Showing posts with label kids. Show all posts
Showing posts with label kids. Show all posts

Spongebob Square Pants Typing Review

Spongebob Square Pants Typing
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My 8-year-old niece enjoys using this program. Already in the first hour, she's gone from a 2wpm hunt & peck to a consistent 5wpm with her hands in the correct position. I don't know what the previous reviewer was talking about in regards to just throwing the kid into the progam. There are easy lessons that slowly build up the child up. For instance, lesson 1 is right-hand only: asdf. Lesson 2 is left-hand only: ;lkj. You'll still have to help your kid find where the lessons are and coach them to not look at their hands. You can't just throw them in and expect them to start typing. The previous user's confusion probably stemmed from the fact that the "Tournament" section is where the lessons are. Jumping into the "Practice" section is typing text from a script. In that respect, the game could have been better labeled. But my niece is having fun and laughing while learning to type and that is what makes this program great.

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Become more productive and work more comfortably, as you learn with SpongeBob, Patrick, Mr. Krabs and the entire cast of "SpongeBob Squarepants"! Tracking and progress reports help you learn and improve your skills

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Mavis Beacon Teaches Typing 12 Review

Mavis Beacon Teaches Typing 12
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I'm a long time Mavis fan - from version 5 on. I am a fairly fast and accurate typist, and much of the credit should go to the authors of Mavis Beacon Teaches Typing. However, it could be better.
Pro:
If you are an inexperienced typist, you will learn where to place your hands on the keyboard, which fingers do what, and how they work together. You will learn all of the symbols, numbers, and accessory keys. The diagnostic capabilities of the software will target lessons to your specific deficiencies.
The lessons are geared to either children, teens, or adults. Different users have different needs, and Mavis is at least sensitive to differences.
Con:
Little has changed for many versions, and some of the changes that have been made have not been for the better. For example, in earlier versions, you could see very detailed diagnostic info about your typing. Now, this info is watered down a bit.
The on screen font is ambiguous. "i" looks like "l" and "1" - a problem that is annoying when your typing accuracy is being evaluated.
The interface isn't clear for navigation. Menu options that should always be accessible require you to be in the correct mode.
When the software is installed, it does not give you the chance for a custom or advanced installation. You will find that Mavis is running in the background, and that a shortcut for AOL is on your desktop.
Although there are custom options in the program, they sometimes affect the lessons themselves. For example, if you do not want Mavis to read the instructions out loud, you can turn off the sound. However, when a dictation lesson is offered, you hear nothing.
No Dvorak training is available. This would be neat.
So, should you get this software if you are a "hunter/pecker?" Absolutely. Will you always be satisfied? Possibly not. Is there anything better? I don't think so.

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Boost your keyboarding skills with the #1 best selling typing software! Customized lessons become more challenging as your skills improve. Measures your progress with speed tests!

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Disney's Magic Artist Deluxe Review

Disney's Magic Artist Deluxe
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Terrific program with tons of stuff to play with. My kids love it. Each tool can be clicked to bring up another alternate tool which provides even more cool art abilities. This is one of the best programs I have ever seen. Your kids will really love it.
My only gripe is the program can not be played under Windows XP with "limited" account types. I don't want to give my 3 and 4 year olds administrator rights just to play one game. So they have to play under my administrator account which kind of defeats the purpose of having separate user accounts.

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The interactive art studio that's a toolbox full of fun! Amazing effects and wacky new tools give everyone the power to create their own mind-blowing art.Bring your art to life - just like magic!

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Disney's Adventures in Typing with Timon & Pumbaa Review

Disney's Adventures in Typing with Timon and Pumbaa
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This is not one of those cutesy titles that only pretends to be about education. This is an extremely well-designed, well-thought-out program that effectively teaches typing (i.e., keyboarding). Anything even remotely associated with The Lion King may trigger the gag reflex in survivors of the whole Lion King blitzkrieg, but rest assured: Timon and Pumba do not have center stage here; the lessons do. Never sacrificing the functional for the cute or gimmicky, this program is structured, yet adaptive, and uses a gradual progression of exercises to provide just the right degree of challenge as the user progresses. In other words, the program captivates by providing variation (to keep things from getting dull) and by making the goal seem easy while maintaining just the right level of difficulty. Both my wife and nine-year-old were instantly hooked and have progressed dramatically. I do have a few minor complaints (for example, icons for navigating through the program could be more intuitive or--Heaven forbid--identified with actual words), but overall, this is a finely crafted tool that condenses a one-semester high school typing class (of yore) onto a single CD-ROM--but without the boring teacher.

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Experience a typing adventure with Timon and Pumbaa!Product InformationLearn the fundamentals of typing with fun activities that build essential typingskills in the Disney Adventure in Typing with Timon & Pumbaa. Thistyping tutorial for children teaches essential typing habits while havingfun. Learn all this and more as you progress throughfive exciting and challenging activities. Throughout your typing adventure get private lessons from Rafiki and plenty oflaughs from wild and wacky Timon and Pumbaa.Fun activities build essential typing skills!Skills LearnedFinger PlacementHome Row TechniqueEdit MistakesAccuracySpeedLetter RecognitionWord ProcessingProduct FeaturesLetter Recognition and Finger PlacementLetter recognition finger placement and home row technique - who knew learningthe basics could be such a hit?Typing Words and Accuracytype words with an emphasis on accuracy - that's the correct way to quench Timonand Pubmaa's thirst.Typing PhrasesLearning to type phrases with accuracy more than with speed it the fastest wayto catch your dinner.Typing ParagraphsType paragraphs edit mistakes - c'mon get to it! Weary Timon and Pumbaa arestuck here until you get it right.Windows RequirementsWindows 98 XP Vista (requires compatibility mode)Pentium 90 MHz or faster processor16MB of RAM20 MB free hard Disk space640 x 480 monitor 16-bit colorWindows compatible Sound Card and speakers4X CD-OM Drive

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Combat Flight Simulator: WWII Europe Series (Jewel Case) Review

Combat Flight Simulator: WWII Europe Series (Jewel Case)
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I've got the first 2 entries in the CFS series, and have mixed feelings about each of them. I suspect that the series takes a radically new turn in CFS3, but I can't be sure. CFS1 and CFS2 look and fly pretty much the same - building a military flight sim out of the tried and true MS Flight Simulator engine (which has the double benefit of feeling and looking real AND the ability to add-on 3rd party aircraft). Unfortunately, the developers took the concept of "MS Flight Simulator with guns" too seriously and never craft much of a military sim to go with the engine - the missions are canned and the campaigns are not only scripted, but short. In CFS: Europe, you can fly allied or axis missions in one of two campaigns - the Battle of Britain (mostly over southern UK, summer-early fall, 1940) or the one for western Europe, 1943. Though the lack of American missions are understandable for the first campaign (Pearl Harbor was still over a year away when the "Battle of Britain" came to an end) the lack of flyable British missions in the second campaign is odd. As a yankee, you'll start out flying the not-very-spritely P-47, before progressing to the faster and more nimble Mustang (and boy, will you feel the difference). Bombers appear in the game, but CFS is strictly a fighter-flyable affair. Ofcourse, if you want to tweak the game yourself, you can find scenery, aircraft and missions to suit your tastes, but that still doesn't excuse how bare a sim CFS is - it's almost as if the programmers decided that there was no point to adding in a wider variety of planes, weapons, scenery or campaigns since they knew that serious users would do it themselves. The game engine is pretty, and allows hardcore users to take real control of their planes (start-up, manifold pressure, mixture, et. al.), but it's nothing spectacular. Ground modeling looks pretty, but there's little complexity to it - bit-mapped images (and not much variety to them) "painted" on naturally irregular topography. Ground targets have very basic damage modeling - hit them enough and they just disappear in unconvincing, "Buck Rogers in the 25th Century" style fireballs. Some of the missions seem a tad unrealistic - sending short-ranged Spitfires on strafing missions across the channel when the RAF had barely enough fighters of any kind to stem the tide of Luftwaffe bombers? The missions are also repetitive, though real WWII pilots probably flew an even lower variety of missions than you'll find flying a single tour here. Still, your American bomber formations always meet a small number of the same kinds of fighters - FW-190's and Me-109's. The early German jets appear - but only as ground targets in a late-war mission. You can add AI (that is, non-flyable) aircraft as well, but not as easily. The variety of add-on planes is as limitless as the imagination of the flight-sim community, but is otherwise constrained by the fact that this is a WWII sim. That means that you can fly F-14's against Mitsubishi A6M's ("Splash the Zeros, I say again, SPLASH the Zeroes!"), but you can forget about using the complex sensor suites and sophisticated weapons of modern aircraft on this game (and, as with all entries of the MS Flight Sim series, vertical movers like helos or Harriers are limited in terms of simulating hover-flight). Flight is challenging, but slidable realism allows newbies a softer learning curve. The fluid sense of flight is lacking though - with cloud effects looking less convincing than those used on "EF2000" from 1996. Better effects were found in "Jane's WWII Fighters" which also had more compelling enemies, and a more dynamic campaign (if a more prosaic flight engine).
In short, this is a basic game - good for those who want a simple and fun WWII sim, but can't run the Jane's game.

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Platform:WINDOWS 95/98/ME/XPPublisher:ATARIPackaging:JEWEL CASERating:EVERYONEMicrosoftCombat Flight Simulator combines Flight Simulator realism with air combat excitement. Enlist with the Royal Air Force the Luftwaffe or the U.S. Army Air Force - and prepare to experience the most realistic air combat simulation ever to take flight. Fly the Real Thing. The realistic flight models will challenge pilots to learn the different characteristics of each airplane.Campaigns Missions Quick Combat or Free Flight game modes. Add More Aircraft Missions and Scenery. Import thousands of planes from the Internet or bring your favourite scenery or aircraft from selected Microsoft Flight Simulator products into Microsoft Combat Flight Simulator. Choose from eight historic fighters including theHawker Hurricane Mk ISupermarine Spitfire Mark IFocke-Wulf Fw 190 A8Messerschmitt Bf 109ESupermarine Spitfire Mark IXMesserschmitt Bf 109GRepublic P-47D ThunderboltNorth American P-51D Mustang System RequirementsWindows95 98 ME XP Processor - P133 MHz System Memory - 16 MB Graphics Card - 8 MB Free Hard Drive Space - 230 MB CD-ROM - 4 speed DirectX - 6 or higher

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Scrabble Review

Scrabble
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Haven't had a person around to play Scrabble with in years and miss having a GOOD game. You can set the levels from Novice to Tournament or anything in between with the Custom feature.
The online dictionary is handy (even though technically it shouldn't be used during play). You can hit a button to "define last" when the computer plays a word you're not familiar with. Other features include a list of "q" words without "u" and online help you can use based on the letters on your rack. I never use this because it's like cheating.
I'm enjoying it very much and got one for my mother as well. Haven't gone to play on Internet yet but may pursue that as well.

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Jumpstart Advanced 2nd Grade Review

Jumpstart Advanced 2nd Grade
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You should only get this if you have a PC. They advertise that the 4th disk (Pet Playground) is PC only, which is fine. But the 3rd CD (Mystery Club Vol. 1) while saying Windows/Macintosh on it has nothing but PC .exe and .dll files -- nothing I can use on my Mac.
The first CD (Fundamentals) works on my Intel Mac in OS X native mode (OS X 10.5). It crashes on my PPC PowerBook G3. The second CD (Field Trip Adventure) is Classic only. It won't run on my Intel system, but is OK on my PPC.
My reaction to this (without running the programs) is that they are just throwing a bunch of stuff together. Here's a CD we made back in the OS 9 days, here's one we've made recently. Webkinz is really popular so we're tossing in virtual pets as well. Perhaps I'd be more impressed if I could get everything to run, but I'm seriously considering returning this mess.

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JumpStart® Advanced 2nd Grade Descriptions The Complete 2nd Grade Readiness Program Ages 6 – 8 yearsThe JumpStart® Advanced 2nd Grade 4-CD set takes children on a worldwide adventure teaching them critical skills through engaging, interactive learning activities. They will develop a full range of language arts, math, science, music, and art skills. Kids can even adopt, groom and train a virtual pet in the new Pet Playground.Disc One – Fundamentals Develop skills in subjects like language arts, math, reading, and music. Disc Two- Field Trip Adventure Explore the cultures and music of nine different countries.Disc Three – Mystery Club Vol. 1 Investigate crime scenes, uncover clues and unravel mysteries.Disc Four – Pet Playground Adopt your own virtual pet. Teach it tricks, buy accessories and play pet games.Over 50 Skills TaughtReading and Writing •Vocabulary•Reading comprehension•Synonyms and antonyms•Spelling•Capitalization•Parts of speech•Contractions Science•Life cycles•Plants and animals Social Studies•Continents•Countries•World landmarks•Cultures•Foreign phrases Math•Addition and carrying•Subtraction with borrowing•Time and money•Fractions•Estimation and rounding Art & Music•Music styles and notation•Art styles and art vocabulary Special Features•Learning Profiler determines child's learning style and adjusts play•Automatic leveling adjusts to child's pace•Motivating reward system keeps children engaged•Based on State Educational StandardsSystem RequirementsWindows® 98/ME/2000/XP Pentium® II 266 MHz (Pentium® II 300 MHz or faster for XP) – 64MB RAM (128 MB RAM for XP) – 12x CD-ROM drive – 16-bit color – Windows-compatible sound card Pet Playground CD#4 Requirements Windows® 98/ME/2000/XP Pentium® III 1GHz – 256 MB RAM – 32 MB DirectX compatible 3D video card - 12x CD-ROM drive – 200 MB Free HD – Windows-compatible sound cardMacintosh® Workstation PowerMac G3 266 MHz or faster – OS 9.2.1, 10.1.5, 10.2.3 – 64 MB of RAM (128 MB RAM for 10.1.2 and up) – 16x CD-ROM drive – 16-bit color

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Zoo Tycoon 2 Extinct Animals Expansion Pack Review

Zoo Tycoon 2 Extinct Animals Expansion Pack
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As a huge fan of all things zoo and animal, I took a gamble on this game in hopes of reigniting my childhood passions. I was pleasantly surprised to find Zoo Tycoon 2: Extinct Animals was actually a lot of fun for a kids game. At my age it isn't really a challenge at all, but the fanciful nature of the gaming system and antics of the animals are fun to watch and unfold as you build your dream zoo. I was impressed to notice that both male and female animals have different looks, and some of the dinosaurs even have feathers. Someone was doing their research at Microsoft. I'd definitely recommend this game for younger kids who want to learn more about extinct animals and anyone else who just loves animals.

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MicrosoftZoo Tycoon 2: Extinct XP Win32 English North America CD DVD Box

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Mavis Beacon Teaches Typing 15 Review

Mavis Beacon Teaches Typing 15
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Especially if you are a beginner. There's no manual, no documentation, the lesson plans don't include drills, and the onscreen moving fingers on the keys are too opaque -- you can't tell which finger is on the desired key. Some simple coding to change the color of the finger along with the key would be really helpful.
The beginning lessons are too advanced (even if you tell the program you are in the children's age/lesson range,) and omit the very basic instructions that a true beginner needs. Add a few annoying installation quirks (manual placement of desktop icons, and a "personal coach" that automatically runs in the background) and you're left with software that is a total waste of time and cash.
The whole program is bulky and clumsy -- and if you are using Windows XP, expect to see momentary freeze-ups of your monitor as the program lurches in and out of execution.

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With Mavis Beacon Teaches Typing 15, you'll perform better whenever you're sitting in front of a keyboard!Track your accomplishments and stay motivated with tests, progress reports, and special certificates Develop the essential typing skills you need for school and career success, with a little help from Mavis Beacon!

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Rollercoaster Tycoon 3 Review

Rollercoaster Tycoon 3
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I am certainly impressed by the sexy new 3D graphics, but sadly, some features from RCT2 have been lost, and some old problems still exist or have gotten worse. I hope most of these issues are just bugs that will be corrected shortly with an update or two, although I'll never understand how such a popular game was ever released in such a state. So here are a few good news/bad news review points of RCT3.
Good News: The 3D graphics really are impressive and riding the coasters via the all new coaster cam feature is a lot of fun, especially on coasters you build yourself. The ability to zoom in and out and view your parks from any 3D angle and see some parks lit up at night is great. You can even zoom right down on a path and see your park from a Peep's perspective. Bad News: You'll need plenty of horse power in terms of CPU, memory and graphics card to get the full effect. I have a 2Ghz 2900+ Athlon processor, 512MB of memory and a 128MB GE Force graphics card. I can run the game satisfactorily at the Medium graphics settings, although refresh rates start to drop as you add more rides to a park and your park fills up with Peeps. I'd hate to see the graphics and responsiveness (or lack thereof) on a PC with minimum published requirements. The game has locked up or dropped back to Windows on me about a half dozen times in less than a week.
Good News: Peeps and/or park inspectors now respond to park esthetics, and will even complain if your theming is inconsistent or your fireworks displays are stingy. They can also recognize VIPs that visit your park and hound them for autographs, a new feature RCT3. Bad News: AI for Peep navigation has taken a few steps BACKWARDS! THIS IS THE MOST DISAPPOINTING ASPECT OF RCT3 and needs to be addressed before I can ever endorse this game. Peeps can't navigate parks very well unless you keep the pathing system extremely simple, as in a simple straight midway. Put a turn or two in a ride exit path and some peeps will have difficulty finding there way back to the main path and you'll get an alert messages to check your exit path for the ride. Peeps tend to wander aimlessly around the park, or worse yet, huddle in their groups without moving for days (and days and days and days), without queuing up for rides. Hungry Peeps walk right by food stands even when prices are free, and they zoom right past rest rooms while holding their groins because the really, really need to go to the bathroom. I'm NOT making this up!
Good News: The Terra Forming tools are fantastic, a major improvement over RCT2. Hills and mountains and canyons and craters are incredibly easy to make and look great. Bad News: Aligning sloped or raised paths with uneven terrain is a big headache, and I don't find the raised/sloped pathing tools to be very intuitive or friendly. Building structures on uneven terrain is also quite a chore and can even be tricky on seemingly level terrain. Put down two shops side by side, the first sits level with your path and the second levitates inexplicably above the path level and Peeps can't get to it.
Good News: The system for assigning patrol areas to janitors and mechanics is much easier and precise to a single square. Very slick. Bad News: Janitors and mechanics stray from their assigned areas and there's no way to see what areas of the park have already been assigned to other staff. On top of that, park staff can now get tired, bored, and/or cranky, so now you have to try to keep them happy too along with your Peeps. Oh, shops and stalls break down and need maintenance just like rides in RCT3. "Information Booth 01 has broken down"???? Yes it all adds new levels of complexity to the game, but I'm not too thrilled about it.
Good News: You can easily zoom in, zoom out, or view the park from any angle while placing rides and coasters, and they've added new track pieces like zero G rolls and hyper banked curves. Bad News: The handy feature in RCT2 that allowed you to flip the coaster to a mirror of itself image is gone. All you can do is rotate the coaster 90 degrees at a time, resulting in a lot less flexibility in building/placing coasters in your park. The new interface for building coasters, in fact the whole interface for RCT3 in general, seems clunky to me. It doesn't adhere to Windows standards. Tool tips would be nice. The game also circumvents the standard Windows save file dialog when saving coasters. If you've already saved a file with the same name, it automatically appends a sequence number to the file name rather than giving you the option to overwrite the existing file.
Good News: You can now program fireworks displays and Peeps love them, especially expensive, extravagant displays. Peeps complain if you're stingy on the pyrotechnics. Beside the 3D graphics, this is probably the most interesting new feature in RCT3. They evidently put a lot of work into this new feature, hoping to provide something more than just a 3D version of RCT2. Bad News: I have yet to find an Undo feature anywhere, something people have been suggesting in RCT forums for a long, long time. The fireworks are great, but I feel should have been saved for an expansion pack while other issues and requests from RCT2 were addressed in this release.
Good News: There's a sandbox mode built right in as promised. You don't need to use a cheat code or solve all the scenarios. It's on option on the game menu where you can build and play with out regard for funds or attendance or park ratings. Bad News: There doesn't seem to be a way to figure out why your Park Rating is dropping like a stone while playing scenarios. The Peep thought summary window from RCT2 is nowhere to be found in RCT3. The documentation states that an Opinions window is available by clicking the Park Rating on the dashboard, but there seems to be a bug because nobody has been able to make it work yet. Park Rating is much more volatile in RCT3. I've actually received an award for Tidiest Park immediately followed by and award for Best Toilets, immediately followed by a fine (yes an $800 FINE!) for Most Disappointing Park. Weird!
If and when you buy RCT3, be prepared for some frustration. The interface has changed quite a bit, and not for the better in my opinion. I would say there are a LOT of bugs, a lot more than I would expect from a game as popular as the RCT series. When I play the game, I can't help but get the feeling that it was never really played or tested by any member of the original RCT fan base before it was released. According to the official game forum, the first update will be released within days. I think it may be the first of 2 or 3 updates before the hard core RCT fans are satisfied. Don't get me wrong. This game really does have a lot of potential. But it is a pretty buggy release and I feel has lost some of what made previous versions of RCT so much fun to play.


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Platform:WINDOWS 98/ME/2000/XPPublisher:ATARIPackaging:MINI RETAIL BOXRating:EVERYONEAn All-New Roller Coaster Tycoon! Completely updated and redesigned to take the series to all-new heights. Featuring incredible 3D graphics and the exclusive new Coaster Cam you can now see your park from any angle and ride the coasters you build. From street level to blimp see your park pulse with fun and excitement like never before!Experience Incredible 3D GraphicsRide the Rides with the Coaster Cam. Build rides easier with the enhanced user interface. Light up the night with the new park lighting system. View your park from any angle with complete camera control. See breathtaking park vistas including realistic sunsets moonlight weather patterns and more!Huge Array of Guests... Everyone is Unique! Create your own family members and friends and add them to your park. Respond to the individual likes and dislikes of kids teens and adults. See fully animated individuals including facial expressions exhibit intelligent behavior both individually and as a crowd More Rides and Attractions. Create pyrotechnic wonders with the new Fireworks MixMaster. Build your Dream Park in Sandbox Mode Add music to rides and fireworks shows from your own MP3 library. Includes manyNew-to-RollerCoaster Tycoonrides and attractions. Design your park with 5 fun themes: Generic Spooky Western Adventure and Sci-fi.There are currently no downloads available for this product.System Requirements :Windows 98/ME/2000/XP Pentium III 733 256MB RAM 600MB free hard drive space 4X CDROM or faster Any ATI Radeon or GeForce 2 with 32MB RAM and hardware T&L Windows 98/ME/2000/XP compatible sound card DirectX 9.0 (included on CD) Keyboard and Mouse

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NBA Live 07 Review

NBA Live 07
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First of all, the product description and features on this page currently reference the wrong game - NBA2K7. Second, before buying this game, you should be aware that a major bug exists that keeps the CPU from making substitutions except when its players are in foul trouble or it's garbage time. This won't anything away from the experience if you're playing against a human opponent (unless you use auto-subs, that is), but it makes playing a season or Dynasty very unrealistic.
Also, the PG seems to completely dominate the ball offensively. I thought it was a fluke at first, but when Eric Snow started drilling shots and taking it hard to the hoop while LeBron stood around and watched I realized something was wrong.
The "ESPN integration" that was advertised is pretty pointless other than the ESPN name and logo appearing everywhere. Signature shots are nowhere to be found on the PC version, other than free throw rituals.
On the plus-side, the Superstar controls have been divided into tiers so that more players can have superstar abilities, but only elite players can utilize the full array of moves. There are also X-factor players - random, non-superstar players who can unlock superstar abilities during a game when they heat up. The animations are greatly improved - players no longer look like they're sliding around on an ice rink. The commentary with Marv Albert and Steve Kerr is much improved. I've only played about a half-dozen games, but there is a lot more variation in the commentary and it's a lot more conversational than previous versions.
The gameplay is better than last year for the most part. Rebounding has been improved. It takes a little while to get used to seperate buttons for shooting, dunking and layups, but once you get the hang of it, it gives you a lot more control. The free throw shooting is also drastically changed and hard to get used to. (Similar to the kicking in Madden 07, only more frustrating.)
Until EA issues a patch (and I wouldn't hold my breath), I would advise caution before picking up this game. There are some nice improvements, but as usual EA has botched features that worked perfectly fine in previous versions and spent more time implementing new features than fixing old problems.

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Elevate Your Game with Hundreds of Freestyle Moves!Product InformationIn an all new season take your game to the next level with NBA LIVE 07.With all-new Total Freestyle Control pull off moves only the pros perform asyou replicate the playing styles of your favorite NBA players. Elevate to therim for an electrifying dunk and bring the crowd to its feet or look to yoursuperstars to shift momentum with the game on the line. Featuring revolutionarygameplay complete with ultra-realistic player moves and emotions the hardwoodis yours for the taking in NBA LIVE 07.Product FeaturesTake Over the Game: Use the all-new progressive control system tomaneuver your Freestyle Superstars to elevate their play and take over thegame. Perform a spectacular move to dazzle the crowd and boost your team'smomentum. Feel the intensity rise as your defensive stopper veteran leaderor fan favorite steps up in key situations.Hundreds of Moves: Freestyle Superstars now feature differentlevels of ability to replicate NBA players giving you ultimate control overhundreds of moves. But only the game's greatest players can rise to thehighest level so get the ball in their hands when the game is on the line.Signature Jump Shots: The game's best players have theirsignature jump shots replicated in-game for true-to-life authenticity.Unprecedented ESPN Integration: With the most advanced ESPNintegration package ever offered the worldwide leader in sports deliversupdates scores breaking news radio podcasts and ESPN Motion.New AI System: Introducing an intuitive game engine specificallydesigned for Next Generation consoles. Take full control of your offensivegame with team-specific plays such as the triangle offense and thepick-and-roll. Assert your dominance on defense with the ability to elevateinto the air to block shots or grab one-handed rebounds.NBA All-Star Weekend: ESPN analyst Greg Anthony a

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Learning Company Kid Pix Deluxe 4 Review

Learning Company Kid Pix Deluxe 4
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When I saw the announcement I got excited, and purchased it right away because I had been using the excellent Kid Pix 3X developed by MacKiev, and I thought this will be even better. Once I installed it, I was terribly dissapointed with the quality of the graphics, cursors and other user interface elements. I did some research and found out that Broderbund licenses the Kidpix title to two different companies one the maker of this version Riverdeep and the other Mackiev. Mackiev has spent quite a bit of resources developing their version and it shows in the quality of their work. If you have Mac OSX you should buy KidPix 3X available at the Mac Store. It is more expensive but in this case you definetely get what you pay for. KidPix 3X not only runs on OSX but it is integrated with the ILife applications among many other incredible features. They won a best of show award on the MacWorld 2004 for their application.

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The new Kid Pix Deluxe 4 has been designed with extensive input from teachers and students to be the best personal productivity and creativity tool. It combines the realistic art tools and powerfulgraphic handling capability of Kid Pix Deluxe 3 with the design simplicity,ease-of-use and Spanish language support of Kid Pix Studio Deluxe.

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Crazy Machines: The Wacky Contraptions Game Review

Crazy Machines: The Wacky Contraptions Game
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I am 8 years old and I got Crazy Machines for my Birthday. This is the best game in the world but if you don't like complicated things you won't this game. The four main things are fire, rope, electronics,and the next one I will let you discover. You can either build your own machine or you can figure out problems that may seem hard but after you've done them awhile they are easy. Some of the things that you can build with are boards, balls, robots, cannons, goo, blimps, cords, gravity controlers, scissors, tubes, and plants. Buy this game and have tons of fun!

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Turn the crank, rotate the gears, push the levers, use the catapult, explode it, or fly it...From grilling sausages with a pulley, gears, rubberbands and a candle to firing a cannon with a basketball, these wacky brainteasers will light up your imagination with creative and addictive fun!!

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