Showing posts with label electronic arts. Show all posts
Showing posts with label electronic arts. Show all posts

Battlefield 2: Special Forces Expansion Pack Review

Battlefield 2: Special Forces Expansion Pack
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The content of this release, while not top notch, does add some life to the already popular BF2 game. The sum total of the release adds new soldier classes, maps and vehicles. It does not (as many had hoped) patch a multitude of bugs in the original game. Many of the vehicles while fun at first really turn out to be nothing more than a novelty as they are not as effective as most vehicles included in the original game. Also, a blessing to some and a disappointment for others, there are no airplanes in this game. Still many die hard fans of the game won't be without this (or any other expansion pack), but the casual player can easily do without.
One tactic that EA has employed to try to keep you from doing without is that Special Forces owners are able to play on the original BF2 servers using the new goodies in the expansion pack. Many feel that this gives an unfair advantage as Special Forces players who are able to blind others with flash bangs and use other new tactics. It is a questionable marketing ploy as people who have paid for the original game must now decide if they must purchase the expansion to remain competitive. This has been a point of contention in the BF2 community and has been a constant complaint on many internet forums.
Beyond the marketing of this product, the real problems surround the complete swarm of bug reports and problem installations. Reports of computers that ran the original fine but now only get 15 frames per second are not uncommon. Also after install, a 280 megabyte patch must be downloaded (4 hours from EA with a broadband connection). This patch then decompresses to an unheard of 3 gigabytes. Many people have reported of problems with the install of this patch as the decompression doesn't always work properly leaving the user with even bigger problems than the game not running. All these problems smell of a product that was rushed out the door for the Christmas season. Quite a disappointment as the title really had unlimited potential.
Summary: A bit of new life to an already popular game but not worth the problems that many have had. You may find it worth a look... if you can get it too run.


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Special Forces Special WeaponsSpecial Vehicles Special MissionsProduct Information[Requires Battlefield 2 PC to play]Become an elite soldier or insurgent in the secret war for control of the modernworld's most strategic locations. Fight intense online battles using thelatest weaponry on land in the air and at sea.Battlefield 2 Special Forces takes the intensity and quality of Battlefield 2behind the scenes of news headlines showcasing the most elite and deadly forcesin the modern military world. Using accurate Special Forces weapons gadgetsand vehicles these covert armies battle to control key military and strategiclocations.In Battlefield 2 Special Forces players will choose to fight as one of 6different Special Forces soldiers – Navy SEALs British SAS Russian SpetznasMEC Special Forces Rebel groups and insurgents. Armed with the latest SpecialForces weaponry players can take control of any of the game's 10 new vehiclesto engage in major conflicts with up to 64 players. Additionally persistentcharacter growth allows players to continue to rise through the ranks.The Battlefield 2 game engine and physics system brings the modern battlefieldto life like never before. The material penetration feature measures weapons'ability to fire through barriers based on their composition and players willneed to know the difference between concealment and cover in order to survive.Team play features allow players to enter the action on the front lines as partof a formal squad or work behind the scenes in Commander Mode to direct thestrategic assaults of their teammates.Product Features6 new forces – Navy Seals British SAS Russian Spetznas MEC Special Forces Rebel groups and Insurgents each with their own unique arsenal and tactics8 new maps –strategic locations featuring expanded indoor play10 new vehicles including the Desert Raide

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NBA Live 08 Review

NBA Live 08
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I just bought this game yesterday and have not even began to examine this game in-depth, but I'm already almost completely turned off. I installed the game and got to the menu screen with no problems, the irritation began when I started a new dynasty. Made it through the draft, staff signing, and training camp and was looking forward to the upcoming season. First things first, I had a couple players I wanted to add to my roster so I went to the trade screen and was immediately irked that I could not find player salary listings. This makes it almost entirely impossible to trade if either team is over the salary cap as player salaries on both ends of the trade need to be equal (or within 20%). It took me forever to get a trade completed that was equal, as you are offering blind. Moving on very irritated, I went to update my starting lineup to plug the holes that my trade had just created only to learn that the idiots at EA forgot to add the reorder rosters button into 2008. You literally have to manually adjust the starting five before entering each game, but that doesn't solve the issues if you sim games... Anyway, highly irritated, I moved on to my first game, manually setting my starting 5. Tipoff, game starts I've got the ball hit Peja Stojakovic who is wide open on the perimeter for 3. Missed, got the rebound, back out to Peja, missed, over and over again. I've always been a good shooter in the NBA live series and by the time I exited the game, about half way through the 1st quarter, Peja had missed 10 straight 3s (most of them wide open...). Other problems in game were as listed in the other reviews. One player taking every shot, wild baseline fading while leaning left/right shots for 3 being drilled, awkward player movements, inaccurate game fatigue (Shaun Livingston about ready to drop dead from fatigue 6 minutes into the 1st quarter), etc... Irritated beyond belief and amazed, I quickly checked NBA Live's website for an update, "there has to be an update for these problems, there must be...", I said to myself, I was almost speachless when I found that there was not a single update to be had on NBA Live 2008's website. Keep in mind that this is MONTHS after the games release. Sure, amateurs have thrown together workaround fixes, but these require downloading game modifiers and manually loading them into the game folder. EA really dropped the ball on this one. They have, in effect, released a half completed game and have failed to remedy the situation. Do EA employee's even try out their junk before it's released? It took me 5 minutes to find fatal flaws in this game that make it well near unplayable as is (and retailing at 50-30$, this is a complete slap in the face). With NBA Live 08, EA is saying loud and clear that they don't care about ripping off their loyal consumer base. I have bought EVERY NBA Live since 99 and have NEVER been so disapointed with the end product. When EA releases NBA Live 2009, I'm going to have serious reservations about buying, if I ever buy...

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NBA Live 08 PC DVD

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NBA Live 07 Review

NBA Live 07
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First of all, the product description and features on this page currently reference the wrong game - NBA2K7. Second, before buying this game, you should be aware that a major bug exists that keeps the CPU from making substitutions except when its players are in foul trouble or it's garbage time. This won't anything away from the experience if you're playing against a human opponent (unless you use auto-subs, that is), but it makes playing a season or Dynasty very unrealistic.
Also, the PG seems to completely dominate the ball offensively. I thought it was a fluke at first, but when Eric Snow started drilling shots and taking it hard to the hoop while LeBron stood around and watched I realized something was wrong.
The "ESPN integration" that was advertised is pretty pointless other than the ESPN name and logo appearing everywhere. Signature shots are nowhere to be found on the PC version, other than free throw rituals.
On the plus-side, the Superstar controls have been divided into tiers so that more players can have superstar abilities, but only elite players can utilize the full array of moves. There are also X-factor players - random, non-superstar players who can unlock superstar abilities during a game when they heat up. The animations are greatly improved - players no longer look like they're sliding around on an ice rink. The commentary with Marv Albert and Steve Kerr is much improved. I've only played about a half-dozen games, but there is a lot more variation in the commentary and it's a lot more conversational than previous versions.
The gameplay is better than last year for the most part. Rebounding has been improved. It takes a little while to get used to seperate buttons for shooting, dunking and layups, but once you get the hang of it, it gives you a lot more control. The free throw shooting is also drastically changed and hard to get used to. (Similar to the kicking in Madden 07, only more frustrating.)
Until EA issues a patch (and I wouldn't hold my breath), I would advise caution before picking up this game. There are some nice improvements, but as usual EA has botched features that worked perfectly fine in previous versions and spent more time implementing new features than fixing old problems.

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Elevate Your Game with Hundreds of Freestyle Moves!Product InformationIn an all new season take your game to the next level with NBA LIVE 07.With all-new Total Freestyle Control pull off moves only the pros perform asyou replicate the playing styles of your favorite NBA players. Elevate to therim for an electrifying dunk and bring the crowd to its feet or look to yoursuperstars to shift momentum with the game on the line. Featuring revolutionarygameplay complete with ultra-realistic player moves and emotions the hardwoodis yours for the taking in NBA LIVE 07.Product FeaturesTake Over the Game: Use the all-new progressive control system tomaneuver your Freestyle Superstars to elevate their play and take over thegame. Perform a spectacular move to dazzle the crowd and boost your team'smomentum. Feel the intensity rise as your defensive stopper veteran leaderor fan favorite steps up in key situations.Hundreds of Moves: Freestyle Superstars now feature differentlevels of ability to replicate NBA players giving you ultimate control overhundreds of moves. But only the game's greatest players can rise to thehighest level so get the ball in their hands when the game is on the line.Signature Jump Shots: The game's best players have theirsignature jump shots replicated in-game for true-to-life authenticity.Unprecedented ESPN Integration: With the most advanced ESPNintegration package ever offered the worldwide leader in sports deliversupdates scores breaking news radio podcasts and ESPN Motion.New AI System: Introducing an intuitive game engine specificallydesigned for Next Generation consoles. Take full control of your offensivegame with team-specific plays such as the triangle offense and thepick-and-roll. Assert your dominance on defense with the ability to elevateinto the air to block shots or grab one-handed rebounds.NBA All-Star Weekend: ESPN analyst Greg Anthony a

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Cities XL 2011 Review

Cities XL 2011
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* I haven't encountered any bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.
So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.
Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.
If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.
There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.
The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.
Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.
The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!
One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....
One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings.
For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. The game was rumored to have multi-core support but it doesn't.
Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."
All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the day/night cycle is turned off, but you can change it. The city looks nice as night as well as the moon and sun during the day. The water graphic is spectacular. I will be adding to this review the more I play it. I've been playing it since it was released last week. You can read this review and my CXL (original) review to get a sense of this game. There is only one edition of this game unlike the previous one which had the original and limited editions. I have this game a score of just under 4, I would give this one about 3.9...Read more›

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