo Explosion Deluxe 4.0

Photo Explosion Deluxe made history as the first software of its kind to deliver powerful editing features, spectacular special effects and professional-quality photo projects — all together in one program. Now Photo Explosion Deluxe 4.0 makes digital photography even easier. And it's packed with exciting new features, all designed to let you get the most out of your digital camera.

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