Turok Review

Turok
Average Reviews:

(More customer reviews)
Turok is an entertaining game that doesn't deserve a lot of the negative reviews it's getting. To avoid being repetitive, I'll simply list the game's pros and cons, and then let potential buyers decide if it's a game for them:
Pros -
1. Challenging - I found Turok much harder than many first person shooters. There were several areas that took me many tries to finish. Turok blends strategy with a run and shoot approach - you can usually plan your attack, but rarely is there anywhere to hide. The boss fights in particular were well done.
2. HUD - there isn't one, which may surprise/annoy some die-hards, but I found it refreshing. When you get hit, the periphery of the screen becomes red and you have to heal. If you take too many hits in a short period of time, you die. If you rest without being attacked, you heal fully. As I've noted, this makes Turok challenging - you don't have any special abilities (Crysis, FEAR) or armor (Half-Life, STALKER), and there aren't medkits lying all over the place (basically every shooter).
3. Dinosaurs - Just for the novelty of it. I mean, how often do you get to fight dinosaurs? Plus, graphically speaking, the dinos are the high point of the game.
4. Graphics - not the typically realistic Crysis style, but they still work. I found them immersive in a weird way. Others may disagree.
5. Weapon secondary fire - many of the secondary options on the weapons were creative and enjoyable. Many areas were almost impassible without using secondary fire; sometimes you needed to turn the mini-gun into a turret, fire a flare with the shotgun, or use the pulse-rifle's disruption grenades. I never got tired of using the knife's silent attack on dinos, though some have objected to the third person cut-scenes.
6. Checkpoints - huge plus in my opinion. There is supposed to be a quicksave, but it doesn't work, and I think that is a tremendous blessing in disguise. It makes the game even harder, which is saying something. Some of the checkpoints are easy, but others are very difficult. This may sound annoying, but only if you don't like a challenge. I never got tired of replaying the tough areas.
7. Production - Turok is well-designed and well-produced. I did not experience a single crash or bug during play. The levels were mostly well-made and had decent variety. The AI is solid. The plot doesn't get in the way. In general a well-made game.
Cons -
1. Repetitive - Turok has little replay value. It is very entertaining the first time, but so linear that it would lose a lot of its charm the second time around. The game just isn't very varied; some shooters you can replay to take a different approach or use a different weapon, but I can't think of many places in Turok where I would change anything the second time.
2. Weapon variety - Like I said, the secondary features are great, but there isn't much variety. Nothing speaks to this more than having weapons you receive early in the game - the shotgun and pulse rifle - being the most effective weapons against the final boss. Indeed, I used the pulse rifle basically the whole game, because I found it the most useful against both mercs and dinos. The other weapons are too specialized, so much so that they are a liability in many fights (mini-gun is too unwieldy etc). The good news is that you have a lot of opportunities to change weapons.
Other than that, Turok is a fun game - light on plot, heavy on action!

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Turok is an epic, story-driven first person shooter game set on a dark, mysterious planet in the near future. Players take on the role of Joseph Turok, a former Black Ops commando, now part of an elite Special Forces squad on a mission to take down a war criminal on a genetically-altered planet. After the ship is shot down while approaching the planet, Joseph Turok must use his instincts and elite military training to elude an army of well-trained soldiers, and the ravenous, unpredictable creatures that populate the dangerous environment. Joseph Turok's mission? Survive at all costs.

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