Showing posts with label heroes of might and magic. Show all posts
Showing posts with label heroes of might and magic. Show all posts

Heroes of Might & Magic 3 Complete Review

Heroes of Might and Magic 3 Complete
Average Reviews:

(More customer reviews)
There are a few games out there that can stand the test of time and replayability. This is one of them. The HoMM franchise has been around for some time, and fans and non-fans alike of the normally dry turn-based strategy genre have discovered that this game is a lot of fun. Whether you're looking for a quick game, or one that will last hours, HoMM3 Complete can and will satisfy your needs. Bottom line, this is a wonderful game.
For those not familiar with the franchise I'll elaborate. You take control of one or more heroes within the game. Each hero has a class (wizard, paladin, etc.) which corresponds with a specific type of town and commands an army of creatures. Both the towns and the creatures you command go through a wide array of upgrades, and your hero/heroine can discover relics which can improve him/her as well. In a turn-based format you strive to conquer random monsters as you explore the expansive maps, as well as your foes who at the same time are building and fighting as you are. Single player includes quick play based upon your settings, and mission based scenarios as well. Game include multiplayer play as well.
So capture those enemy towns, discover the ultimate artifact, and command an army of titans and dragons! This game is easy to learn, and quick to pick up and/or put down. It's replayability is very high, and it's one title that will be on your system for a long time.

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Now you can get the complete Heroes of Might and Magic III experience in one value package. This monster bundle will keep players building towns, raising armies, casting spells, and conquering foes for months. Look at all that awaits: 86 standalone missions, 14 campaigns, 38 single-scenario maps, quests for 138 magical artifacts (including 12 powerful combination artifacts), 8 town types to build and conquer, 16 hero classes, 145 combat units, and hundreds of adventure structures, including teleporters, neutral creatures, and special terrains with unique tactics. Missions can be self-contained single scenarios, linked together into multiscenario campaigns, or played as multiplayer scenarios against other human players across a network. As many as eight players can compete or team up via hot seat, LAN, modem, or the Internet. The random map generator lets you create unlimited battle scenarios. Create your own unique battles with a fully functional campaign generator and a map editor, ensuring customization for infinite replayability.

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Heroes of Might and Magic 4 Review

Heroes of Might and Magic 4
Average Reviews:

(More customer reviews)
Heroes 4 Does have many wonderful improvements that makes it more complex and in sum, more compelling than S3, but there are these little problems in the game that Heroes 3 didn't have. I don't understand why 3do chose to take away certain elements of Heroes 3 that were already perfect.
Steps Foward:
*I have to give it to the creators to add the "Heroes in Combat" function. This makes the combination of your armies a lot more complex. 3 Heroes with 3 monsters.. or An army of 6 heroes in all.. You choose!! And Each Hero can be specialized in his her own way..
*Skills- Each hero can have 5 major skills and 15 minor skills.. That's a whopping 20 total skills. That makes the heroes unique enough, huh?
*New Monsters!! - Need I say more?
*New Spells!! -Need I say more?
*Potions give a nice little addition to the game. Allows for more dynamics during battle.
*Monsters are a bit more complex in Heroes 4. Many of them have more skills.. and more specialties... Mages can cast different spells.. and there are choices to what type of monsters your town produces.
*Monsters are generated in each town per turn instead of per week.. makes more sense this way.
Steps Backwards:
* Like some other posters.. I don't understand why they don't tell you how much experience you get after each better.. makes it hard to keep track of the levels of your heroes.
*Heroes no longer have their own little specialization. So for example, it doesn't matter whether you start out with a priest named bob or a priest named Rob.. there's no difference. Remember, in Heroes 3, every hero had a special skill?
* Um.. graphics seem to be worse in some cases.. better in others.. yes.. 3d graphics.. but still worse in some cases (combat).
*Combat is worse. We need the squares!!! It's so hard to calculate the number of steps your units can move without some square indication. And the graphics are worse... Combat was a lot better in Heroes 3.
*I just like the monsters in Heroes 3 more.. they looked nicer....... maybe they need a new graphic designer.
* No upgrades for Monsters... arggghh.. why are there no upgrades for monsters?

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In Heroes of Might and Magic 4, players will command armies composed of skillful heroes and fantastic creatures that fight enemies, capture towns, and collect vital resources and artifacts. Strategic planning and tactical cunning are instrumental in your goal to be the undisputed ruler of the new world. The game features heroes who are active participants in combat, six massive campaigns and dozens of standalone scenarios, a campaign editor with a map maker that allows terrain deformation, and an all-new magic system with five highly specialized schools of magic.

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